Jump to content
  • 0
qtdan

Male and Female

Question

16 answers to this question

Recommended Posts

  • 0

You are sure that the 

.ladder_statues[[email protected] +1]

is the npc id ?

and 

[email protected]$[[email protected]]

is M or F of the player ?

the code above is correct however m = 1 not 0 and f = 0

use this

setunitdata(.ladder_statues[[email protected]+1],UNPC_SEX,(([email protected]$[[email protected]] == "M")?1:0));

 

if your rAthena is too old (years old), make sure long ago the F or M was on the account not character, in that case you can take the gender from the login table, however I think the line above will fix the issue you are having.

you can use 

debugmes([email protected]$[[email protected]]);

to see if the variable is valid (make sure it's F or M)

Edited by sader1992
Link to comment
Share on other sites

  • 0
Just now, Slammer said:

can u give a full script?

L_monthly_reset_statue:
OnTimer1200000:
//OnClock0000: // refresh every 1 second for debug, change this to 30 seconds or 1 minute
	for ([email protected]i = 0; [email protected]i < 5; [email protected]i) {
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_HEADTOP, 0;
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_HEADMIDDLE, 0;
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_HEADBOTTOM, 0;
	}
	[email protected]query$  = "SELECT `char`.`char_id`, `char`.`guild_id`, `char`.`name`, `char`.`class`, `char`.`sex`, `char`.`hair`, `char`.`hair_color`, `char`.`clothes_color`, `char`.`body`, `char`.`head_top`, `char`.`head_mid`, `char`.`head_bottom`, `pvpladder_epic`.`kills`, `pvpladder_epic`.`deaths` ";
	[email protected]query$ += "FROM `char` RIGHT JOIN `pvpladder_epic` ON `char`.`char_id` = `pvpladder_epic`.`char_id` ";
	[email protected]query$ += "ORDER BY `kills` DESC LIMIT 5";
	[email protected]nb = query_sql([email protected]query$, [email protected]cid, [email protected]guild_id, [email protected]name$, [email protected]class, [email protected]sex$, [email protected]hair, [email protected]hair_color, [email protected]clothes_color, [email protected]body, [email protected]head_top, [email protected]head_mid, [email protected]head_bottom, [email protected]kills, [email protected]deaths);
	for ([email protected]i = 0; [email protected]i < [email protected]nb; [email protected]i) {
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_CLASS, [email protected]class[[email protected]i];
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_SEX, ([email protected]sex$[[email protected]i] == "F")?SEX_FEMALE:SEX_MALE;
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_HAIRSTYLE, [email protected]hair[[email protected]i];
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_HAIRCOLOR, [email protected]hair_color[[email protected]i];
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_CLOTHCOLOR, [email protected]clothes_color[[email protected]i];
		//setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_BODY2, [email protected]body[[email protected]i];
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_HEADTOP, [email protected]head_top[[email protected]i];
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_HEADMIDDLE, [email protected]head_mid[[email protected]i];
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_HEADBOTTOM, [email protected]head_bottom[[email protected]i];
		setnpcdisplay "pvp_ladder_statues#"+([email protected]i +1), [email protected]name$[[email protected]i];
		.statue_name$[[email protected]i +1] = [email protected]name$[[email protected]i];
		.statue_guild$[[email protected]i +1] = getguildname([email protected]guild_id[[email protected]i]);
		.statue_kills[[email protected]i +1] = [email protected]kills[[email protected]i];
		.statue_deaths[[email protected]i +1] = [email protected]deaths[[email protected]i];
	}
	for ([email protected]i = [email protected]nb; [email protected]i < 5; [email protected]i)
		setunitdata .pvp_ladder_statues[[email protected]i +1], UNPC_CLASS, HIDDEN_WARP_NPC; // HIDDEN_NPC = 111, HIDDEN_WARP_NPC = 139
	if (.start)
		initnpctimer;
	else
		stopnpctimer;
	end;
OnGMCommandStart:
OnMinute00: // configure time
//OnMon2000:
	.start = true;
	pvpon .map$;
	deletearray .guild_ownage;
	initnpctimer;
	end;
OnMinute59:
//OnMon2045:
	.start = true;
	pvpon .map$;
	deletearray .guild_ownage;
	end;
L_read:
	mes "["+ strnpcinfo(1) +"]";
	mes "Hello! "+strcharinfo(0)+".";
	mes "Join PVP! To Earn Rewards.";
	mes "Top 15 of the PVP Rankings will sure get an surprise reward.";
	next;
	switch(select(
		"Enter PvP Room",
		"Show Top 15 Rank",
		"My Ranking")) {
	mes "["+ strnpcinfo(1) +"]";
	case 1:
		if (!.start) {
		if( BaseLevel < 999 || Class == Job_Novice ){
    		mes "Novice or Below level 999 cant enter.";
   		close;
		}
			warp .map$, 0, 0; break;
			close;
		}
		if( BaseLevel < 999 || Class == Job_Novice ){
    		mes "Novice or Below level 999 cant enter.";
   		close;
		}
		switch(rand(2)) {
		announce strcharinfo(0) +" entered PVP Room",bc_all,0xe57c00;
		default: warp .map$, 0, 0; break;
		case 1: warp .map$, 0, 0; break;
		}
		if (@dota_sql_kills == 0 && @dota_sql_deaths == 0)
			query_sql "SELECT `kills`, `deaths` FROM `pvpladder_epic` WHERE `char_id` = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths;
		end;
	case 2:
		[email protected]nb = query_sql("SELECT `name`, `kills`, `deaths` FROM `pvpladder_epic` ORDER BY `kills` DESC LIMIT "+ .show_ranking, [email protected]name$, [email protected]kills, [email protected]deaths);
		if ([email protected]nb) {
			mes "The ladder currently is empty.";
			close;
		}
		mes "^996600RANK: ^006699NAME ^00AA00[Kills] ^FF0000<Deaths>^000000";
		for ([email protected]i = 0; [email protected]i < [email protected]nb; [email protected]i) 
			mes "^996600"+ ([email protected]i+1) +": ^006699"+ [email protected]name$[[email protected]i] +" ^00AA00["+ [email protected]kills[[email protected]i] +"] ^FF0000<"+ [email protected]deaths[[email protected]i] +">^000000";
		close;
	case 3:
		if (!query_sql("SELECT `kills`, `deaths`, 1+(SELECT COUNT(1) FROM `pvpladder_epic` t1 WHERE t1.`kills` > t2.`kills`) FROM `pvpladder_epic` t2 WHERE `char_id` = "+ getcharid(0), [email protected]kills, [email protected]deaths, [email protected]rank)) {
			mes "You haven't kill anybody in this month.";
			close;
		}
		mes "Your kills -> "+ [email protected]kills;
		mes "Your deaths -> "+ [email protected]deaths;
		mes "Your current rank -> "+ F_GetNumSuffix([email protected]rank);
		close;
	}
	end;
OnPCKillEvent:
	if (.gmnokill && getgmlevel() >= .gmnokill) end;
	if (strcharinfo(3) != .map$) end;
	[email protected]killername$ = strcharinfo(0);
	[email protected]killeraid = getcharid(3);
	[email protected]killercid = getcharid(0);
	[email protected]killerguildid = getcharid(2);
	attachrid killedrid;
	[email protected]victimname$ = strcharinfo(0);
	[email protected]victimaid = getcharid(3);
	[email protected]victimcid = getcharid(0);
	[email protected]victimguildid = getcharid(2);
	if (@PlayersKilledStreak >= .holyshit)
		[email protected]streakname$ = "Beyond Godlike";
	else if (@PlayersKilledStreak >= .godlike)
		[email protected]streakname$ = "Godlike";
	else if (@PlayersKilledStreak >= .monsterkill)
		[email protected]streakname$ = "Monster Kill";
	else if (@PlayersKilledStreak >= .wickedsick)
		[email protected]streakname$ = "Wicked Sick";
	else if (@PlayersKilledStreak >= .unstoppable)
		[email protected]streakname$ = "Unstoppable";
	else if (@PlayersKilledStreak >= .megakill)
		[email protected]streakname$ = "Mega-kill";
	else if (@PlayersKilledStreak >= .dominating)
		[email protected]streakname$ = "Dominating";
	else if (@PlayersKilledStreak >= .killingspree)
		[email protected]streakname$ = "Killing Spree";
	if (@PlayersKilledStreak >= .killingspree && [email protected]killeraid == [email protected]victimaid)
		announce sprintf("%s has ended %s own %s[%d] streak", [email protected]killername$, (Sex)?"him":"her", [email protected]streakname$, @PlayersKilledStreak), bc_all,0xe57c00;
	else if (@PlayersKilledStreak >= .killingspree)
		announce sprintf("%s has ended %s's %s[%d] streak", [email protected]killername$, [email protected]victimname$, [email protected]streakname$, @PlayersKilledStreak), bc_all,0xe57c00;
	else if ([email protected]killeraid != [email protected]victimaid)
		announce sprintf("%s has pawned %s's head", [email protected]killername$, [email protected]victimname$), bc_all,0xe57c00;
	@PlayersKilledStreak = 0;
	[email protected]dota_sql_deaths;
	@dota_multikills = 0;
	if ([email protected]victimguildid)
		.guild_ownage[[email protected]victimguildid] = 0;
	if ([email protected]killeraid == [email protected]victimaid) {
		query_sql "REPLACE INTO `pvpladder_epic` VALUES ("+ [email protected]victimcid +", '"+ escape_sql([email protected]victimname$) +"', "+ @dota_sql_kills +", "+ @dota_sql_deaths +")";
		end;
	}
	[email protected]victim_kills = @dota_sql_kills;
	[email protected]victim_deaths = @dota_sql_deaths;
	attachrid killerrid;
	[email protected]PlayersKilledStreak;
	[email protected]dota_sql_kills;
	if (@PlayersKilledStreak == .killingspree)
		setarray [email protected]streakname$, "killingspree.wav", "is on a KILLING SPREE", "!";
	else if (@PlayersKilledStreak == .dominating)
		setarray [email protected]streakname$, "dominating.wav", "is DOMINATING", "!";
	else if (@PlayersKilledStreak == .megakill)
		setarray [email protected]streakname$, "megakill.wav", "has a MEGA KILL", "!";
	else if (@PlayersKilledStreak == .unstoppable)
		setarray [email protected]streakname$, "unstoppable.wav", "is UNSTOPPABLE", "!!";
	else if (@PlayersKilledStreak == .wickedsick)
		setarray [email protected]streakname$, "wickedsick.wav", "is WICKED SICK", "!!";
	else if (@PlayersKilledStreak == .monsterkill)
		setarray [email protected]streakname$, "monsterkill.wav", "has a MONSTER KILL", "!!";
	else if (@PlayersKilledStreak == .godlike)
		setarray [email protected]streakname$, "godlike.wav", "is GODLIKE", "!!!";
	else if (@PlayersKilledStreak >= .holyshit && ((@PlayersKilledStreak - .holyshit) % .continue == 0))
		setarray [email protected]streakname$,"holyshit.wav", "is BEYOND GODLIKE",". Someone KILL "+( (Sex)?"HIM":"HER" ) +"!!!!!!";
	if (getstrlen([email protected]streakname$[1])) {
		announce sprintf("%s %s[%d] %s", [email protected]killername$, [email protected]streakname$[1], @PlayersKilledStreak, [email protected]streakname$[2]), bc_all,0xe57c00;
		soundeffectall [email protected]streakname$[0], 0, .map$;
	}
	[email protected]dota_multikills;
	deltimer strnpcinfo(0) +"::OnStreakReset";
	addtimer 18000, strnpcinfo(0) +"::OnStreakReset";
	query_sql sprintf("REPLACE INTO `pvpladder_epic` VALUES (%d, '%s', %d, %d), (%d, '%s', %d, %d)",
		[email protected]killercid, escape_sql([email protected]killername$), @dota_sql_kills, @dota_sql_deaths,
		[email protected]victimcid, escape_sql([email protected]victimname$), [email protected]victim_kills, [email protected]victim_deaths);
	if ([email protected]killerguildid && [email protected]killerguildid != [email protected]victimguildid)
		++.guild_ownage[[email protected]killerguildid];
	[email protected]dota_multikills = @dota_multikills;
	sleep 1500;
	if ([email protected]killerguildid && [email protected]killerguildid != [email protected]victimguildid && .guild_ownage[[email protected]killerguildid] >= .owned && ((.guild_ownage[[email protected]killerguildid] - .owned) % .owncontinue == 0)) {
		announce "The guild ["+ getguildname([email protected]killerguildid) +"] is OWNING["+ .guild_ownage[[email protected]killerguildid] +"] !!!", bc_all;
		soundeffectall "ownage.wav",0,[email protected]map$;
	}
	sleep 1250;
	if (!attachrid([email protected]killeraid)) end;
	if ([email protected]dota_multikills == 2) {
		announce strcharinfo(0) +" just got a Double Kill !", bc_all,0xe57c00;
		soundeffectall "doublekill.wav", 0, .map$;
	}
	else if ([email protected]dota_multikills == 3) {
		announce strcharinfo(0) +" just got a Triple Kill !!!", bc_all,0xe57c00;
		soundeffectall "triplekill.wav", 0, .map$;
	}
	else if ([email protected]dota_multikills == 4) {
		announce strcharinfo(0) +" just got an Ultra Kill !!!", bc_all,0xe57c00;
		soundeffectall "ultrakill.wav", 0, .map$;
	}
	else if ([email protected]dota_multikills >= 5) {
		announce strcharinfo(0) +" is on a Rampage !!!", bc_all,0xe57c00;
		soundeffectall "rampage.wav", 0, .map$;
	}
	end;
OnStreakReset:
	@dota_multikills = 0;
	end;
OnClock0000:
	if (gettime(DT_DAYOFMONTH) != 1) end;
L_Monthly_Reward_Rank:
	$pvpevent_last_given = atoi(gettime(7) +""+ gettime(6));
	[email protected]nb = query_sql("SELECT `char_id` FROM `pvpladder_epic` ORDER BY `kills` DESC LIMIT "+ .reward_monthly, [email protected]cid);
	if ([email protected]nb) end;
	for ([email protected]i = 0; [email protected]i < [email protected]nb; [email protected]i) {
		setarray [email protected]mail_itemid, getd(".reward_monthly_for_rank_"+([email protected]i +1)+"[1]"), getd(".reward_monthly_for_rank_"+([email protected]i +1)+"[3]");
		setarray [email protected]mail_amount, getd(".reward_monthly_for_rank_"+([email protected]i +1)+"[0]"), getd(".reward_monthly_for_rank_"+([email protected]i +1)+"[2]");
		mail [email protected]cid[[email protected]i],
			"PvP Ladder Event",
			"Monthly PvP Ladder Event Rewards",
			"Congratulations for being "+ F_GetNumSuffix([email protected]i +1) +" Rank on PvP Ladder Event, this is your rewards.",
			0,
			[email protected]mail_itemid,
			[email protected]mail_amount;
	}
	query_sql "TRUNCATE `pvpladder_epic`";
	goto L_monthly_reset_statue;
}
function	script	pvp_ladder_statues	{
	[email protected]id = inarray(getvariableofnpc(.pvp_ladder_statues, "PvP Ladder Event"), getnpcid(0));
	mes "^996600[TOP "+ [email protected]id +"]";
	mes "^006699Name : "+ getelementofarray(getvariableofnpc(.statue_name$, "PvP Ladder Event"), [email protected]id);
	[email protected]guildname$ = getelementofarray(getvariableofnpc(.statue_guild$, "PvP Ladder Event"), [email protected]id);
	mes "^00AAAAGuild : "+(([email protected]guildname$ == "null")? "^666666None": [email protected]guildname$);
	mes " ";
	mes "^00AA00Kills : ["+ getelementofarray(getvariableofnpc(.statue_kills, "PvP Ladder Event"), [email protected]id) +"]";
	mes "^FF0000Deaths : <"+ getelementofarray(getvariableofnpc(.statue_deaths, "PvP Ladder Event"), [email protected]id) +">";
	return;
}
maintown,253,247,4	script	pvp_ladder_statues#1	HIDDEN_WARP_NPC,{ callfunc "pvp_ladder_statues"; end; OnInit: set getvariableofnpc(.pvp_ladder_statues[1], "PvP Ladder Event"), getnpcid(0); end; }
maintown,256,247,4	script	pvp_ladder_statues#2	HIDDEN_WARP_NPC,{ callfunc "pvp_ladder_statues"; end; OnInit: set getvariableofnpc(.pvp_ladder_statues[2], "PvP Ladder Event"), getnpcid(0); end; }
maintown,259,247,4	script	pvp_ladder_statues#3	HIDDEN_WARP_NPC,{ callfunc "pvp_ladder_statues"; end; OnInit: set getvariableofnpc(.pvp_ladder_statues[3], "PvP Ladder Event"), getnpcid(0); end; }
maintown,262,247,4	script	pvp_ladder_statues#4	HIDDEN_WARP_NPC,{ callfunc "pvp_ladder_statues"; end; OnInit: set getvariableofnpc(.pvp_ladder_statues[4], "PvP Ladder Event"), getnpcid(0); end; }
maintown,265,247,4	script	pvp_ladder_statues#5	HIDDEN_WARP_NPC,{ callfunc "pvp_ladder_statues"; end; OnInit: set getvariableofnpc(.pvp_ladder_statues[5], "PvP Ladder Event"), getnpcid(0); end; }

HERE

Link to comment
Share on other sites

  • 0
On 11/29/2021 at 8:37 AM, qtdan said:
setunitdata .ladder_statues[[email protected]i +1], UNPC_SEX, ([email protected]sex$[[email protected]i] == "F")?SEX_FEMALE:SEX_MALE;

its only getting female all of the statues are always female.


I have the same problem, all my statues are female. Did you fix the problem?

Link to comment
Share on other sites

  • 0

@qtdan

@Yuno

On the script is another part instead u're posted. U access wrong variable. I don't understand ur problem.

setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?SEX_FEMALE:SEX_MALE;

 

Rynbef~

Link to comment
Share on other sites

  • 0

@Rynbef

L_monthly_reset_statue:
OnTimer1200000:
//OnClock0000: // refresh every 1 second for debug, change this to 30 seconds or 1 minute
	for ([email protected] = 0; [email protected] < 5; [email protected]) {
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_HEADTOP, 0;
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_HEADMIDDLE, 0;
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_HEADBOTTOM, 0;
	}
	[email protected]$  = "SELECT `char`.`char_id`, `char`.`guild_id`, `char`.`name`, `char`.`class`, `char`.`sex`, `char`.`hair`, `char`.`hair_color`, `char`.`clothes_color`, `char`.`body`, `char`.`head_top`, `char`.`head_mid`, `char`.`head_bottom`, `pvpladder_epic`.`kills`, `pvpladder_epic`.`deaths` ";
	[email protected]$ += "FROM `char` RIGHT JOIN `pvpladder_epic` ON `char`.`char_id` = `pvpladder_epic`.`char_id` ";
	[email protected]$ += "ORDER BY `kills` DESC LIMIT 5";
	[email protected] = query_sql([email protected]$, [email protected], [email protected]_id, [email protected]$, [email protected], [email protected]$, [email protected], [email protected]_color, [email protected]_color, [email protected], [email protected]_top, [email protected]_mid, [email protected]_bottom, [email protected], [email protected]);
	for ([email protected] = 0; [email protected] < [email protected]; [email protected]) {
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_CLASS, [email protected][[email protected]];
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_SEX, ([email protected]$[[email protected]] == "F")?SEX_FEMALE:SEX_MALE;
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_HAIRSTYLE, [email protected][[email protected]];
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_HAIRCOLOR, [email protected]_color[[email protected]];
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_CLOTHCOLOR, [email protected]_color[[email protected]];
		//setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_BODY2, [email protected][[email protected]];
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_HEADTOP, [email protected]_top[[email protected]];
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_HEADMIDDLE, [email protected]_mid[[email protected]];
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_HEADBOTTOM, [email protected]_bottom[[email protected]];
		setnpcdisplay "pvp_ladder_statues#"+([email protected] +1), [email protected]$[[email protected]];
		.statue_name$[[email protected] +1] = [email protected]$[[email protected]];
		.statue_guild$[[email protected] +1] = getguildname([email protected]_id[[email protected]]);
		.statue_kills[[email protected] +1] = [email protected][[email protected]];
		.statue_deaths[[email protected] +1] = [email protected][[email protected]];
	}
	for ([email protected] = [email protected]; [email protected] < 5; [email protected])
		setunitdata .pvp_ladder_statues[[email protected] +1], UNPC_CLASS, HIDDEN_WARP_NPC; // HIDDEN_NPC = 111, HIDDEN_WARP_NPC = 139
	if (.start)
		initnpctimer;
	else
		stopnpctimer;
	end;

here on this line 

setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?SEX_FEMALE:SEX_MALE;

we are talking about is when the statue are appearing at the map instead pulling out the gender of the character, whenever its a male or female it only shows female.

Link to comment
Share on other sites

  • 0
38 minutes ago, Rynbef said:

@qtdan@Yuno

 

I've never read about a for loop like who ends with [email protected]

I've changed to [email protected]++

Rynbef~

 

[email protected]

Is incremented before evaluation.

Example:

if([email protected] == 1) //True
if([email protected]++ == 1) //False

 

Link to comment
Share on other sites

  • 0

@Skorm @qtdan @Yuno I remind myself but the loop starts at 0 and on end of loop it set to one. It will never output 0. Therefore I think it will always output female cause the statement if is 1 it is female. No 0 returns. 

 

Maybe just change the line from:

setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?SEX_FEMALE:SEX_MALE;

To:.

setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?SEX_FEMALE:SEX_MALE;

 

Other For Loops I've changed will cause errors I think.

 

Rynbef~

Edited by Rynbef
Link to comment
Share on other sites

  • 0

@Rynbef @Skorm thanks for helping us 😃


This is the script of @AnnieRuru

 

//====== rAthena Script ======================================================
//= PVP ladder script with dota announcement
//===== By: ==================================================================
//= AnnieRuru
//===== Current Version: =====================================================
//= 3.6
//===== Compatible With: =====================================================
//= rAthena 2020-10-20, with MySQL 8.0
//===== Description: =========================================================
//= PVP ladder store in SQL table
//= plus anti-sit-killer feature
//===== Topic ================================================================
//= https://herc.ws/board/topic/18871-dota-pvp-ladder/
//===== Additional Comments: =================================================
//= add PVP Ladder statue due to popular demand
//============================================================================

/*
CREATE TABLE `pvpladder` (
	`char_id` INT PRIMARY KEY,
	`name` VARCHAR(24) NOT NULL DEFAULT '',
	`streaks` INT DEFAULT 0,
	`kills` INT DEFAULT 0,
	`deaths` INT DEFAULT 0,
	`streaktime` DATETIME,
	KEY (`kills`),
	KEY (`streaks`)
) ENGINE = MyISAM;

CREATE TABLE `ownladder` (
	`guild_id` INT PRIMARY KEY,
	`name` VARCHAR(24) NOT NULL DEFAULT '',
	`currentown` INT DEFAULT 0,
	`highestown` INT DEFAULT 0,
	`owntime` DATETIME,
	KEY (`highestown`)
) ENGINE = MyISAM; 
*/

//	add all the maps that you want this script to trigger ... all pvp and event maps perhaps ?
//	but if you already enable "all" maps, then can comment all these
guild_vs1	mapflag	loadevent
guild_vs2	mapflag	loadevent
guild_vs3	mapflag	loadevent
guild_vs4	mapflag	loadevent
guild_vs5	mapflag	loadevent

-	script	DOTAPVP	FAKE_NPC,{
OnInit:
// Config
	.sound = 1; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only
	.dota_bc_flag = 0; // announce to : 0 - global, 1 - map
	.mapname_announcement = true; // announce the map name in the announcement ? : 0 - off, 1 - on

	.killannounce = false; // announce who pawn who's head : 0 - off, 1 - on
	.msg_die = false; // show message who kill you when die : 0 - off, 1 - on
	.msg_kill = false; // show message you kill who when killed someone : 0 - off, 1 - on

	.gmnokill = false; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off

	.killingspree = 3;
	.dominating = 4;
	.megakill = 5;
	.unstoppable = 6;
	.wickedsick = 7;
	.monsterkill = 8;
	.godlike = 9;
	.holyshit = 10;
	.continue = 1; // after beyond-godlike, every <this number> kills will make announcement again

	.owned = 5; // how many times the guild has to kill to announce ownage
	.owncontinue = 1; // after ownage, every <this number> guild cumulative kills will make ownage announce again

//	.min_gm_menu = 90; // minimum level of GM can use the GM menu on ladder npc

	.showtotal = 20; // show the length of ladder.
	.showpage = 10;	// set the views per page.
	.loweststreak = 3; // mininum streak count allow to show in highest streak ladder. Default 3 means must at least have killing spree streak to display in ladder
	.lowestownage = 5; // mininum ownage count allow to show in longest ownage ladder. Default 5 means must at least have 5 ownage counts to display in ladder

	setarray .maptrigger$, // only these maps will trigger this script
//		"all", // uncomment this to allow load all maps
		"guild_vs1",
		"guild_vs2",
		"guild_vs3",
		"guild_vs4",
		"guild_vs5";

	.showstatue = 3; // number of statues. This number must match with the number of duplicates at the end of the script
	.fix_custom_sprite = false; // if your server has custom animated sprite that overlaps the sprite animation repeatedly on the statues, enable this

//	anti-sit-killer system
	// a player must kill another player with this minimum <this number> base level to get the announcement and in the ladder.
	// Otherwise only have streak ended announcement and killed player's streak reset.
	// Its possible for a level 1 novice to kill a level 99 player and he/she will still get in the ladder
	// but a level 99 kill a level 1 player will get nothing
	// 0 - off this system ( default is 55, pk setting )
	.lvltokill = 0;

	// when a player kill another same player <this number> times in a row, the player is warp back to save point.
	// and the player's streak, kills, and ownage count will deduct accordingly
	// 0 - off this system
	.counttopunish = 6;

	// minimum level range to kill another player
	// eg. when set to 20, player level 99 needs to kill another player with minimum level of 79 to get announcement and increase the kill rank.
	// but a player with base level 50 kills a level 99 will also get the announcement
	// higher base level cannot kill lower level, but lower level can kill higher level
	// 0 - off this system
	.minlvlrange = 0;


// Config ends ------------------------------------------------------------------------------------------

//	to prevent bug happen
	if (.dota_bc_flag < 0 || .dota_bc_flag > 1) .dota_bc_flag = 0;
	if (.continue < 1) .continue = 1;
	if (.owncontinue < 1) .owncontinue = 1;
	if (.gmnokill <= 0) .gmnokill = 100;
	if (.lvltokill <= 1) .lvltokill = 0;
	if (.counttopunish <= 1) .counttopunish = 0;
	.maptriggersize = getarraysize(.maptrigger$);

	sleep 1;
OnTimer30000: // refresh every 30 seconds. Note the `char` table is unrealiable, player still need to perform certain task to save the character -> see 'save_settings' in conf\map-server.conf
	[email protected]$ = "SELECT `char`.`char_id`, `char`.`name`, `char`.`guild_id`, `char`.`class`, `char`.`sex`, `char`.`hair`, `char`.`hair_color`, `char`.`clothes_color`, `char`.`body`, `char`.`head_top`, `char`.`head_mid`, `char`.`head_bottom`, `char`.`robe`, "
	         +   "`pvpladder`.`kills`, `pvpladder`.`streaks`, `pvpladder`.`deaths` "
	         + "FROM `char` RIGHT JOIN `pvpladder` ON `char`.`char_id` = `pvpladder`.`char_id` ORDER BY `kills` DESC LIMIT "+ .showstatue;
	[email protected] = query_sql([email protected]$, [email protected], [email protected]$, [email protected]_id, [email protected], [email protected]$, [email protected], [email protected]_color, [email protected]_color, [email protected], [email protected]_top, [email protected]_mid, [email protected]_bottom, [email protected], [email protected], [email protected], [email protected]);
	if (.fix_custom_sprite) {
		for ([email protected] = 0; [email protected] < [email protected]; [email protected]) {
			setunitdata .statue[[email protected] +1], UNPC_HEADTOP, 0;
			setunitdata .statue[[email protected] +1], UNPC_HEADMIDDLE, 0;
			setunitdata .statue[[email protected] +1], UNPC_HEADBOTTOM, 0;
			setunitdata .statue[[email protected] +1], UNPC_ROBE, 0;
		}
	}
	for ([email protected] = 0; [email protected] < [email protected]; [email protected]) {
		setunitdata .statue[[email protected] +1], UNPC_CLASS, [email protected][[email protected]];
		setunitdata .statue[[email protected] +1], UNPC_SEX, ([email protected]$[[email protected]] == "F")? SEX_FEMALE:SEX_MALE;
		setunitdata .statue[[email protected] +1], UNPC_HAIRSTYLE, [email protected][[email protected]];
		setunitdata .statue[[email protected] +1], UNPC_HAIRCOLOR, [email protected]_color[[email protected]];
		setunitdata .statue[[email protected] +1], UNPC_CLOTHCOLOR, [email protected]_color[[email protected]];
		setunitdata .statue[[email protected] +1], UNPC_BODY2, [email protected][[email protected]];
		setunitdata .statue[[email protected] +1], UNPC_HEADTOP, [email protected]_top[[email protected]];
		setunitdata .statue[[email protected] +1], UNPC_HEADMIDDLE, [email protected]_mid[[email protected]];
		setunitdata .statue[[email protected] +1], UNPC_HEADBOTTOM, [email protected]_bottom[[email protected]];
		setunitdata .statue[[email protected] +1], UNPC_ROBE, [email protected][[email protected]];
		setnpcdisplay "pvp_ladder_statue#"+([email protected] +1), [email protected]$[[email protected]];
		.statue_name$[[email protected] +1] = [email protected]$[[email protected]];
		.statue_guild$[[email protected] +1] = getguildname([email protected]_id[[email protected]]);
		.statue_kills[[email protected] +1] = [email protected][[email protected]];
		.statue_streaks[[email protected] +1] = [email protected][[email protected]];
		.statue_deaths[[email protected] +1] = [email protected][[email protected]];
	}
	for ([email protected] = [email protected]; [email protected] < .showstatue; [email protected])
		setunitdata .statue[[email protected] +1], UNPC_CLASS, HIDDEN_WARP_NPC;
	initnpctimer;
	end;

//	script start.
OnPCKillEvent:
	if (getgmlevel() >= .gmnokill) end;
	[email protected]$ = strcharinfo(3);
	if (.maptrigger$ != "all") {
		while ([email protected] < .maptriggersize && [email protected]$ != .maptrigger$[[email protected]]) [email protected];
		if ([email protected] == .maptriggersize)
			end;
	}
	[email protected]$ = strcharinfo(0);
	[email protected] = getcharid(3);
	[email protected] = getcharid(0);
	[email protected] = getcharid(2);
	[email protected] = BaseLevel;
	attachrid killedrid;
	[email protected]$ = strcharinfo(0);
	[email protected] = getcharid(3);
	[email protected] = getcharid(0);
	[email protected] = getcharid(2);
	[email protected] = BaseLevel;
	if ([email protected] != [email protected] && (.msg_die || .msg_kill)) {
		if (.msg_die)
			message [email protected], "You have been killed by "+ [email protected]$;
		if (.msg_kill)
			message [email protected], "You just killed "+ [email protected]$;
	}
	if (@PlayersKilledStreak >= .holyshit)
		[email protected]$ = "Beyond Godlike";
	else if (@PlayersKilledStreak >= .godlike)
		[email protected]$ = "Godlike";
	else if (@PlayersKilledStreak >= .monsterkill)
		[email protected]$ = "Monster Kill";
	else if (@PlayersKilledStreak >= .wickedsick)
		[email protected]$ = "Wicked Sick";
	else if (@PlayersKilledStreak >= .unstoppable)
		[email protected]$ = "Unstoppable";
	else if (@PlayersKilledStreak >= .megakill)
		[email protected]$ = "Mega-kill";
	else if (@PlayersKilledStreak >= .dominating)
		[email protected]$ = "Dominating";
	else if (@PlayersKilledStreak >= .killingspree)
		[email protected]$ = "Killing Spree";
	if (@PlayersKilledStreak >= .killingspree && [email protected] == [email protected])
		announce sprintf("%s has ended %s own %s[%d] streak %s", [email protected]$, (Sex)?"him":"her", [email protected]$, @PlayersKilledStreak, (.mapname_announcement)?("at "+ [email protected]$):""), bc_blue|.dota_bc_flag;
	else if (@PlayersKilledStreak >= .killingspree)
		announce sprintf("%s has ended %s's %s[%d] streak %s", [email protected]$, [email protected]$, [email protected]$, @PlayersKilledStreak, (.mapname_announcement)?("at "+ [email protected]$):""), bc_blue|.dota_bc_flag;
	else if (.killannounce && [email protected] != [email protected])
		announce sprintf("%s has pawned %s's head %s", [email protected]$, [email protected]$, (.mapname_announcement)?("at "+ [email protected]$):""), bc_blue|.dota_bc_flag;
	@PlayersKilledStreak = 0;
	[email protected]_sql_deaths;
	@dota_multikills = 0;
	if ([email protected])
		.guild_current_ownage[[email protected]] = 0;
	if ([email protected] == [email protected] || [email protected] < .lvltokill || (.minlvlrange && [email protected] + .minlvlrange < [email protected])) {
		query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d))", [email protected], escape_sql([email protected]$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime);
		if ([email protected] && .guild_highest_ownage[[email protected]])
			query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", [email protected], escape_sql(getguildname([email protected])), .guild_current_ownage[[email protected]], .guild_highest_ownage[[email protected]], .guild_ownage_time[[email protected]]);
		end;
	}
	[email protected]_kills = @dota_sql_kills;
	[email protected]_deaths = @dota_sql_deaths;
	[email protected]_streaks = @dota_sql_streaks;
	[email protected]_streaktime = @dota_sql_streaktime;
	attachrid killerrid;
	if (.counttopunish) {
		if (@sitkillminute != gettime(DT_MINUTE)) {
			deletearray @sitkill;
			@sitkillminute = gettime(DT_MINUTE);
		}
		[email protected][[email protected]];
		if (@sitkill[[email protected]] >= .counttopunish) {
			warp "SavePoint", 0,0;
			announce [email protected]$ +" , Stop killing "+ [email protected]$ + " !!!", bc_all;
			debugmes [email protected]$ +" is sit-killing "+ [email protected]$ +" for "+ @sitkill[[email protected]] + " times";
			logmes "is sit-killing "+ [email protected]$ +" for "+ @sitkill[[email protected]] +" times";
			if (@PlayersKilledStreak == @dota_sql_streaks) {
				@dota_sql_streaks = @dota_sql_streaks +1 - .counttopunish;
				@dota_sql_streaktime = gettimetick(2);
			}
			@PlayersKilledStreak = @PlayersKilledStreak +1 - .counttopunish;
			@dota_sql_kills = @dota_sql_kills +1 - .counttopunish;
			if (@PlayersKilledStreak < 0)
				@PlayersKilledStreak = 0;
			if (@dota_sql_kills < 0)
				@dota_sql_kills = 0;
			if (@dota_sql_streaks < 0)
				@dota_sql_streaks = 0;
			query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, %d, from_unixtime(%d))", [email protected], escape_sql([email protected]$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime, [email protected], escape_sql([email protected]$), [email protected]_streaks, [email protected]_kills, [email protected]_deaths, [email protected]_streaktime);
			if ([email protected]) {
				if (.guild_current_ownage[[email protected]] == .guild_highest_ownage[[email protected]]) {
					.guild_highest_ownage[[email protected]] = .guild_highest_ownage[[email protected]] +1 - .counttopunish;
					.guild_ownage_time[[email protected]] = gettimetick(2);
				}
				.guild_current_ownage[[email protected]] = .guild_current_ownage[[email protected]] +1 - .counttopunish;
				if (.guild_current_ownage[[email protected]] < 0)
					.guild_current_ownage[[email protected]] = 0;
				if (.guild_highest_ownage[[email protected]] < 0)
					.guild_highest_ownage[[email protected]] = 0;
				if ([email protected] && .guild_highest_ownage[[email protected]])
					query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, from_unixtime(%d))", [email protected], escape_sql(getguildname([email protected])), .guild_current_ownage[[email protected]], .guild_highest_ownage[[email protected]], .guild_ownage_time[[email protected]], [email protected], escape_sql(getguildname([email protected])), .guild_current_ownage[[email protected]], .guild_highest_ownage[[email protected]], .guild_ownage_time[[email protected]]);
				else
					query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", [email protected], escape_sql(getguildname([email protected])), .guild_current_ownage[[email protected]], .guild_highest_ownage[[email protected]], .guild_ownage_time[[email protected]]);
			}
			else if ([email protected] && .guild_highest_ownage[[email protected]])
				query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", [email protected], escape_sql(getguildname([email protected])), .guild_current_ownage[[email protected]], .guild_highest_ownage[[email protected]], .guild_ownage_time[[email protected]]);
			end;
		}
	}
	[email protected];
	[email protected]_sql_kills;
	if (@PlayersKilledStreak > @dota_sql_streaks) {
		@dota_sql_streaks = @PlayersKilledStreak;
		@dota_sql_streaktime = gettimetick(2);
	}
	if (@PlayersKilledStreak == .killingspree)
		setarray [email protected]$, "killingspree.wav", "is on a KILLING SPREE", "!";
	else if (@PlayersKilledStreak == .dominating)
		setarray [email protected]$, "dominating.wav", "is DOMINATING", "!";
	else if (@PlayersKilledStreak == .megakill)
		setarray [email protected]$, "megakill.wav", "has a MEGA KILL", "!";
	else if (@PlayersKilledStreak == .unstoppable)
		setarray [email protected]$, "unstoppable.wav", "is UNSTOPPABLE", "!!";
	else if (@PlayersKilledStreak == .wickedsick)
		setarray [email protected]$, "wickedsick.wav", "is WICKED SICK", "!!";
	else if (@PlayersKilledStreak == .monsterkill)
		setarray [email protected]$, "monsterkill.wav", "has a MONSTER KILL", "!!";
	else if (@PlayersKilledStreak == .godlike)
		setarray [email protected]$, "godlike.wav", "is GODLIKE", "!!!";
	else if (@PlayersKilledStreak >= .holyshit && ((@PlayersKilledStreak - .holyshit) % .continue == 0))
		setarray [email protected]$,"holyshit.wav", "is BEYOND GODLIKE",". Someone KILL "+( (Sex)?"HIM":"HER" ) +"!!!!!!";
	if (getstrlen([email protected]$[1])) {
		announce sprintf("%s %s[%d] %s%s", [email protected]$, [email protected]$[1], @PlayersKilledStreak, (.mapname_announcement)?("at "+ [email protected]$):"", [email protected]$[2]), bc_blue|.dota_bc_flag;
		if (.sound == 1)
			soundeffectall [email protected]$[0], 0, [email protected]$;
		else if (.sound == 2)
			soundeffectall [email protected]$[0], 0;
		else if (.sound == 3)
			soundeffect [email protected]$[0], 0;
	}
	[email protected]_multikills;
	deltimer "DOTAPVP::OnStreakReset";
	addtimer 18000, "DOTAPVP::OnStreakReset";
	query_sql sprintf("replace into pvpladder values (%d, '%s', %d, %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, %d, from_unixtime(%d))", [email protected], escape_sql([email protected]$), @dota_sql_streaks, @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaktime, [email protected], escape_sql([email protected]$), [email protected]_streaks, [email protected]_kills, [email protected]_deaths, [email protected]_streaktime);
	if ([email protected] && [email protected] != [email protected]) {
		++.guild_current_ownage[[email protected]];
		if (.guild_current_ownage[[email protected]] > .guild_highest_ownage[[email protected]] ) {
			.guild_highest_ownage[[email protected]] = .guild_current_ownage[[email protected]];
			.guild_ownage_time[[email protected]] = gettimetick(2);
		}
		if ([email protected] && .guild_highest_ownage[[email protected]])
			query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d)), (%d, '%s', %d, %d, from_unixtime(%d))", [email protected], escape_sql(getguildname([email protected])), .guild_current_ownage[[email protected]], .guild_highest_ownage[[email protected]], .guild_ownage_time[[email protected]], [email protected], escape_sql(getguildname([email protected])), .guild_current_ownage[[email protected]], .guild_highest_ownage[[email protected]], .guild_ownage_time[[email protected]]);
		else
			query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", [email protected], escape_sql(getguildname([email protected])), .guild_current_ownage[[email protected]], .guild_highest_ownage[[email protected]], .guild_ownage_time[[email protected]]);
	}
	else if ([email protected] && .guild_highest_ownage[[email protected]])
		query_sql sprintf("replace into ownladder values (%d, '%s', %d, %d, from_unixtime(%d))", [email protected], escape_sql(getguildname([email protected])), .guild_current_ownage[[email protected]], .guild_highest_ownage[[email protected]], .guild_ownage_time[[email protected]]);
	[email protected]_multikills = @dota_multikills;
	sleep 1500;
	if ([email protected] && [email protected] != [email protected] && .guild_current_ownage[[email protected]] >= .owned && ((.guild_current_ownage[[email protected]] - .owned) % .owncontinue == 0)) {
		if ( .dota_bc_flag ) mapannounce [email protected]$, "The guild ["+ getguildname([email protected]) +"] is OWNING["+ .guild_current_ownage[[email protected]] +"] !!!", bc_blue;
		else announce "The guild ["+ getguildname([email protected]) +"] is OWNING["+ .guild_current_ownage[[email protected]] +"] !!!", bc_blue;
		if ( .sound == 1 ) soundeffectall "ownage.wav",0,[email protected]$;
		else if ( .sound == 2 ) soundeffectall "ownage.wav",0;
		else if ( .sound == 3 && attachrid([email protected]) ) soundeffect "ownage.wav",0;
	}
	sleep 1250;
	if (!attachrid([email protected])) end;
	if ([email protected]_multikills == 2) {
		if (.dota_bc_flag) mapannounce [email protected]$, [email protected]$ +" just got a Double Kill !", bc_blue;
		else announce strcharinfo(0) +" just got a Double Kill !", bc_blue;
		if (.sound == 1) soundeffectall "doublekill.wav", 0, [email protected]$;
		else if (.sound == 2) soundeffectall "doublekill.wav", 0;
		else if (.sound == 3) soundeffect "doublekill.wav", 0;
	}
	else if ([email protected]_multikills == 3) {
		if (.dota_bc_flag) mapannounce [email protected]$, [email protected]$ +" just got a Triple Kill !!!", bc_blue;
		else announce strcharinfo(0) +" just got a Triple Kill !!!", bc_blue;
		if (.sound == 1) soundeffectall "triplekill.wav", 0, [email protected]$;
		else if (.sound == 2) soundeffectall "triplekill.wav", 0;
		else if (.sound == 3) soundeffect "triplekill.wav", 0;
	}
	else if ([email protected]_multikills == 4) {
		if (.dota_bc_flag) mapannounce [email protected]$, [email protected]$ +" just got a Ultra Kill !!!", bc_blue;
		else announce strcharinfo(0) +" just got a Ultra Kill !!!", bc_blue;
		if (.sound == 1) soundeffectall "ultrakill.wav", 0, [email protected]$;
		else if (.sound == 2) soundeffectall "ultrakill.wav", 0;
		else if (.sound == 3) soundeffect "ultrakill.wav", 0;
	}
	else if ([email protected]_multikills >= 5) {
		if (.dota_bc_flag) mapannounce [email protected]$, [email protected]$ +" is on a Rampage !!!", bc_blue;
		else announce strcharinfo(0) +" is on a Rampage !!!", bc_blue;
		if (.sound == 1) soundeffectall "rampage.wav", 0, [email protected]$;
		else if (.sound == 2) soundeffectall "rampage.wav", 0;
		else if (.sound == 3) soundeffect "rampage.wav", 0;
	}
	end;
OnStreakReset:
	@dota_multikills = 0;
	end;
OnPCLoginEvent:
	if (.maptrigger$ != "all") end;
OnPCLoadMapEvent:
	if ([email protected]_sql_kills && [email protected]_sql_deaths) {
		if (.maptrigger$ != "all") {
			[email protected]$ = strcharinfo(3);
			while ([email protected] < .maptriggersize && [email protected]$ != .maptrigger$[[email protected]]) [email protected];
			if ([email protected] == .maptriggersize)
				end;
		}
		query_sql "select kills, deaths, streaks, unix_timestamp(streaktime) from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime;
	}
	[email protected] = getcharid(2);
	if ([email protected] && !.guild_highest_ownage[[email protected]]) {
		query_sql "select currentown, highestown, unix_timestamp(owntime) from ownladder where guild_id = "+ [email protected], [email protected], [email protected], [email protected];
		.guild_current_ownage[[email protected]] = [email protected];
		.guild_highest_ownage[[email protected]] = [email protected];
		.guild_ownage_time[[email protected]] = [email protected];
	}
	end;
}

[email protected],106,102,4	script	PvP-StatsViewer	1_F_MARIA,{
	[email protected]$ = strnpcinfo(0);
	while (true) {
		mes "["+ [email protected]$ +"]";
		mes "Hello "+ strcharinfo(0) +"...";
		mes "If you want to I can show you your PVP stats.";
		next;
		switch (select("Most Kills","Highest Streak","Longest Ownage","Own Information","Explanation")) {
		mes "["+ [email protected]$ +"]";
		case 1:
			[email protected] = query_sql("select name, kills, deaths from pvpladder order by kills desc limit "+ getvariableofnpc(.showtotal, "DOTAPVP"), [email protected]$, [email protected], [email protected]);
			if ([email protected]) {
				mes "The ladder currently is empty.";
				next;
			}
			for ([email protected] = 0; [email protected] < [email protected]; [email protected] += getvariableofnpc(.showpage,"DOTAPVP")) {
				for ([email protected] = [email protected]; [email protected] < (getvariableofnpc(.showpage,"DOTAPVP") + [email protected]) && [email protected] < [email protected]; [email protected])
					mes "^996600"+ ([email protected]+1) +": ^006699"+ [email protected]$[[email protected]] +" ^00AA00["+ [email protected][[email protected]] +"] ^FF0000<"+ [email protected][[email protected]] +">^000000";
				next;
			}
			break;
		case 2:
			[email protected] = query_sql("select name, streaks, date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where streaks >= "+ getvariableofnpc(.loweststreak,"DOTAPVP") +" order by streaks desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), [email protected]$, [email protected], [email protected]$);
			if ([email protected]) {
				mes "The ladder currently is empty.";
				next;
			}
			for ([email protected] = 0; [email protected] < [email protected]; [email protected] += getvariableofnpc(.showpage,"DOTAPVP") ) {
				for ( [email protected] = [email protected]; [email protected] < (getvariableofnpc(.showpage,"DOTAPVP") + [email protected]) && [email protected] < [email protected]; [email protected]) {
					mes "^996600"+ ([email protected]+1) +": ^006699"+ [email protected]$[[email protected]] +" ^70AC11{"+ [email protected][[email protected]] +"} ^000000on :";
					mes "    ^EE8800"+ [email protected]$[[email protected]] +"^000000";
				}
				next;
			}
			break;
		case 3:
			[email protected] = query_sql("select name, highestown, date_format(owntime,'%a %e/%c/%y %r') from ownladder where highestown >= "+ getvariableofnpc(.lowestownage,"DOTAPVP") +" order by highestown desc limit "+ getvariableofnpc(.showtotal,"DOTAPVP"), [email protected]$, [email protected], [email protected]$);
			if ([email protected]) {
				mes "The ladder currently is empty.";
				next;
			}
			for ([email protected] = 0; [email protected] < [email protected]; [email protected] += getvariableofnpc(.showpage,"DOTAPVP")) {
				for ([email protected] = [email protected]; [email protected] < (getvariableofnpc(.showpage,"DOTAPVP") + [email protected]) && [email protected] < [email protected]; [email protected] ) {
					mes "^996600"+ ([email protected]+1) +": ^006699"+ [email protected]$[[email protected]] +" ^00AAAA("+ [email protected][[email protected]] +") ^000000on :";
					mes "    ^EE8800"+ [email protected]$[[email protected]] +"^000000";
				}
				next;
			}
			break;
		case 4:
			if ([email protected]_sql_kills && [email protected]_sql_deaths)
				query_sql "select kills, deaths, streaks, unix_timestamp(streaktime), date_format(streaktime,'%a %e/%c/%y %r') from pvpladder where char_id = "+ getcharid(0), @dota_sql_kills, @dota_sql_deaths, @dota_sql_streaks, @dota_sql_streaktime, [email protected]$;
			else
				query_sql "select date_format(from_unixtime("+ @dota_sql_streaktime +"),'%a %e/%c/%y %r')", [email protected]$;
			if ([email protected]_sql_kills && [email protected]_sql_deaths)
				mes "You not yet kill any player.";
			else {
				mes "Your Current Streak : ^70AC11{"+ @PlayersKilledStreak +"}^000000";
				mes "Your Total Kills : ^00AA00["+ @dota_sql_kills +"]^000000";
				mes "Your Death Counts : ^FF0000<"+ @dota_sql_deaths +">^000000";
				if (@dota_sql_kills || @dota_sql_streaks) {
					mes "Highest Streak was ^70AC11{"+ @dota_sql_streaks +"}^000000 on :";
					mes "    ^EE8800"+ [email protected]$ +"^000000";
				}
			}
			next;
			[email protected] = getcharid(2);
			if ([email protected]) {
				if (!getvariableofnpc(.guild_ownage_time[[email protected]], "DOTAPVP")) {
					query_sql "select currentown, highestown, unix_timestamp(owntime), date_format(owntime,'%a %e/%c/%y %r') from ownladder where guild_id = "+ [email protected], [email protected], [email protected], [email protected], [email protected]$;
					set getvariableofnpc(.guild_current_ownage[[email protected]], "DOTAPVP"), [email protected];
					set getvariableofnpc(.guild_highest_ownage[[email protected]], "DOTAPVP"),[email protected];
					set getvariableofnpc(.guild_ownage_time[[email protected]], "DOTAPVP"), [email protected];
				}
				else
					query_sql "select date_format( from_unixtime("+ getvariableofnpc(.guild_ownage_time[[email protected]], "DOTAPVP") +"),'%a %e/%c/%y %r')", [email protected]$;
				mes "["+ [email protected]$ +"]";
				if (!getvariableofnpc(.guild_ownage_time[[email protected]], "DOTAPVP")) {
					mes "Your guild not yet kill any player.";
				} else {
					mes "Your guild name : ^006699"+ strcharinfo(2) +"^000000";
					mes "Current Owning  : ^00AAAA("+ getvariableofnpc(.guild_current_ownage[[email protected]], "DOTAPVP") +")^000000";
					mes "Longest Ownage was ^00AAAA("+ getvariableofnpc(.guild_highest_ownage[[email protected]], "DOTAPVP") + ")^000000 on :";
					mes "    ^EE8800"+ [email protected]$ +"^000000";
				}
				next;
			}
			break;
		case 5:
			mes "Explanation for Most Kills:";
			mes " ";
			mes "^996600Rank. ^006699NAME ^00AA00[Total Kills] ^FF0000<Deaths>^000000";
			mes " ";
			mes "--------------------------------";
			mes " ";
			mes "The ^00AA00Kills^000000 added when a player kills another player.";
			mes " ";
			mes "^FF0000Deaths^000000 count increase when a player killed by another player, or suicide (eg: Grand Cross).";
			mes " ";
			mes "A player killed by monsters, homunculus or pets will not add the kills or deaths count.";
			next;
			mes "["+ [email protected]$ +"]";
			mes "Explanation for Highest Streak:";
			mes " ";
			mes "^996600Rank. ^006699NAME ^70AC11{Highest Streak} ^000000on :";
			mes "    ^EE8800TIME^000000";
			mes " ";
			mes "--------------------------------";
			mes " ";
			mes "The ^70AC11Streak^000000 are added every time a player kills another player. It will reset upon log out, killed by another player, or suicide (eg: Sacrifice).";
			mes " ";
			mes "Then it record in the server the ^EE8800TIME^000000 when that player got that highest streak.";
			mes " ";
			mes "A player killed by monsters, homunculus or pets will not reset the streak.";
			mes " ";
			mes "--------------------------------";
			mes " ";
			mes "The numbers of straight kills to get these announcements are :";
			mes "^70AC11"+ getvariableofnpc(.killingspree,"DOTAPVP") +"^000000 : Killing Spree";
			mes "^70AC11"+ getvariableofnpc(.dominating,"DOTAPVP") +"^000000 : Dominating";
			mes "^70AC11"+ getvariableofnpc(.megakill,"DOTAPVP") +"^000000 : Mega Kill";
			mes "^70AC11"+ getvariableofnpc(.unstoppable,"DOTAPVP") +"^000000 : Unstoppable";
			mes "^70AC11"+ getvariableofnpc(.wickedsick,"DOTAPVP") +"^000000 : Wicked Sick";
			mes "^70AC11"+ getvariableofnpc(.monsterkill,"DOTAPVP") +"^000000 : Monster Kill";
			mes "^70AC11"+ getvariableofnpc(.godlike,"DOTAPVP") +"^000000 : Godlike";
			mes "^70AC11"+ getvariableofnpc(.holyshit,"DOTAPVP") +"^000000 : Beyond Godlike";
			next;
			mes "["+ [email protected]$ +"]";
			mes "Explanation for Longest Ownage:";
			mes " ";
			mes "^996600Rank. ^006699NAME ^00AAAA(Longest Ownage) ^000000on :";
			mes "    ^EE8800TIME^000000";
			mes " ";
			mes "--------------------------------";
			mes " ";
			mes "The ^00AAAAOwnage^000000 added every time any guild members killed another player that doesn't belong to his/her guild. It will reset when any of the guild member was killed by ANY player, including his/her guild member.";
			mes " ";
			mes "Then it record in the server the ^EE8800TIME^000000 when the guild got that longest ownage.";
			mes " ";
			mes "If the server went under maintainance, the current ownage will survive after the server restart.";
			mes " ";
			mes "Any guild member killed by monster, homunculus or pets will not reset the ownage count.";
			next;
			if (getvariableofnpc(.lvltokill,"DOTAPVP")) {
				mes "["+ [email protected]$ +"]";
				mes "You must kill another player with minimum base level of "+ getvariableofnpc(.lvltokill,"DOTAPVP") +", in order to get an announcement or get in the ladder.";
				mes " ";
				mes "It's possible for a base level 1 novice kills a base level 99 player and still can get in the ladder.";
				mes "However when a player level 99 kills a level 1 novice will get nothing.";
				next;
			}
			if (getvariableofnpc(.counttopunish,"DOTAPVP")) {
				mes "["+ [email protected]$ +"]";
				mes "Some noob players try to kill the same person over and over again in hope of getting his/her name appear in the ladder.";
				mes "However if you trying to do the same thing on this ladder, your name will announce to the public, and your action will be recorded into the server to notify the GMs.";
				next;
			}
			if (getvariableofnpc(.minlvlrange,"DOTAPVP")) {
				mes "["+ [email protected]$ +"]";
				mes "When you kill another player thats lower base level than you, the base level gap between you and that player must not more than "+ getvariableofnpc(.minlvlrange,"DOTAPVP") +".";
				mes " ";
				if (getvariableofnpc(.minlvlrange,"DOTAPVP") >= 200)
					mes "In other words, if your base level is 500, the player you killed must be at least level "+(500 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder.";
				else if (getvariableofnpc(.minlvlrange,"DOTAPVP") >= 70)
					mes "In other words, if your base level is 255, the player you killed must be at least level "+(255 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder.";
				else
					mes "In other words, if your base level is 99, the player you killed must be at least level "+(99 - getvariableofnpc(.minlvlrange,"DOTAPVP"))+" then only you will get the announcement and in the ladder.";
				mes "Higher base level kills lower level gets nothing, however lower level player kills higher level will get the announcement.";
				next;
			}
			break;
		}
	}
}

-	script	pvp_ladder_statue	FAKE_NPC,{
	[email protected] = getelementofarray(getvariableofnpc(.npcgid, "DOTAPVP"), getnpcid(0));
	mes "^996600[TOP "+ [email protected] +"]";
	mes "^006699Name : "+ getelementofarray(getvariableofnpc(.statue_name$, "DOTAPVP"), [email protected]);
	[email protected]$ = getelementofarray(getvariableofnpc(.statue_guild$, "DOTAPVP"), [email protected]);
	mes "^00AAAAGuild : "+(([email protected]$ == "null")? "^AAAAAANone": [email protected]$);
	mes "^00AA00Total Kills : ["+ getelementofarray(getvariableofnpc(.statue_kills, "DOTAPVP"), [email protected]) +"]";
	mes "^70AC11Highest Streaks : ["+ getelementofarray(getvariableofnpc(.statue_streaks, "DOTAPVP"), [email protected]) +"]";
	mes "^FF0000Deaths : <"+ getelementofarray(getvariableofnpc(.statue_deaths, "DOTAPVP"), [email protected]) +">";
	close;
OnInit:
	[email protected] = strnpcinfo(2);
	set getvariableofnpc(.statue[[email protected]], "DOTAPVP"), getnpcid(0);
	set getvariableofnpc(.npcgid[getnpcid(0)], "DOTAPVP"), [email protected];
	end;
}

/*[email protected],99,103,4	script	Hall Of Fame	4_BOARD3,{

		mes "[ ^006699Hall Of Fame^000000 ]";
		mes "Welcome to the Hall of Fame of PvP";
		mes "Room. You can click on the statues";
		mes "to see the statistics of strongest players.";
		close;
}*/

[email protected],103,103,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#1	1_F_MARIA
[email protected],104,106,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#2	1_F_MARIA
[email protected],102,106,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#3	1_F_MARIA
//[email protected],105,109,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#4	1_F_MARIA
//[email protected],103,109,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#5	1_F_MARIA
//[email protected],101,109,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#6	1_F_MARIA
//[email protected],106,112,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#7	1_F_MARIA
//[email protected],104,112,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#8	1_F_MARIA
//[email protected],102,112,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#9	1_F_MARIA
//[email protected],100,112,4	duplicate(pvp_ladder_statue)	pvp_ladder_statue#10	1_F_MARIA



Here are my statuses, they are all female and cannot be clicked on. All characters are normally male
statues.png.0079221f288e6511e2446b14ec85ec15.png

Edited by Yuno
Link to comment
Share on other sites

  • 0

@qtdan @Yuno Maybe change this at the map_server.config

// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300

And this at same file:

// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100

 

And/or try change from

setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?SEX_FEMALE:SEX_MALE;

 

To:

setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?1:0;

 

Maybe to:

setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?1:0;

 

Rynbef~

Edited by sader1992
remove text format from the copy/paste and use code box
Link to comment
Share on other sites

  • 0
On 1/5/2022 at 5:18 PM, Rynbef said:

 

setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?1:0;

 

 

Not work.
 

 

On 1/5/2022 at 5:18 PM, Rynbef said:

 

setunitdata .pvp_ladder_statues[[email protected] +1],UNPC_SEX,([email protected]$[[email protected]] == "F")?1:0;

Still the same, my statues stay female.

Thanks for helping @Rynbef!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.