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LadyNanuia

Party Loot Request

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Basically, a script / way to make it so that if you have 5 ppl in an instance, whenever a monster dies, all of them have a chance of obtaining the drop instead of it just dropping on the floor like normally, this would be encourage party play since many times people will not want to party due to having to share the loot, to clarify i dont want want just 1 person to randomly get it, i want the roll to done individually for all members and if it wouldve dropped, they get it in their inventory.

 

I hope this makes sense and any guide / help / assistance would be greatly appreciated and if required im willing to pay for a working version of this for my instances,

 

Thank you in advance.

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11 hours ago, LadyNanuia said:

Basically, a script / way to make it so that if you have 5 ppl in an instance, whenever a monster dies, all of them have a chance of obtaining the drop instead of it just dropping on the floor like normally, this would be encourage party play since many times people will not want to party due to having to share the loot, to clarify i dont want want just 1 person to randomly get it, i want the roll to done individually for all members and if it wouldve dropped, they get it in their inventory.

 

I hope this makes sense and any guide / help / assistance would be greatly appreciated and if required im willing to pay for a working version of this for my instances,

 

Thank you in advance.

 

That way you just need to adapt it to your instance script, in the simple way you would only need to add the code in the mob death label of your instance.

	setarray .@Drops[0],
		607,5,10000,	//5x Ygg 100%
		523,10,5000,	//10x Holy Water 50%
		12090,5,488,	//5x Steamed Desert Scorpions 4,88%
		5086,1,2200;	//1x Alarm Mask 22%


	getpartymember getcharid(1),1;
	getpartymember getcharid(1),2;

	for(set .@i,0; .@i<[email protected]; set .@i,.@i+1)
	{	
		if(isloggedin([email protected][.@i],[email protected][.@i]))
		{
			attachrid([email protected][.@i]);		
			else if(strcharinfo(3) == instance_mapname("map_instance"))
			{	
				for(set .@i,0; .@i<getarraysize(.@Drops); set .@i,.@i+3)
				{
					set .@rnd,rand(1,10000);
					if(.@rnd <= .@Drops[.@i+2])
					{
						getitem .@Drops[.@i],.@Drops[.@i+1];
						if(.@Drops[.@i+2] <= 500)
						{
							set .@calc,(.@Drops[.@i+2]*100);
							set .@cRess$,(.@calc%10000 ? (.@calc/10000)+","+substr(""+(.@calc%10000),0,1):(.@calc/10000))+"%";
							announce "[IN INSTANCE]: "+strcharinfo(0)+" gained "+.@Drops[.@i+1]+"x "+getitemname(.@Drops[.@i])+" ~ "+.@cRess$+"",bc_all;
						}
					}
				}
			}
			detachrid;
		}
	}
	end;

 

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2 hours ago, Hyroshima said:

 

That way you just need to adapt it to your instance script, in the simple way you would only need to add the code in the mob death label of your instance.

	setarray .@Drops[0],
		607,5,10000,	//5x Ygg 100%
		523,10,5000,	//10x Holy Water 50%
		12090,5,488,	//5x Steamed Desert Scorpions 4,88%
		5086,1,2200;	//1x Alarm Mask 22%


	getpartymember getcharid(1),1;
	getpartymember getcharid(1),2;

	for(set .@i,0; .@i<[email protected]; set .@i,.@i+1)
	{	
		if(isloggedin([email protected][.@i],[email protected][.@i]))
		{
			attachrid([email protected][.@i]);		
			else if(strcharinfo(3) == instance_mapname("map_instance"))
			{	
				for(set .@i,0; .@i<getarraysize(.@Drops); set .@i,.@i+3)
				{
					set .@rnd,rand(1,10000);
					if(.@rnd <= .@Drops[.@i+2])
					{
						getitem .@Drops[.@i],.@Drops[.@i+1];
						if(.@Drops[.@i+2] <= 500)
						{
							set .@calc,(.@Drops[.@i+2]*100);
							set .@cRess$,(.@calc%10000 ? (.@calc/10000)+","+substr(""+(.@calc%10000),0,1):(.@calc/10000))+"%";
							announce "[IN INSTANCE]: "+strcharinfo(0)+" gained "+.@Drops[.@i+1]+"x "+getitemname(.@Drops[.@i])+" ~ "+.@cRess$+"",bc_all;
						}
					}
				}
			}
			detachrid;
		}
	}
	end;

 

Can i DM you and we speak more about this in private?

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