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Ressource File Loading Fail texture/À¯ÀúÀÎÅÍÆäÀ̽º/item


JaanDen1s

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Hello,
I activated an object by filling the iteminfo and item_db_equip files, without adding anything since it was already in the grf (data), and since I activated this object (WingOfHeart, view: 50), all objects are without bmp (while they are in the grf) and it does it with any cutoms object implemented.

thanks

 

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10 hours ago, JaanDen1s said:

Hello,
I activated an object by filling the iteminfo and item_db_equip files, without adding anything since it was already in the grf (data), and since I activated this object (WingOfHeart, view: 50), all objects are without bmp (while they are in the grf) and it does it with any cutoms object implemented.

thanks

 

Screenshot_5.png

make sure the items are in you GRF, not in wrong encoded/folder and also added in iteminfo

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Thank you for your answer.

I just checked for the crunch toast and everything seems to be correct.
(I have no idea how to decompile it if you have to do it)

Thanks

Screenshot_6.png

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Screenshot_8.png

Screenshot_9.png

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Problem solved.
ItemInfo file not encoded in ANSI !

Thanks

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