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GM Winter

H> Hourly Points

Question

how to modify this that the autotrade players cant have an points but the online players that idle can also get points

 

Quote

-    script hourly_point_main -1,{
 
    OnInit:
        .npc_name$ = strnpcinfo(3);
        bindatcmd "check",.npc_name$+"::OnAtcommand";
        end;
 
    OnAtcommand:
        dispbottom "Accumulated "+#daily_minute_count;
        end;
 
    OnUpdate:
        #daily_minute_count++;
        deltimer .npc_name$+"::OnUpdate";
        switch ( #daily_minute_count ) {
            default:
                break;
            case 60: // 60 minutes
                #CASHPOINT += 1;
                getitem 677,1;
                break;
            case 120: // 120 minutes
                #CASHPOINT += 1;
                getitem 677,1;
                break;
            case 180: // 180 minutes
                #CASHPOINT += 1;
                getitem 677,1;
                break;
            case 240: // 240 minutes
                #CASHPOINT += 1;
                getitem 677,1;
                break;
            case 300: // 300 minutes
                #CASHPOINT += 1;
                getitem 677,1;
                break;
            case 360: // 360 minutes
                #CASHPOINT += 1;
                getitem 677,1;
                break;
            case 420: // 420 minutes
                #CASHPOINT += 1;
                getitem 677,1;
                break;
            case 480: // 480 minutes
                #CASHPOINT += 1;
                getitem 677,1;
                #daily_minute_count = 0; // reset.
                break;
        }
 
    OnPCLoginEvent:
        addtimer ( 60 * 1000 ), .npc_name$+"::OnUpdate";
        end;
}

 

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9 hours ago, Emistry said:
OnUpdate:
	if (checkvending() & 2) end;   // <--- add this line

 

just like this?

    OnUpdate:
        if (checkvending() & 2) end;
        #daily_minute_count++;
        deltimer .npc_name$+"::OnUpdate";
        switch ( #daily_minute_count ) {

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4 hours ago, GM Winter said:

just like this?

    OnUpdate:
        if (checkvending() & 2) end;
        #daily_minute_count++;
        deltimer .npc_name$+"::OnUpdate";
        switch ( #daily_minute_count ) {

Yes, it should stop the code in that line if it satisfies the condition.

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