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sonicblow 2020 autoattack continue


Sergardo

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hi already put // on skill.cpp but still stoping (wait the sonicblow animation before to attack again)  how to do continues attack with injustice card 

            if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;
#ifndef RENEWAL
           //else if (skill == AS_SONICBLOW)
               // pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
 

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As far as I know, this animation was removed from the client itself.

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Could you add the injustice card conf?

Edited by shohen
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On 10/21/2022 at 11:47 PM, Sergardo said:

hi already put // on skill.cpp but still stoping (wait the sonicblow animation before to attack again)  how to do continues attack with injustice card 

            if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;
#ifndef RENEWAL
           //else if (skill == AS_SONICBLOW)
               // pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
 

You need clone Sonic Blow Skill to make it unstoppable while you attack with Injustice Card.

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5 hours ago, Sergardo said:

#ifndef RENEWAL
           //else if (skill == AS_SONICBLOW)
               // pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

#ifndef RENEWAL
           else if (skill == AS_SONICBLOW)
               // pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

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