This is such a minor tweak that I don't even really think it's worth creating a topic for, but my testers reported that this makes the game feel significantly smoother.   This change attempts to address a desync issue when attacking.  When clicking on a monster that is hostile and is also moving towards you, sometimes your character will fail to begin attacking because the client thinks it is within range to attack, but the character is actually too far away to attack on the server sid