Jump to content
  • 0

Drop rates apparently double


Kryeg

Question


  • Group:  Members
  • Topic Count:  4
  • Topics Per Day:  0.00
  • Content Count:  11
  • Reputation:   0
  • Joined:  12/14/14
  • Last Seen:  

Hello guys!

 

I have a problem where when I kill a monster, all items are 2x more likely to drop, when I kill for example a Poring that has a Knife drop chance like 5% (According to @mi), even using the @autoloot 5 the item falls to the ground, but if I use @autoloot 10 the item goes straight to the inventory.

I also performed the test with low drop-rate items, the MVP cards for example have a 0.5% chance of dropping, if I use @autoloot 0.99% the cards fall to the ground, whereas with @autoloot 1 they come straight to the inventory.

Below are the prints of the problem happening, and also the print of the server rates with the @rates command.I appreciate any help ?

image.png.7aa776947f56aabde8ce98405d73fd04.png

Spoiler

 

screenPeriRO002.thumb.jpg.e7835491d47aa7b219c02b5a6a1197bb.jpg

screenPeriRO002.thumb.jpg.e7835491d47aa7b219c02b5a6a1197bb.jpg

screenPeriRO003.thumb.jpg.7d1193e83a04fd6ae450bbcd7191c02f.jpg

screenPeriRO004.thumb.jpg.a10f1d40fa0d30f2bb3c7d5e846bcfbf.jpg

screenPeriRO005.thumb.jpg.19c20e133bf7ce9c9b8b508de2335460.jpg

screenPeriRO006.thumb.jpg.61ef72372e604b8b980d731cbb57a02f.jpg

 

 

 

screenPeriRO001.jpg

Edited by Kryeg
Remove image out of spoiler
Link to comment
Share on other sites

4 answers to this question

Recommended Posts

  • 1

  • Group:  Members
  • Topic Count:  36
  • Topics Per Day:  0.01
  • Content Count:  220
  • Reputation:   251
  • Joined:  04/08/13
  • Last Seen:  

  • 1

  • Group:  Members
  • Topic Count:  36
  • Topics Per Day:  0.01
  • Content Count:  220
  • Reputation:   251
  • Joined:  04/08/13
  • Last Seen:  

This is caused by #RENEWAL_DROP and actually I don't know how it works.
Your emulator has this setting enabled.

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  4
  • Topics Per Day:  0.00
  • Content Count:  11
  • Reputation:   0
  • Joined:  12/14/14
  • Last Seen:  

2 hours ago, Easycore said:

Ty bro!
I set value to 0 and now Real drop chance and @mi shows the same value.
Now i have an another problem, where in broadcast is showed the wrong value, know how to fix it?

screenPeriRO000.thumb.jpg.6aae49f616620ee3029d7806e3ea4e61.jpg 

(in broadcast shows 0.05% chance for Tribe Union and in @mi shows 0.10% (the real drop chance))

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  4
  • Topics Per Day:  0.00
  • Content Count:  11
  • Reputation:   0
  • Joined:  12/14/14
  • Last Seen:  

13 minutes ago, Easycore said:

This is caused by #RENEWAL_DROP and actually I don't know how it works.
Your emulator has this setting enabled.

Ty a lot men!
I resolved just commenting #RENEWAL_DROP in renewall and revert atcommand_mobinfo_type: 1 to atcommand_mobinfo_type: 0!

Is not renewall drop formules but its very fine for me ?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...