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Need help with tr0n's Questboard...


albertoacv4498

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Hello there. Right now the issue I'm having is, although the script is loading correctly server-wise (as in, not giving any errors in map-server), the NPC shows no options except for "Exit" when trying to select a quest. I have no idea how to fix this as of the time I'm writing this, hence why I'm asking for help. It's so frustrating when stuff like this happens after I tried customizing the script for hours on end... Thanks for any info!

//===== rAthena Script =======================================
//= tr0n's Questboard
//===== By: ==================================================
//= tr0n
//===== Current Version: =====================================
//= 1.6.6
//===== Description: =========================================
//= Easily add collection and hunting quests.
//===== Changelogs: ==========================================
// 1.0.0 Release
// 1.1.0 Added zeny reward
// 1.2.0 Rewrote checkmob and killcounter
// 1.3.1 Added level restriction
// 1.3.4 Added Reward Item Amount
// 1.4.4 Added Quest delay
// 1.5.4 Added repeatable Quests
// 1.6.4 Added party support
// 1.6.5 Bug fixes for party support
// 1.6.6 Bug fixes for delay time does not appear [mazvi]
//============================================================
prontera,129,215,5	script	Questboard	4_BOARD3,{

	if(c_run==true){
		mes "[^FF7700Questboard^000000]";
		mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
		mes "--------------------------------";
		set .@size, getarraysize(getd("."+ currentquest$ + "_collectionitem"));
		for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
			mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
		}
		mes "--------------------------------";
		mes "[Reward]";
		if (_collectionname$) == "Random Gathering (Random Reward): %" || (_collectionname$) == "Random Gathering (Random Reward List): %" {
			mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
			mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
			mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
			next;
		}
		else {
			mes "Item: ^0000FF Player's Choice - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000";
			mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
			mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
			mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
			next;
		}
		if(select("Finish:Abort") == 2){
			mes "[^FF7700Questboard^000000]";
			mes "Quest aborted.";
			set currentquest$, "";
			set c_run, false;
			close;
		}
		goto L_checkitems;
	}

	if(h_run==true){
		mes "[^FF7700Questboard^000000]";
		mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
		mes "--------------------------------";
		set .@size, getarraysize(getd("."+ currentquest$ + "_huntingmob"));
		for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
			set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
			mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
		}
		mes "--------------------------------";
		mes "[Reward]";
		mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
		mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
		mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
		mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
		next;
		if(select("Finish:Abort") == 2){
			mes "[^FF7700Questboard^000000]";
			mes "Quest aborted.";
			for(set .@x, 1; .@x < .@size; set .@x,.@x+2){
				set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
				setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
			}
			set currentquest$, "";
			set h_run, false;
			close;
		}
		goto L_checkmobs;
	}

	mes "[^FF7700Questboard^000000]";
	mes "Select category:";
	next;

	switch(select((.collection)?"Collection Quests":"",
				  (.hunting)?"Hunting Quests":"",
				  "Exit")) {

	case 1:
		set .@collectmenu$, "";
		for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1){
			if (.@i) set .@collectmenu$,.@collectmenu$+":";
			set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
		}
		set .@selection,select(.@collectmenu$);
		if(.quest_repeat == true){
			if(gettimetick(2) < getd(.@selection + "_collection_delay")){
				mes "[^FF7700Questboard^000000]";
				mes "You have to wait ^0000FF"+Time2Str(getd(.@selection + "_collection_delay"))+"^000000 to do this quest again.";
				close;
			}
		}
		else{
			if(getd(.@selection + "_collection_repeat") == true){
				mes "[^FF7700Questboard^000000]";
				mes "You already did this quest.";
				mes "Please choose another one.";
				close;
			}
		}
		mes "[^FF7700Questboard^000000]";
		mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
		mes "--------------------------------";
		set .@size, getarraysize(getd("."+ .@selection + "_collectionitem"));
		for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
			mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
		}
		mes "--------------------------------";
		mes "[Reward]";
		if (_collectionname$) == "Random Gathering (Random Reward): %" || (_collectionname$) == "Random Gathering (Random Reward List): %" {
			mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
			mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
			mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
		next;
		}
		else {
			mes "Item: ^0000FF Player's Choice - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000";
			mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
			mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
			mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
			next;
		}
		if(select("Accept:Decline") == 2){
			close;
		}
		if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")){
			mes "[^FF7700Questboard^000000]";
			mes "Quest accepted.";
			set c_run, true;
			set currentquest$, .@selection;
			close;
		}
		else{
			mes "[^FF7700Questboard^000000]";
			mes "You don't have the required";
			mes "level to do this quest.";
			close;
		}

	case 2:
		set .@huntmenu$, "";
		for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1){
			if (.@i) set .@huntmenu$,.@huntmenu$+":";
			set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
		}
		set .@selection,select(.@huntmenu$);
		if(.quest_repeat == true){
			if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
				mes "[^FF7700Questboard^000000]";
				mes "You have to wait ^0000FF"+Time2Str(getd(.@selection + "_hunting_delay"))+"^000000 to do this quest again.";
				close;
			}
		}
		else{
			if(getd(.@selection + "_hunting_repeat") == true){
				mes "[^FF7700Questboard^000000]";
				mes "You already did this quest.";
				mes "Please choose another one.";
				close;
			}
		}
		mes "[^FF7700Questboard^000000]";
		mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
		mes "--------------------------------";
		set .@size, getarraysize(getd("."+ .@selection + "_huntingmob"));
		for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
			mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
		}
		mes "--------------------------------";
		mes "[Reward]";
		mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
		mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
		mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
		mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
		next;
		if(select("Accept:Decline") == 2){
			close;
		}
		if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")){
			mes "[^FF7700Questboard^000000]";
			mes "Quest accepted.";
			set h_run, true;
			set currentquest$, .@selection;
			close;
		}
		else{
			mes "[^FF7700Questboard^000000]";
			mes "You don't have the required";
			mes "level to do this quest.";
			close;
		}

	case 3:
		close;
	}

L_checkitems:
	set .@size, getarraysize(getd("."+currentquest$+"_collectionitem"));
	for( set .@k,0; .@k < .@size; set .@k,.@k+2){
		if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
			set .@checkitem,.@checkitem+2;
		}
	}
	if(.@checkitem<.@size){
		mes "[^FF7700Questboard^000000]";
		mes "You don't have everything.";
		close;
	}
	for( set .@delcount,0; .@delcount < .@size; set .@delcount,.@delcount+2){
		delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
	}
	if (_collectionname$) == (.@randommissionname2$+"%"){
		mes "[^FF7700Questboard^000000]";
		mes "Congratulations! Select your prize:";
		if (select(.@random2rewardname1$,.@random2rewardname2$,.@random2rewardname3$,.@random2rewardname4$,.@random2rewardname5$) == 1) {
			.@random2finalrewardid = .@random2rewarditem1;
		}
		else if (select(.@random2rewardname1$,.@random2rewardname2$,.@random2rewardname3$,.@random2rewardname4$,.@random2rewardname5$) == 2) {
			.@random2finalrewardid = .@random2rewarditem2;
		}
		else if (select(.@random2rewardname1$,.@random2rewardname2$,.@random2rewardname3$,.@random2rewardname4$,.@random2rewardname5$) == 3) {
			.@random2finalrewardid = .@random2rewarditem3;
		}
		else if (select(.@random2rewardname1$,.@random2rewardname2$,.@random2rewardname3$,.@random2rewardname4$,.@random2rewardname5$) == 4) {
			.@random2finalrewardid = .@random2rewarditem4;
		}
		else if (select(.@random2rewardname1$,.@random2rewardname2$,.@random2rewardname3$,.@random2rewardname4$,.@random2rewardname5$) == 5) {
			.@random2finalrewardid = .@random2rewarditem5;
		}
	}
	else if (_collectionname$) == (.@normalmissionname$+"%") {
		mes "[^FF7700Questboard^000000]";
		mes "Congratulations! Select your prize:";
		switch(select("Refining Supplies:")) {
			case 1:
				switch(select("Oridecon:Bradium:Elunium:Carnium")) {
					case 1:
						setd ".@normalrewardid", 984;
					case 2:
						setd ".@normalrewardid", 6224;
					case 3:
						setd ".@normalrewardid", 985;
					case 4:
						setd ".@normalrewardid", 6223;
				}
		}
	}
	else {
		mes "[^FF7700Questboard^000000]";
		mes "Congratulations! Here is your Reward.";
	}
	if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
	set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
	getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
	setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
	setd(currentquest$ + "_collection_repeat"),true;
	set currentquest$, "";
	set c_run, false;
	close;

L_checkmobs:
	set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
	set .@goal, .@size/2;
	for(set .@i, 1; .@i < .@size; set .@i,.@i+2){
		set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
		if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
			set .@checkmonster, .@checkmonster+1;
			if(.@checkmonster==.@goal){
				goto L_checkmobs2;
			}
			continue;
		}
		goto L_checkmobs2;
	}

L_checkmobs2:
	if(.@checkmonster<.@goal){
		mes "[^FF7700Questboard^000000]";
		mes "You didn't kill everything.";
		close;
	}
	mes "[^FF7700Questboard^000000]";
	mes "Congratulation! Here is your Reward.";
	set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
	for(set .@x, 1; .@x < .@size; set .@x,.@x+2){
		set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
		setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
	}
	if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
	set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
	getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
	setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
	setd(currentquest$ + "_hunting_repeat"),true;
	set currentquest$, "";
	set h_run, false;
	close;

OnNPCKillEvent:
	if(h_run!=true) end;
	set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
	for(set .@i, 1; .@i < .@size; set .@i,.@i+2){
		if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
			set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
			if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")<getd("."+currentquest$+"_huntingmob["+.@i+"]")){
				setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
				dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
			}
			if(getcharid(1) != 0 && .party_support == true){
				getmapxy(.@map1$,.@x1,.@y1);
				set .@killerid, getcharid(3);
				set .@currentquest$, currentquest$;
				getpartymember getcharid(1),1;
				getpartymember getcharid(1),2;
				for(set .@j, 0; .@j < $@partymembercount; .@j++){
					if(isloggedin($@partymemberaid[.@j], $@partymembercid[.@j])){
						if(h_run==true && $@partymemberaid[.@j] != .@killerid && .@currentquest$ == getvar(currentquest$, $@partymembercid[.@j]) && readparam(HP, $@partymembercid[.@j]) > 0){
							getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name($@partymemberaid[.@j]));
							if(.@map1$ == .@map2$){
								set .@kill_amt,getvar(getd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount"), $@partymembercid[.@j]);
								set .@kill_goal,getd("."+.@currentquest$+"_huntingmob["+.@i+"]");
								if(.@kill_amt<.@kill_goal)
								{
									setd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", .@kill_amt+1, $@partymembercid[.@j]);
									dispbottom getd("."+.@currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+(.@kill_amt+1)+"/"+.@kill_goal+")", 0xB6FF00, $@partymembercid[.@j];
								}
							}
						}
					}
				}
			}
			break;
		}
	}
	end;

OnInit:
	//Name of missions with random rewards
	.@randommissionname1$ = "Random Gathering (Random Reward): ";
	.@randommissionname2$ = "Random Gathering (Random Reward List): ";
	.@normalmissionname$ = "Random Gathering (Normal Reward List): ";

	//Random number selections
	.@querynumbermission1 = rand(1,8);
	.@querynumbermission2 = rand(1,8);
	.@querynumbermission3 = rand(1,8);
	.@itemamountmission1 = rand(45,75);
	.@itemamountmission2 = rand(45,75);
	.@itemamountmission3 = rand(45,75);

	//Initializing SQL for random mission 1
	query_sql("SELECT `id`,`drop"+.@querynumbermission1+"_item`,`drop"+.@querynumbermission1+"_rate` FROM `mob_db_re` WHERE `level` <= "+(BaseLevel+10)+" AND (`base_exp` > 0 OR `job_exp` > 0) AND class is null AND `drop"+.@querynumbermission1+"_rate` >= 1000 ORDER BY rand() LIMIT 1", .@random1monsterid, .@random1drop$, .@random1droprate); //Getting our random item from random mob for random reward mission 1
	query_sql("SELECT `id` FROM `item_db_re` WHERE `name_aegis` = '"+.@random1drop$+"'", .@random1dropid); //Turning the aegis name into item id
	query_sql("SELECT `id` FROM `item_db_re` ORDER BY rand() LIMIT 1", .@random1rewarditem); //Random item reward for random mission 1

	//Initializing SQL for random mission 2
	query_sql("SELECT `id`,`drop"+.@querynumbermission2+"_item`,`drop"+.@querynumbermission2+"_rate` FROM `mob_db_re` WHERE `level` <= "+(BaseLevel+10)+" AND (`base_exp` > 0 OR `job_exp` > 0) AND class is null AND `drop"+.@querynumbermission2+"_rate` >= 1000 ORDER BY rand() LIMIT 1", .@random2monsterid, .@random2drop$, .@random2droprate); //Getting our random item from random mob for random reward (random list) mission 2
	query_sql("SELECT `id` FROM `item_db_re` WHERE `name_aegis` = '"+.@random2drop$+"'", .@random2dropid); //Turning the aegis name into item id
	query_sql("SELECT `id`,`name_english` FROM `item_db_re` ORDER BY rand() LIMIT 1", .@random2rewarditem1, .@random2rewardname1$); //Random item reward 1 for random mission 2
	query_sql("SELECT `id`,`name_english` FROM `item_db_re` ORDER BY rand() LIMIT 1", .@random2rewarditem2, .@random2rewardname2$); //Random item reward 2 for random mission 2
	query_sql("SELECT `id`,`name_english` FROM `item_db_re` ORDER BY rand() LIMIT 1", .@random2rewarditem3, .@random2rewardname3$); //Random item reward 3 for random mission 2
	query_sql("SELECT `id`,`name_english` FROM `item_db_re` ORDER BY rand() LIMIT 1", .@random2rewarditem4, .@random2rewardname4$); //Random item reward 4 for random mission 2
	query_sql("SELECT `id`,`name_english` FROM `item_db_re` ORDER BY rand() LIMIT 1", .@random2rewarditem5, .@random2rewardname5$); //Random item reward 5 for random mission 2

	//Initializing SQL for random mission 3
	query_sql("SELECT `id`,`drop"+.@querynumbermission3+"_item`,`drop"+.@querynumbermission3+"_rate` FROM `mob_db_re` WHERE `level` <= "+(BaseLevel+10)+" AND (`base_exp` > 0 OR `job_exp` > 0) AND class is null AND `drop"+.@querynumbermission3+"_rate` >= 1000 ORDER BY rand() LIMIT 1", .@normalmonsterid, .@normaldrop$, .@normaldroprate); //Getting our random item from random mob for normal reward mission
	query_sql("SELECT `id` FROM `item_db_re` WHERE `name_aegis` = '"+.@normaldrop$+"'", .@normaldropid); //Turning the aegis name into item id

	function AddCollection;
	function AddHunting;

	//Activate/Deactivate quest categories (true/1 - activated, false/0 - deactivated)
	set .collection, true;
	set .hunting, true;

	//Quest Delay (seconds)
	//24 hours = 86400 seconds
	set .quest_delay, 0;

	//Activate/Deactivate repeatable quests (true/1 - activated, false/0 - deactivated)
	set .quest_repeat, true;

	//Activate/Deactivate party support (true/1 - activated, false/0 - deactivated)
	set .party_support, true;

	//Checks if quests are loaded (prevents out of index)
	if(.questsloaded==true) end;
	set .questsloaded, true;

	//Add Collection Quests here (You can add as many required items as you want)
	//AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
	AddCollection(("Random Gathering (Random Reward): "+strmobinfo(1,.@random1monsterid)),BaseLevel,250,.@random1rewarditem,(.@itemamountmission1 / 10),((strmobinfo(3,.@random1monsterid) + strmobinfo(4,.@random1monsterid) + strmobinfo(6,.@random1monsterid) + strmobinfo(7,.@random1monsterid))/20),((strmobinfo(6,.@random1monsterid))*.@itemamountmission1*10000/.@random1droprate),((strmobinfo(7,.@random1monsterid))*.@itemamountmission1*10000/.@random1droprate),.@random1dropid,.@itemamountmission1);
	AddCollection(("Random Gathering (Random Reward List): "+strmobinfo(1,.@random2monsterid)),BaseLevel,250,.@random2finalrewardid,(.@itemamountmission2 / 10),((strmobinfo(3,.@random2monsterid) + strmobinfo(4,.@random2monsterid) + strmobinfo(6,.@random2monsterid) + strmobinfo(7,.@random2monsterid))/20),((strmobinfo(6,.@random2monsterid))*.@itemamountmission2*10000/.@random2droprate),((strmobinfo(7,.@random2monsterid))*.@itemamountmission2*10000/.@random2droprate),.@random2dropid,.@itemamountmission2);
	AddCollection(("Random Gathering (Normal Reward List): "+strmobinfo(1,.@normalmonsterid)),BaseLevel,250,.@normalrewardid,(.@itemamountmission3 / 10),((strmobinfo(3,.@normalmonsterid) + strmobinfo(4,.@normalmonsterid) + strmobinfo(6,.@normalmonsterid) + strmobinfo(7,.@normalmonsterid))/20),((strmobinfo(6,.@normalmonsterid))*.@itemamountmission3*10000/.@normaldroprate),((strmobinfo(7,.@normalmonsterid))*.@itemamountmission3*10000/.@normaldroprate),.@normaldropid,.@itemamountmission3);

	//Add Hunting Quests here (You can add as many required mobs as you want)
	//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
	AddHunting("There's a snake in my boot!",1,250,578,20,3500,20588,14063,1025,75);
	end;


	function AddCollection{
		set .collectionquestcount,.collectionquestcount+1;
		setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
		setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
		setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
		setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
		setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
		setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
		set .@argcount, 6;
		set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
		setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); 
		setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); 
		set .@argcount, .@argcount+2;
		set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
		while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){
			setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); 
			setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
			set .@argcount,.@argcount+2;
			set .@size, .@size+2;
		}
		return;
	}

	function AddHunting{
		set .huntingquestcount,.huntingquestcount+1;
		setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
		setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
		setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
		setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
		setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
		setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
		set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
		set .@argcount, 6;
		setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
		setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); 
		set .@argcount, .@argcount+2;
		set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
		while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){
			setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); 
			setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
			set .@argcount, .@argcount+2;
			set .@size, .@size+2;
		}
		return;
	}
}

 

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Try to change .collection and .huting to 1 instead of true

only thing that i can think of right off the bat.

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