When the option for allowing monsters to level up when they kill players(mobs_level_up at battle/monster.conf), I've noticed that MvPs will respawn with the same level they were killed.
For example, if a given MvP kills 10 players and gains 10 levels, it will respawn 10 levels higher the next cycle. This effectively makes MvPs much stronger than they should be, overtime.
Obviously, I don't want this to happen. I want MvPs to respawn always at their default level. Any ideas on how to make this work?
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PedroProplayer
When the option for allowing monsters to level up when they kill players(mobs_level_up at battle/monster.conf), I've noticed that MvPs will respawn with the same level they were killed.
For example, if a given MvP kills 10 players and gains 10 levels, it will respawn 10 levels higher the next cycle. This effectively makes MvPs much stronger than they should be, overtime.
Obviously, I don't want this to happen. I want MvPs to respawn always at their default level. Any ideas on how to make this work?
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