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jobmaster.txt


gamka

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Good afternoon, dear Hercules! Tell me, please, what am I doing wrong? The point is that the NPC would immediately give the 2nd profession + 85 BaseLevel + 50 JobLevel and 58 SkillPoint

if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
        if (JobLevel < .jobchange_first) {
            mes "A job level of "+.jobchange_first+" is required to change into the 1st Class.";
        } else if (Class == Job_Novice_High && .linear_jobchange && lastJob) {
            mes "Switch classes now?";
            next;
            Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
        } else if (Class == Job_Novice) {
            Job_Menu(Job_Crusader, Job_Knight, Job_Rogue, Job_Assassin, Job_Monk, Job_Priest, Job_Wizard, Job_Sage, Job_Alchemist, Job_Blacksmith, Job_Hunter, Job_Bard,Dancer);
                get    (BaseLevel = 84, JobLevel = 50, SkillPoint = 58);
        } else {
            mes "An error has occurred.";
        }
        close;
    }

More precisely here: 
get    (BaseLevel = 84, JobLevel = 50, SkillPoint = 58);

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Have you tried the old method?

set BaseLevel,+84;

set JobLevel,50;

set SkillPoint,58;

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