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H>costume rings baby/third job rings script in 1 item


AinsLord

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so i found this script here

30000,Third_Job_Suit,Third Job Suit,4,1000,,300,0,3,0,0,0xFFFFFFFF,7,2,16384,0,0,1,0,{},{ changebase roclass(eaclass()|EAJL_THIRD); },{ changebase Class; }
30050,Baby_Job_Suit,Baby Suit,4,1000,,300,0,3,0,0,0xFFFFFFFF,7,2,16384,0,0,1,0,{},{ changebase roclass(eaclass()|EAJL_BABY); },{ changebase Class; }
30051,Trans_Job_Suit,Transcendent Suit,4,1000,,0,0,,0,0,0xFFFFFFFF,7,2,16384,0,0,1,0,{},{ changebase roclass(eaclass()|EAJL_UPPER); },{ changebase Class; }

i was wondering how can i make it like

for the third job rings once a trans class like paladin/LK etc it will become baby 3rd jobs

and for the baby job once a trans wear it they will become baby 1st like baby crus/knight etc

thanks in advance help will be much appreciated ?

 

PS: i tried it like this it gives me error in console

30000,Third_Job_Suit,Third Job Suit,4,1000,,300,0,3,0,0,0xFFFFFFFF,7,2,16384,0,0,1,0,{},{ changebase roclass(eaclass()|EAJL_THIRD|EAJL_BABY); },{ changebase Class; }
30050,Baby_Job_Suit,Baby Suit,4,1000,,300,0,3,0,0,0xFFFFFFFF,7,2,16384,0,0,1,0,{},{ changebase roclass(eaclass()EAJL_2_1|EAJL_2_2|EAJL_BABY); },{ changebase Class; }

this is the error

image.png.0a57ab96d024dc1109e211198fe21653.png

Edited by AinsLord
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5 hours ago, khyle650 said:

what about baby 3rd job

and 1st job baby

coz what i was trying is when they equip

3rd job baby suit they will turn baby 3rd job in jRO sprites

and when they equip 1st baby job suit

they will turn baby crusader etc

@khyle650

Edited by AinsLord
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50 minutes ago, AinsLord said:

what about baby 3rd job

and 1st job baby

coz what i was trying is when they equip

3rd job baby suit they will turn baby 3rd job in jRO sprites

and when they equip 1st baby job suit

they will turn baby crusader etc

@khyle650

Use: (Example)

    EquipScript: |
      changebase Job_Baby_Rune_Knight;
    UnEquipScript: |
      changebase Class;
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3 hours ago, khyle650 said:

Use: (Example)

    EquipScript: |
      changebase Job_Baby_Rune_Knight;
    UnEquipScript: |
      changebase Class;

thanks i see i do still need manually add per class heheh

thanks for the help ill just manually edit the jRO 3rd job sprite

thanks also for sharing the git ? appreciate it

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