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Need help how to active effect death bound RK can counter range skill ..

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Hello ..

i need help how to set death bound active reflect to range skill damage..

because in my server death bound only reflect mele hit / skill not range..
where i can set that ? in skilldb ? or src ?

i hope somebody can help me..

thank you before...Src Death Bound (RK)          

     if (sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && skill_id != GN_HELLS_PLANT_ATK && !status_bl_has_mode(src,MD_STATUSIMMUNE)) {
                    if (distance_bl(src,bl) <= 0 || !map_check_dir(map_calc_dir(bl,src->x,src->y), unit_getdir(bl))) {
                        int64 rd1 = 0;

                        rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
                        *dmg = rd1 * 80 / 100; // Received damage = 80% of amplified damage.
                        clif_skill_damage(src, bl, gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, DMG_SINGLE);
                        skill_blown(bl, src, skill_get_blewcount(RK_DEATHBOUND, 1), unit_getdir(src), BLOWN_NONE);
                        status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER);
                        rdamage += rd1 * 100 / 100; // Target receives 100% of the amplified damage. [Rytech]
                    }
                }


 

Edited by Mael
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