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Can't get sprite to work.


Charelle

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Hi rAthena,

I reach out to you because I've been breaking my head about this problem all day. Hopefully you can help.

First things first, I extracted the following sprite (cons_of_poison) from TaiwanRO grf:

cons_of_poison.gif.6820ca39880f9d04e06ed747dee33636.gif

 

In GRF Editor it looks perfect, however, as soon as I equip it in-game there is nothing to see.

Well, not exactly... in the equip window, I see the Scaraba Queen helmet, but according to GRF Editor that's right because it's a combined sprite headgear. 


image.png.de814bef2318a42a44499ce1ea3ed830.png
 

Either way so it doesn't actually show the poison aura.  I should add that all other con_of_water/wind/earth/fire/darkness sprites work just fine.

Lub info:

	[39087] = {
		unidentifiedDisplayName = "Hat",
		unidentifiedResourceName = "Èĵå",
		unidentifiedDescriptionName = {
			"Unidentified item, can be identified with [Magnifier]."
		},
		identifiedDisplayName = "Costume Cons of Poison",
		identifiedResourceName = "cons_of_poison",
		identifiedDescriptionName = {
			"Test",
			"^ffffff_^000000",
			"Class: ^777777Costume^000000",
			"Location: ^777777Mid^000000",
			"Weight: ^7777770^000000",
			"Jobs: ^777777All Jobs^000000",
		},
		slotCount = 0,
		ClassNum = 3024,
	},


Item db info (yes, I still use an old revision):
 

39087,Cons_of_Poison,Costume Con of Poison,4,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,0,0,3024,{},{},{}

 

Accessoryid:

ACCESSORY_Cons_Of_Poison = 3024,

Accname:

	[ACCESSORY_IDs.ACCESSORY_Cons_Of_Poison] = "_Cons_Of_Poison"

Sprites all present in the right directory:

image.png.8f76e5c0335dff76d9a5186f181fc5bc.png

 

Anyone got a clue what might be wrong?

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Cons_Of_Poison.zip

There you go.

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3 hours ago, Charelle said:

Hi rAthena,

I reach out to you because I've been breaking my head about this problem all day. Hopefully you can help.

First things first, I extracted the following sprite (cons_of_poison) from TaiwanRO grf:

cons_of_poison.gif.6820ca39880f9d04e06ed747dee33636.gif

 

In GRF Editor it looks perfect, however, as soon as I equip it in-game there is nothing to see.

Well, not exactly... in the equip window, I see the Scaraba Queen helmet, but according to GRF Editor that's right because it's a combined sprite headgear. 


image.png.de814bef2318a42a44499ce1ea3ed830.png
 

Either way so it doesn't actually show the poison aura.  I should add that all other con_of_water/wind/earth/fire/darkness sprites work just fine.

Lub info:

	[39087] = {
		unidentifiedDisplayName = "Hat",
		unidentifiedResourceName = "Èĵå",
		unidentifiedDescriptionName = {
			"Unidentified item, can be identified with [Magnifier]."
		},
		identifiedDisplayName = "Costume Cons of Poison",
		identifiedResourceName = "cons_of_poison",
		identifiedDescriptionName = {
			"Test",
			"^ffffff_^000000",
			"Class: ^777777Costume^000000",
			"Location: ^777777Mid^000000",
			"Weight: ^7777770^000000",
			"Jobs: ^777777All Jobs^000000",
		},
		slotCount = 0,
		ClassNum = 3024,
	},


Item db info (yes, I still use an old revision):
 

39087,Cons_of_Poison,Costume Con of Poison,4,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,0,0,3024,{},{},{}

 

Accessoryid:

ACCESSORY_Cons_Of_Poison = 3024,

Accname:

	[ACCESSORY_IDs.ACCESSORY_Cons_Of_Poison] = "_Cons_Of_Poison"

Sprites all present in the right directory:

image.png.8f76e5c0335dff76d9a5186f181fc5bc.png

 

Anyone got a clue what might be wrong?

You need add more views ID in you client... NEMO or WARP ( increase headgear viewID limit )
image.png.c0020e1b003dbb51aefe8fc6737870af.png

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8 hours ago, M a p l e said:

You need add more views ID in you client... NEMO or WARP ( increase headgear viewID limit )
image.png.c0020e1b003dbb51aefe8fc6737870af.png

Hello! It's already 32k. All my other headgears work, it's just this one. :-l

I should also add I tried to switch the viewID to a lower free one., but the same issue persist. Maybe something is just wrong with the sprite?

Edited by Charelle
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I feel like you messed up the lue files in the grf , make sure you have only one file where everything is correctly read

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3 hours ago, sader1992 said:

I feel like you messed up the lue files in the grf , make sure you have only one file where everything is correctly read

Hello! I used the sprites directly extracted from TaiwanRO's GRF, also in exactly the same directory. Something seems off about it though if I compare it to the other cons_of_(element) sprites, an animation seems missing, and it has the headgear of Scaraba in one of them. Maybe I'm trying to implement something that's simply not working as intended officially?

If anyone wants to test, here are the sprites:

cons_of_poison.rar

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9 hours ago, Charelle said:

Hello! I used the sprites directly extracted from TaiwanRO's GRF, also in exactly the same directory. Something seems off about it though if I compare it to the other cons_of_(element) sprites, an animation seems missing, and it has the headgear of Scaraba in one of them. Maybe I'm trying to implement something that's simply not working as intended officially?

If anyone wants to test, here are the sprites:

cons_of_poison.rar 204.47 kB · 0 downloads

 the equip sprite is not correct for male and female.

image.png.1929716439c12809e08c8c0eea484288.png

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17 hours ago, sader1992 said:

 the equip sprite is not correct for male and female.

image.png.1929716439c12809e08c8c0eea484288.png

That's what I thought. I tried to replace it with the other (animated) sprite but that doesn't work either. When I do that, the sprite becomes static and only shows at front view. :-l 

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try this

cons_of_poison.zip

Edited by sader1992
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On 2/2/2022 at 3:19 AM, sader1992 said:

Thank you! I'll try it after work! Will report back later. ? 

Reporting back, the sprite is the same as what I did in my earlier attempt, it's static and only shows from the front angle. If I rotate my camera, or change position (side facing for example), the sprite disappears.

Below a screenshot of the only angle I can see the non-animated sprite:
image.png.63f21052e6ba359364185dac73b9d676.png

Any other suggestions? ? 

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1 hour ago, Charelle said:

Reporting back, the sprite is the same as what I did in my earlier attempt, it's static and only shows from the front angle. If I rotate my camera, or change position (side facing for example), the sprite disappears.

Below a screenshot of the only angle I can see the non-animated sprite:
image.png.63f21052e6ba359364185dac73b9d676.png

Any other suggestions? ? 

if this not the result that you have seen in the official server , then the files have a problem/not correct

or the sprite is intended to be empty (so you don't see it when you wear it) however it give a effect something like how Costume Dancing Fallen Sakura (Item ID# 20285) works

 

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This is not a normal headgear sprite, this headgear works the same way the "Digital Space" headgear works, it is a client effect (hence why it is has sprite files located in the effects folder) that is then used as a hat effect. You need a client version that has this client effect, or you can message @Haziel as I believe he made a version that works as a traditional headgear.

Edited by Panic
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4 hours ago, Haziel said:

Oh my gosh, thank you so much, Haziel! It works now, bless you! 

Also thanks so much to everyone else trying to help! ? 

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