kyenard Posted June 22, 2022 Group: Members Topic Count: 10 Topics Per Day: 0.01 Content Count: 18 Reputation: 1 Joined: 08/19/19 Last Seen: December 26, 2022 Share Posted June 22, 2022 Just checking if there's a way to double damage further than "one hit". I've read the code around the skill but can't say for sure there's a way to do it. If you have any idea please let me know. I'll have this post on my watch list. Quote Link to comment Share on other sites More sharing options...
1 Start_ Posted June 22, 2022 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 924 Reputation: 167 Joined: 04/05/13 Last Seen: 3 hours ago Share Posted June 22, 2022 \rathena\src\map\battle.cpp Line 1477 You will see SC_END, try add some variable like endure hit count then it should be fine. Quote Link to comment Share on other sites More sharing options...
1 WhiteEagle Posted March 20 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 461 Reputation: 61 Joined: 08/28/12 Last Seen: 17 hours ago Share Posted March 20 Already answered your question in discord. 2 Quote Link to comment Share on other sites More sharing options...
0 jamesandrew Posted March 19 Group: Members Topic Count: 22 Topics Per Day: 0.07 Content Count: 58 Reputation: 3 Joined: 06/21/23 Last Seen: 59 minutes ago Share Posted March 19 I haven't figured out how to change lex aeterna hit count But it has to be right here? battle.cpp if (tsc->getSCE(SC_AETERNA) && skill_id != PF_SOULBURN) { if (src->type != BL_MER || !skill_id) damage *= 2; // Lex Aeterna only doubles damage of regular attacks from mercenaries #ifndef RENEWAL if( skill_id != ASC_BREAKER || !(flag&BF_WEAPON) ) #endif status_change_end(bl, SC_AETERNA); //Shouldn't end until Breaker's non-weapon part connects. } I don't know how to change it, so I'd appreciate it if someone else could lend a hand in finding a solution. Quote Link to comment Share on other sites More sharing options...
0 Rynbef Posted March 20 Group: Forum Moderator Topic Count: 44 Topics Per Day: 0.01 Content Count: 862 Reputation: 115 Joined: 05/23/12 Last Seen: 2 hours ago Share Posted March 20 Go to db/re/skill.yml or db/pre-re/skill.yml under ID 78 u find "Hit: Single" change to "Hit: Multi_Hit" and add following line above "HitCount: 3". Replace 3 with how many hits u want. That's should it be. Rynbef~ Quote Link to comment Share on other sites More sharing options...
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kyenard
Just checking if there's a way to double damage further than "one hit".
I've read the code around the skill but can't say for sure there's a way to do it.
If you have any idea please let me know. I'll have this post on my watch list.
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