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Total removal 1 damage in woe/gvg


kalabasa

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i already set to

hide_woe_damage: 1

is this the default behavior?

all server's out there are no visible damage at all.

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// When set to yes, the damage field in packets sent from woe maps will be set
// to -1, making it impossible for GMs, Bots and Hexed clients to know the
// actual damage caused by attacks. (Note 1)
hide_woe_damage: no

Read Note 1:

//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
//--------------------------------------------------------------


Almost all server that I've played hide woe damage.

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still the  "1" damage popping out above's character's head.

maybe this is covered by grf side?

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hide_woe_damage: yes

I've prefer to write yes

I'm sure if you still got this issue after changing it, the problem is your client.
You can refer this discussion for more info:

 

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i check my saved nemo profile. i don't have Enable GvG damage display toggle on either.

and yeah i already set to "yes".

On 3/16/2022 at 11:23 PM, mrfizi said:
hide_woe_damage: yes

I've prefer to write yes

I'm sure if you still got this issue after changing it, the problem is your client.
You can refer this discussion for more info:

 

 

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