I've been working on modifying a skill - [Steal] so that it can be used several times to the same monster and now I am thinking an alternative if which will be better.
I am on work on it reading relative scripts but don't know where to start.
What I want to do is a Passive skill that loot items by chance from the monster that player is attacking. Same as [Steal] skill of the Thief job.
//so some behaviors of the skill that I think should be considered like 1. Same item can be stolen [jellopy] 2. The monster cannot be healed (not important I will just prohibit [Heal] on that map) 3. You can steal until the monster dies (I dont know if that needs to be specify to the code though)
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namerpus18
Hello,
I've been working on modifying a skill - [Steal] so that it can be used several times to the same monster and now I am thinking an alternative if which will be better.
I am on work on it reading relative scripts but don't know where to start.
What I want to do is a Passive skill that loot items by chance from the monster that player is attacking. Same as [Steal] skill of the Thief job.
//so some behaviors of the skill that I think should be considered like 1. Same item can be stolen [jellopy] 2. The monster cannot be healed (not important I will just prohibit [Heal] on that map) 3. You can steal until the monster dies (I dont know if that needs to be specify to the code though)
Thank you so much,
Noob
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