Ryoma27 Posted March 14 Share Posted March 14 function script F_MesItemInfo { [email protected] = getarg(0); [email protected]$ = getitemname([email protected]); if ([email protected]$ != "null") { [email protected] = getitemslots([email protected]); if ([email protected]) [email protected]$ = sprintf("%s [%d]", [email protected]$, [email protected]); } else [email protected]$ = "Unknown Item"; if (PACKETVER >= 20150729) return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", [email protected]$, [email protected]); else if (PACKETVER >= 20130130) return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", [email protected]$, [email protected]); else return [email protected]$; } //===== Hercules Script ====================================== //= Lotti Girl //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Hercules 2019-02-22 //===== Description: ========================================= //= Roll a lottery ticket and get some cool items //= even if you get all the trash items, you still collecting points to buy in lotti shop //===== Topic ================================================ //= http://herc.ws/board/topic/16579-lotti-girl/ //===== Additional Comments: ================================= //= //============================================================ /* create table lotti_rank ( char_id int(11), name varchar(24), lotti_point int(11), primary key (char_id), key (lotti_point) ) engine = innodb; */ prontera,155,180,5 script Lotti Girl 1_F_MARIA,{ goto L_talk; OnInit: // Announce to the server when player roll on a rare item .rare_announcement = 1; // Default 1 : means any item with 0.00%~0.99% // Amount of points gain for each roll .lotti_points = 1; // If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input .max_roll = 100; setarray .item, Id_Lottery_Ticket, // Item ID requirement 1, // amount of the Item needed 0, // chance of not getting any items // chance of getting the items // <Item ID>, <amount>, <chance> Apple, 10, 1000, Red_Potion, 5, 50, Orange_Potion, 4, 40, Yellow_Potion, 3, 30, White_Potion, 2, 20, Blue_Potion, 1, 10; setarray .itemshop, // Item sold in the shop // <Item ID>, <Lotti Points needed> Red_Potion, 100, Orange_Potion, 200, Yellow_Potion, 300, White_Potion, 400, Blue_Potion, 500; // ========================================================================================================= .size = getarraysize(.item); for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 ) .totalchance += .item[[email protected]]; for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 ) { [email protected] = .item[[email protected]] *10000 / .totalchance; [email protected] = [email protected] / 100; [email protected]$ = [email protected] % 100; while ( getstrlen([email protected]$) < 2 ) [email protected]$ = insertchar([email protected]$, "0", 0); .chance_display$[[email protected]] = [email protected] +"."+ [email protected]$ +"%"; if ( [email protected] < .rare_announcement ) .announce[[email protected]] = true; } .shop_size = getarraysize(.itemshop); npcshopdelitem "Lotti#hidden", 512; for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 ) npcshopadditem "Lotti#hidden", .itemshop[[email protected]], .itemshop[[email protected] +1]; npcshopattach "Lotti#hidden"; .npcname$ = "["+ strnpcinfo(NPC_NAME) +"]"; end; L_talk: mes .npcname$; mes "Hello, do you want to play lottery ?"; next; switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) { mes .npcname$; case 1: mesf "It costs %dx %s to play.", .item[1], F_MesItemInfo( .item[0] ); if ( countitem( .item[0] ) < .item[1] ) close; next; if ( select( "Play", "Roll Repeatedly" ) == 1 ) { mes .npcname$; while ( true ) { mes "Here we go..."; mes " "; [email protected] = rand(.totalchance); for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 ); if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( [email protected] == 2 ) mes "You get nothing..."; else { mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[[email protected] -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[[email protected] -2]); getitem .item[[email protected] -2], .item[[email protected] -1]; if ( .announce[[email protected]] ) announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK; } lotti_points += .lotti_points; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points; mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) break; mes .npcname$; if ( countitem( .item[0] ) < .item[1] ) { mes " "; mesf "It appears you have ran out of %s", F_MesItemInfo( .item[0] ); break; } } } else { mes .npcname$; mes "Input how many rounds to roll"; mesf "Currently you have %dx %s", countitem( .item[0] ), F_MesItemInfo( .item[0] ); next; input [email protected]_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll ); mes .npcname$; mesf "Are you sure you want to roll %d times ?", [email protected]_input; next; if ( select( "Yes", "No" ) == 2 ) close; mes .npcname$; mes "Here we go..."; mes " "; // freeloop true; for ( [email protected] = 0; [email protected] < [email protected]_input; [email protected] ) { [email protected] = rand(.totalchance); for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 ); if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( [email protected] == 2 ) mes "You get nothing..."; else { mesf "You get %s%dx%s %s", F_MesColor(C_TEAL), .item[[email protected] -1], F_MesColor(C_BLACK), F_MesItemInfo(.item[[email protected] -2]); getitem .item[[email protected] -2], .item[[email protected] -1]; if ( .announce[[email protected]] ) announce sprintf( _$( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK; } [email protected]; sleep2 1; // prevent lag the server } lotti_points += .lotti_points * [email protected]; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * [email protected] ); mesf "Total roll : %d times.", [email protected]; } mes " "; mes "Thank you for using Lotti service~"; close; case 2: freeloop true; mesf "Item required: %s%dx%s %s", F_MesColor(C_TEAL), .item[1], F_MesColor(C_BLACK), F_MesItemInfo(.item[0]); if ( .item[2] ) mesf "Chance to gain nothing : %s%s%s", F_MesColor(C_CHOCOLATE), .chance_display$[2], F_MesColor(C_BLACK); mes "Possible gains:"; for ( [email protected] = 3; [email protected] < .size; [email protected] += 3 ) mesf "%s%dx%s %s (%s%s%s)", F_MesColor(C_TEAL), .item[[email protected] +1], F_MesColor(C_BLACK), F_MesItemInfo(.item[[email protected]]), F_MesColor(C_CHOCOLATE), .chance_display$[[email protected] +2], F_MesColor(C_BLACK); next; mes .npcname$; mesf "Each time you roll, will gain %d Lotti Points.", .lotti_points; mes "Which can be use to buy rare items in Lotti Shop."; close; case 3: mesf "You currently have %s Lotti Points.", lotti_points; dispbottom sprintf( _$("You currently have %s Lotti Points."), lotti_points ); close2; callshop "Lotti#hidden", 1; end; case 4: [email protected]$ = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:[email protected]), @d:=t.`lotti_point`, @i:[email protected]+1 "; [email protected]$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q "; [email protected]$ += "ORDER BY `lotti_point` DESC LIMIT 5"; [email protected] = query_sql([email protected]$, [email protected]$, [email protected], [email protected], [email protected]); if ( [email protected] ) { mes "There's no ranking yet ~"; close; } for ( [email protected] = 0; [email protected] < [email protected]; [email protected] ) mesf "%d. %s%s %s%d%s Points", [email protected][[email protected]], F_MesColor(C_TEAL), [email protected]$[[email protected]], F_MesColor(C_CHOCOLATE), [email protected][[email protected]], F_MesColor(C_BLACK); mes " "; if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), [email protected], [email protected] ) ) { mes "You are not in the rank."; close; } mesf "Your current Point > %d", [email protected]; mesf "Your current Rank > %d", [email protected]; close; } end; // shouldn't reach OnBuyItem: mes .npcname$; if ( [email protected]_quantity ) end; if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) { mes "It appears you can't carry them all"; close; } [email protected] = getarraysize( @bought_nameid ); for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 ) if ( @bought_nameid[[email protected]] == .itemshop[[email protected]] ) break; [email protected] += .itemshop[[email protected] +1] * @bought_quantity[[email protected]]; } if ( [email protected] > lotti_points ) { mes "You don't have enough Lotti Points"; close; } lotti_points -= [email protected]; for ( [email protected] = 0; [email protected] < [email protected]; [email protected] ) getitem @bought_nameid[[email protected]], @bought_quantity[[email protected]]; deletearray @bought_nameid; deletearray @bought_quantity; mes "Thanks for buying ~"; close; } - shop Lotti#hidden -1,512:1000 Help Translate in Rathena, got an error in mesf Quote Link to comment Share on other sites More sharing options...
0 Ryoma27 Posted March 14 Author Share Posted March 14 @AnnieRuru how can to use this in rathena? i love this work of yours Quote Link to comment Share on other sites More sharing options...
0 Ryoma27 Posted March 14 Author Share Posted March 14 @Emistry sir Emistry is there a way to convert this to rathena? having problem on mesf function, Quote Link to comment Share on other sites More sharing options...
0 mR L Posted March 14 Share Posted March 14 //===== Hercules Script ====================================== //= Lotti Girl //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Hercules 2019-02-22 //===== Description: ========================================= //= Roll a lottery ticket and get some cool items //= even if you get all the trash items, you still collecting points to buy in lotti shop //===== Topic ================================================ //= http://herc.ws/board/topic/16579-lotti-girl/ //===== Additional Comments: ================================= //= //============================================================ function script F_MesItemInfo { [email protected] = getarg(0); [email protected]$ = getitemname([email protected]); if ([email protected]$ != "null") { [email protected] = getitemslots([email protected]); if ([email protected]) [email protected]$ = sprintf("%s [%d]", [email protected]$, [email protected]); } else [email protected]$ = "Unknown Item"; if (PACKETVER >= 20150729) return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", [email protected]$, [email protected]); else if (PACKETVER >= 20130130) return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", [email protected]$, [email protected]); else return [email protected]$; } /* create table lotti_rank ( char_id int(11), name varchar(24), lotti_point int(11), primary key (char_id), key (lotti_point) ) engine = innodb; */ prontera,160,179,5 script Lotti Girl 1_F_MARIA,{ goto L_talk; OnInit: // Announce to the server when player roll on a rare item .rare_announcement = 1; // Default 1 : means any item with 0.00%~0.99% // Amount of points gain for each roll .lotti_points = 1; // If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input .max_roll = 100; setarray .item, 7400, // Item ID requirement 1, // amount of the Item needed 100, // chance of not getting any items // chance of getting the items // <Item ID>, <amount>, <chance> 501, 10, 500, 502, 5, 100, 503, 5, 100, 504, 5, 100, 505, 5, 100; setarray .itemshop, // Item sold in the shop // <Item ID>, <Lotti Points needed> 601, 2, 602, 2, 603, 2, 604, 2, 605, 2; // ========================================================================================================= .size = getarraysize(.item); for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 ) .totalchance += .item[[email protected]]; for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 ) { [email protected] = .item[[email protected]] *10000 / .totalchance; [email protected] = [email protected] / 100; [email protected]$ = [email protected] % 100; while ( getstrlen([email protected]$) < 2 ) [email protected]$ = insertchar([email protected]$, "0", 0); .chance_display$[[email protected]] = [email protected] +"."+ [email protected]$ +"%"; if ( [email protected] < .rare_announcement ) .announce[[email protected]] = true; } .shop_size = getarraysize(.itemshop); npcshopdelitem "Lotti#hidden", 512; for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 ) npcshopadditem "Lotti#hidden", .itemshop[[email protected]], .itemshop[[email protected] +1]; npcshopattach "Lotti#hidden"; .npcname$ = "[ "+strnpcinfo(3)+" ]"; end; L_talk: mes .npcname$; mes "Hello, do you want to play lottery ?"; next; switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) { mes .npcname$; case 1: mes "It costs "+.item[1]+"x "+F_MesItemInfo( .item[0] )+" to play."; if ( countitem( .item[0] ) < .item[1] ) close; next; if ( select( "Play", "Roll Repeatedly" ) == 1 ) { mes .npcname$; while ( true ) { mes "Here we go..."; mes " "; [email protected] = rand(.totalchance); for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 ); if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( [email protected] == 2 ) mes "You get nothing..."; else { mes "You get "+.item[[email protected] -1]+"x "+F_MesItemInfo(.item[[email protected] -2]); getitem .item[[email protected] -2], .item[[email protected] -1]; if ( .announce[[email protected]] ) announce sprintf (( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK; } lotti_points += .lotti_points; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points; mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) break; mes .npcname$; if ( countitem( .item[0] ) < .item[1] ) { mes " "; mes "It appears you have ran out of "+F_MesItemInfo( .item[0] ); break; } } } else { mes .npcname$; mes "Input how many rounds to roll"; mes "Currently you have "+countitem( .item[0] )+" "+F_MesItemInfo( .item[0] ); next; input [email protected]_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll ); mes .npcname$; mes "Are you sure you want to roll "[email protected]_input+" times ?"; next; if ( select( "Yes", "No" ) == 2 ) close; mes .npcname$; mes "Here we go..."; mes " "; // freeloop true; for ( [email protected] = 0; [email protected] < [email protected]_input; [email protected] ) { [email protected] = rand(.totalchance); for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 ); if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( [email protected] == 2 ) mes "You get nothing..."; else { mes "You get "+.item[[email protected] -1]+"x "+F_MesItemInfo(.item[[email protected] -2]); getitem .item[[email protected] -2], .item[[email protected] -1]; if ( .announce[[email protected]] ) announce sprintf(( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK; } [email protected]; sleep2 1; // prevent lag the server } lotti_points += .lotti_points * [email protected]; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * [email protected] ); mes "Total roll : "[email protected]+" times."; } mes " "; mes "Thank you for using Lotti service~"; close; case 2: freeloop true; mes "Item required: "+.item[1]+"x "+F_MesItemInfo(.item[0]); if ( .item[2] ) mes "Chance to gain ^FF0000nothing^000000 : " + .chance_display$[2]; mes "Possible gains:"; for ( [email protected] = 3; [email protected] < .size; [email protected] += 3 ) mes " > "+F_MesItemInfo(.item[[email protected]])+" : "+ .chance_display$[[email protected] +2]; next; mes .npcname$; mes "Each time you roll, will gain "+.lotti_points+" Lotti Point(s)."; mes "Which can be use to buy rare items in Lotti Shop."; close; case 3: mes "You currently have ^0000FF"+lotti_points+"^000000 Lotti Point(s)."; dispbottom "You currently have "+lotti_points+" Lotti Point(s)."; close2; callshop "Lotti#hidden", 1; end; case 4: [email protected]$ = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:[email protected]), @d:=t.`lotti_point`, @i:[email protected]+1 "; [email protected]$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q "; [email protected]$ += "ORDER BY `lotti_point` DESC LIMIT 5"; [email protected] = query_sql([email protected]$, [email protected]$, [email protected], [email protected], [email protected]); if ( [email protected] ) { mes "There's no ranking yet ~"; close; } for ( [email protected] = 0; [email protected] < [email protected]; [email protected] ) mes ""[email protected][[email protected]]+". "[email protected]$[[email protected]]+" : "[email protected][[email protected]]+" Point(s)"; mes " "; if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), [email protected], [email protected] ) ) { mes "You are not in the rank."; close; } mes "Your current :"; mes " > Rank : "[email protected]; mes " > Point : "[email protected]+" Point(s)."; close; } end; // shouldn't reach OnBuyItem: mes .npcname$; if ( [email protected]_quantity ) end; if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) { mes "It appears you can't carry them all"; close; } [email protected] = getarraysize( @bought_nameid ); for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 ) if ( @bought_nameid[[email protected]] == .itemshop[[email protected]] ) break; [email protected] += .itemshop[[email protected] +1] * @bought_quantity[[email protected]]; } if ( [email protected] > lotti_points ) { mes "You don't have enough Lotti Points"; close; } lotti_points -= [email protected]; for ( [email protected] = 0; [email protected] < [email protected]; [email protected] ) getitem @bought_nameid[[email protected]], @bought_quantity[[email protected]]; deletearray @bought_nameid; deletearray @bought_quantity; mes "Thanks for buying ~"; close; } - shop Lotti#hidden -1,512:1000 1 Quote Link to comment Share on other sites More sharing options...
0 Ryoma27 Posted March 14 Author Share Posted March 14 43 minutes ago, mR L said: //===== Hercules Script ====================================== //= Lotti Girl //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Hercules 2019-02-22 //===== Description: ========================================= //= Roll a lottery ticket and get some cool items //= even if you get all the trash items, you still collecting points to buy in lotti shop //===== Topic ================================================ //= http://herc.ws/board/topic/16579-lotti-girl/ //===== Additional Comments: ================================= //= //============================================================ function script F_MesItemInfo { [email protected] = getarg(0); [email protected]$ = getitemname([email protected]); if ([email protected]$ != "null") { [email protected] = getitemslots([email protected]); if ([email protected]) [email protected]$ = sprintf("%s [%d]", [email protected]$, [email protected]); } else [email protected]$ = "Unknown Item"; if (PACKETVER >= 20150729) return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", [email protected]$, [email protected]); else if (PACKETVER >= 20130130) return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", [email protected]$, [email protected]); else return [email protected]$; } /* create table lotti_rank ( char_id int(11), name varchar(24), lotti_point int(11), primary key (char_id), key (lotti_point) ) engine = innodb; */ prontera,160,179,5 script Lotti Girl 1_F_MARIA,{ goto L_talk; OnInit: // Announce to the server when player roll on a rare item .rare_announcement = 1; // Default 1 : means any item with 0.00%~0.99% // Amount of points gain for each roll .lotti_points = 1; // If the player choose to Roll Repeatedly, what is the maximum amount of Roll in the input .max_roll = 100; setarray .item, 7400, // Item ID requirement 1, // amount of the Item needed 100, // chance of not getting any items // chance of getting the items // <Item ID>, <amount>, <chance> 501, 10, 500, 502, 5, 100, 503, 5, 100, 504, 5, 100, 505, 5, 100; setarray .itemshop, // Item sold in the shop // <Item ID>, <Lotti Points needed> 601, 2, 602, 2, 603, 2, 604, 2, 605, 2; // ========================================================================================================= .size = getarraysize(.item); for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 ) .totalchance += .item[[email protected]]; for ( [email protected] = 2; [email protected] < .size; [email protected] += 3 ) { [email protected] = .item[[email protected]] *10000 / .totalchance; [email protected] = [email protected] / 100; [email protected]$ = [email protected] % 100; while ( getstrlen([email protected]$) < 2 ) [email protected]$ = insertchar([email protected]$, "0", 0); .chance_display$[[email protected]] = [email protected] +"."+ [email protected]$ +"%"; if ( [email protected] < .rare_announcement ) .announce[[email protected]] = true; } .shop_size = getarraysize(.itemshop); npcshopdelitem "Lotti#hidden", 512; for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 ) npcshopadditem "Lotti#hidden", .itemshop[[email protected]], .itemshop[[email protected] +1]; npcshopattach "Lotti#hidden"; .npcname$ = "[ "+strnpcinfo(3)+" ]"; end; L_talk: mes .npcname$; mes "Hello, do you want to play lottery ?"; next; switch( select( "Deal me in!", "More Information", "Lotti Shop", "Lotti Ranking" ) ) { mes .npcname$; case 1: mes "It costs "+.item[1]+"x "+F_MesItemInfo( .item[0] )+" to play."; if ( countitem( .item[0] ) < .item[1] ) close; next; if ( select( "Play", "Roll Repeatedly" ) == 1 ) { mes .npcname$; while ( true ) { mes "Here we go..."; mes " "; [email protected] = rand(.totalchance); for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 ); if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( [email protected] == 2 ) mes "You get nothing..."; else { mes "You get "+.item[[email protected] -1]+"x "+F_MesItemInfo(.item[[email protected] -2]); getitem .item[[email protected] -2], .item[[email protected] -1]; if ( .announce[[email protected]] ) announce sprintf (( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK; } lotti_points += .lotti_points; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+ .lotti_points; mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) break; mes .npcname$; if ( countitem( .item[0] ) < .item[1] ) { mes " "; mes "It appears you have ran out of "+F_MesItemInfo( .item[0] ); break; } } } else { mes .npcname$; mes "Input how many rounds to roll"; mes "Currently you have "+countitem( .item[0] )+" "+F_MesItemInfo( .item[0] ); next; input [email protected]_input, 1, min( countitem( .item[0] ) / .item[1], .max_roll ); mes .npcname$; mes "Are you sure you want to roll "[email protected]_input+" times ?"; next; if ( select( "Yes", "No" ) == 2 ) close; mes .npcname$; mes "Here we go..."; mes " "; // freeloop true; for ( [email protected] = 0; [email protected] < [email protected]_input; [email protected] ) { [email protected] = rand(.totalchance); for ( [email protected] = 2; ( [email protected] -= .item[[email protected]] ) >= 0; [email protected] += 3 ); if ( checkweight( .item[[email protected] -2], .item[[email protected] -1] ) == false ) { mes "It appears you have overweight"; break; } delitem .item[0], .item[1]; if ( [email protected] == 2 ) mes "You get nothing..."; else { mes "You get "+.item[[email protected] -1]+"x "+F_MesItemInfo(.item[[email protected] -2]); getitem .item[[email protected] -2], .item[[email protected] -1]; if ( .announce[[email protected]] ) announce sprintf(( "Lotti Girl: Player [%s] has roll on [%s](%s)" ), strcharinfo(0), getitemname(.item[[email protected] -2]), .chance_display$[[email protected]] ), bc_all, C_PINK; } [email protected]; sleep2 1; // prevent lag the server } lotti_points += .lotti_points * [email protected]; query_sql "insert into lotti_rank values ( "+ getcharid(CHAR_ID_CHAR) +", '"+ escape_sql( strcharinfo(PC_NAME) ) +"', "+ .lotti_points +" ) on duplicate key update lotti_point = lotti_point + "+( .lotti_points * [email protected] ); mes "Total roll : "[email protected]+" times."; } mes " "; mes "Thank you for using Lotti service~"; close; case 2: freeloop true; mes "Item required: "+.item[1]+"x "+F_MesItemInfo(.item[0]); if ( .item[2] ) mes "Chance to gain ^FF0000nothing^000000 : " + .chance_display$[2]; mes "Possible gains:"; for ( [email protected] = 3; [email protected] < .size; [email protected] += 3 ) mes " > "+F_MesItemInfo(.item[[email protected]])+" : "+ .chance_display$[[email protected] +2]; next; mes .npcname$; mes "Each time you roll, will gain "+.lotti_points+" Lotti Point(s)."; mes "Which can be use to buy rare items in Lotti Shop."; close; case 3: mes "You currently have ^0000FF"+lotti_points+"^000000 Lotti Point(s)."; dispbottom "You currently have "+lotti_points+" Lotti Point(s)."; close2; callshop "Lotti#hidden", 1; end; case 4: [email protected]$ = "SELECT `name`, IF(@d=t.`lotti_point`, @r, @r:[email protected]), @d:=t.`lotti_point`, @i:[email protected]+1 "; [email protected]$ += "FROM `lotti_rank` t, (SELECT @d:=0, @r:=0, @i:=1)q "; [email protected]$ += "ORDER BY `lotti_point` DESC LIMIT 5"; [email protected] = query_sql([email protected]$, [email protected]$, [email protected], [email protected], [email protected]); if ( [email protected] ) { mes "There's no ranking yet ~"; close; } for ( [email protected] = 0; [email protected] < [email protected]; [email protected] ) mes ""[email protected][[email protected]]+". "[email protected]$[[email protected]]+" : "[email protected][[email protected]]+" Point(s)"; mes " "; if ( !query_sql( "SELECT `lotti_point`, 1+(SELECT COUNT(1) FROM `lotti_rank` t1 WHERE t1.lotti_point > t2.lotti_point) FROM `lotti_rank` t2 WHERE `char_id` = "+ getcharid(CHAR_ID_CHAR), [email protected], [email protected] ) ) { mes "You are not in the rank."; close; } mes "Your current :"; mes " > Rank : "[email protected]; mes " > Point : "[email protected]+" Point(s)."; close; } end; // shouldn't reach OnBuyItem: mes .npcname$; if ( [email protected]_quantity ) end; if ( checkweight2( @bought_nameid, @bought_quantity ) == false ) { mes "It appears you can't carry them all"; close; } [email protected] = getarraysize( @bought_nameid ); for ( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) { for ( [email protected] = 0; [email protected] < .shop_size; [email protected] += 2 ) if ( @bought_nameid[[email protected]] == .itemshop[[email protected]] ) break; [email protected] += .itemshop[[email protected] +1] * @bought_quantity[[email protected]]; } if ( [email protected] > lotti_points ) { mes "You don't have enough Lotti Points"; close; } lotti_points -= [email protected]; for ( [email protected] = 0; [email protected] < [email protected]; [email protected] ) getitem @bought_nameid[[email protected]], @bought_quantity[[email protected]]; deletearray @bought_nameid; deletearray @bought_quantity; mes "Thanks for buying ~"; close; } - shop Lotti#hidden -1,512:1000 let me try this thanks Quote Link to comment Share on other sites More sharing options...
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