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Def and Mdef goes to bonus stat instead of base stat


unrestricted

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When you add base vit and int, it adds up to the bonuses and not to the base mdef and def.
It also affects duration of freeze and stun status because of this.

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9 hours ago, unrestricted said:

When you add base vit and int, it adds up to the bonuses and not to the base mdef and def.
It also affects duration of freeze and stun status because of this.

image.png

Well this is how it really works in pre-re (not sure in re)

VIT defense, or some people call it the soft DEF (or the + after the base def) works as final damage reduction (E.g enemy has 1000 damage to you, you have 100 vit-defense = literal -100 damage) and you gain 1 VIT def per every 1 VIT you have from base VIT or + VIT while base DEF (gained from armors & cards with DEF effects) gives you 1% physical resistance per base DEF (capped at 90)

I'm not sure with soft MDEF but it should work the same. Same with base MDEF

The status chances that can be resisted & reduce duration by base VIT are the following:

  • Bleeding
  • Curse
  • Poison
  • Silence
  • Stun

Each base VIT grants -1% chance for them to proc. 

You can read more here: https://irowiki.org/classic/Stats

P.S I'm not sure if iro classic follows exactly the same mechanics as kRO, but most are identical

Edited by Scylla
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6 hours ago, Scylla said:

Well this is how it really works in pre-re (not sure in re)

VIT defense, or some people call it the soft DEF (or the + after the base def) works as final damage reduction (E.g enemy has 1000 damage to you, you have 100 vit-defense = literal -100 damage) and you gain 1 VIT def per every 1 VIT you have from base VIT or + VIT while base DEF (gained from armors & cards with DEF effects) gives you 1% physical resistance per base DEF (capped at 90)

I'm not sure with soft MDEF but it should work the same. Same with base MDEF

The status chances that can be resisted & reduce duration by base VIT are the following:

  • Bleeding
  • Curse
  • Poison
  • Silence
  • Stun

Each base VIT grants -1% chance for them to proc. 

You can read more here: https://irowiki.org/classic/Stats

P.S I'm not sure if iro classic follows exactly the same mechanics as kRO, but most are identical

image.thumb.png.4cb1a6bd23bf2e5a5154f7a98134dc15.png 

Edited by unrestricted
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43 minutes ago, unrestricted said:

image.thumb.png.4cb1a6bd23bf2e5a5154f7a98134dc15.png 

Yeah it's LUK and base MDEF, not VIT nor soft MDEF (gained from INT). Soft MDEF var is mdef2 in src

Maybe if you can provide a video that Freeze duration also lessens with INT, then you can post an issue in github

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