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Modifying EXP ring scripts (ex. Beholder Ring)


Eross

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Hi ! Is there way to change the script for EXP rings ??? The original script is adding EXP to the monster killer ..How about for leeching characters , While wearing this also adds exp while being leeched by other player.. Can you help me guys .. Thanks a lot

image.png.8bd74b7bd367ecf150fbac2c2562f4eb.pngimage.png.6d331bc1f016bd163f7a8ffb2a6541f3.png

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14 hours ago, Eross said:

Hi ! Is there way to change the script for EXP rings ??? The original script is adding EXP to the monster killer ..How about for leeching characters , While wearing this also adds exp while being leeched by other player.. Can you help me guys .. Thanks a lot

image.png.8bd74b7bd367ecf150fbac2c2562f4eb.pngimage.png.6d331bc1f016bd163f7a8ffb2a6541f3.png

Navigate Beholder Ring in db/pre-re/item_db.txt then simply change the exp bonus value of beholder ring from that file.

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37 minutes ago, Forshaken said:

Navigate Beholder Ring in db/pre-re/item_db.txt then simply change the exp bonus value of beholder ring from that file.

Yes but how to make it affect bonus by not just killing the mob ...

 

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3 hours ago, Eross said:

Yes but how to make it affect bonus by not just killing the mob ...

 

try using this sample script
- script killplayerbonus -1,{
OnNPCKillEvent:
OnPCKillEvent:
if(isequipped(Beholder_Ring_ID)){
BaseExp += n;
JobExp +=n;
end;
}
end;
}

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He mean when you leeching the monster (Ex. There are tons of high orc behind you)

And anybody kill that orcs.

Leecher will get EXP.

 

This is possible when you had a party and use even share exp. Then modify EXP received from share will boost EXP by cards.

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