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[Error]: buildin_strcharinfo: fatal error ! player not attached! Goblin Invasion
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DEsMOn
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DEsMOn
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Hello Everyone
I've Notice this error pop ups in CMD when player get rewards
[Error]: buildin_strcharinfo: fatal error ! player not attached! [Debug]: Function: strcharinfo (1 parameter): [Debug]: Data: number value=0 [Debug]: Source (NPC): Invasion NPC at prontera (155,185)Can some explain or guide how to fix this?
Thank you...
//================================================Name====================================================== // Goblin Invasion NPC (Official Release Name) //===============================================Version==================================================== // 1.2 //===============================================Author===================================================== // ____ _____ ______ __ __ __ _______ __ _____ __ __ _______ // | __ \ _ \| __ \| | \ | |/ ___ \ | | / / | \ | |/ ___ \ // | |__| | \ \ |__| | | \| | | _\_/ | |/ /| | \| | | _\_/ // | __/ | | /| | | | |_ \ | | | | | | | |_ \ // | |\ \_/ / |\ \| | |\ | \_/ | | |\ \| | |\ | \_/ | // |__| \_____/|__| \__\__|__| \__|\______/ |__| \__\__|__| \__|\______/ //----------------------------------------Script Last Update 2020------------------------------------------- //==============================================Changelog=================================================== // 1.0 * // - Initial Release // 1.1 // - Added Host Event by GMAccess // 1.2 // - Remove all error from Latest rAthena // - Maximize script // - Fix some dialog of NPC // - Added Mapflag for the Event Map //========================================================================================================== prontera,155,185,6 script Invasion NPC 459,{ set .gm,50;//GM Level to access the GM Menu. Default: 50 // GM menu //It allows GMs Level 50 or more to Start and Stop invasions. if (getgmlevel()>.gm) { if (.mobs_left) { mes "[Invasion]"; mes "An invasion is in progress.."; mes "Location: " + .Map$; mes "^FF0000"+.mobs_left+"^000000 Goblins left"; mes " "; mes "Stop invasion?"; if(select("No:Yes")==1) close; donpcevent "Invasion NPC::OnTimer1805000"; mes "Invasion stopped"; announce "The Invasion has been stopped by "+strcharinfo(0),bc_all; close; } mes "[Invasion]"; mes "Please customize the Invasion event before starting it."; mes "Note - The Goblin Leader drops x5 of the prize."; Main: next; mes "[Invasion]"; switch(select("Item [" + getitemname(.ItemID) + "]:Start Event")) { case 1: mes "Which item would you like the Goblin Leader to drop?"; mes "Please input the item ID:"; input .ItemID; goto Main; case 2: mes "Starting the event now..."; close2; goto OnStart; } // If a player clicks the NPC, it displays: mes "[Invasion]"; mes .mobs_left+" have invaded "+.Map$[.rand_map]+"!"; close; ///////////////////////// //The actual NPC Script// ///////////////////////// OnMinute50: // Change this to your liking OnStart: set .mobs_left, 1; sleep 1000; set [email protected], rand(1,6); if ([email protected] == 6) set .Map$,"guild_vs3"; if ([email protected] == 5) set .Map$,"guild_vs3"; if ([email protected] == 4) set .Map$,"guild_vs3"; if ([email protected] == 3) set .Map$,"guild_vs3"; if ([email protected] == 2) set .Map$,"guild_vs3"; if ([email protected] == 1) set .Map$,"guild_vs3"; sleep 1000; announce "[ Rune-Midgard Guard ]: We have trouble here in the town " + .Map$ + "!", bc_all; sleep 5000; announce "[ Rune-Midgard Guard ]: Everyone, we need your help to get rid of these Goblins!", bc_all; monster .Map$,0,0,"Goblin",1258,10,"Invasion NPC::OnMyMobDead"; monster .Map$,0,0,"Goblin",1299,1,"Invasion NPC::OnMyMobDead"; set .mobs_left, 11; end; OnTimer1805000: // 30 minutes later, kills all the mobs. killmonster .Map$,"Invasion NPC::OnMyMobDead"; set .mobs_left, 0; OnStop://When the event is stopped by a GM, or all monsters dead. killmonster .Map$,"Invasion NPC::OnMyMobDead"; killmonster .Map$,"Invasion NPC::OnSpecialMobDead"; announce "It seems that "+strcharinfo(0)+" has ended the Invasion!",bc_all; end; OnMyMobDead: //When a Goblin is killed set .mobs_left, .mobs_left-1; if (.mobs_left==0) { announce "[ Rune-Midgard Guard ]: Everyone, thankyou for helping to get rid of these Goblins!", bc_all; getitem .ItemID,20; //Change the [5] to the amount you wish to hand out. donpcevent "Invasion NPC::OnStop"; //announce "[Invasion NPC]: "+strcharinfo(0)+" has killed the last "+.mobname$+".",bc_all; } else { //announce "["+.mobs_left+"/200] Goblins left.",bc_map; //announce "["+.mobs_left+"-"+200+"="+.mobs_left+"] Goblins left.",bc_map; //announce "[("+.mobs_left+")-(200)="+.mobs_left+"] Goblins left.",bc_map; announce "[ "+strcharinfo(0)+" ] has killed a Goblin. There are now "+.mobs_left+" Goblin left.",bc_map; } end; } end; }
Edited by Emistrycodebox
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