Hi, so I was glad that the mob_db.txt has been converted to mod_db.yml, which is so much easier to read and modify, however I counter a possible performance issue, I have a floating rate script which is an sample script provided by the rAthena.
Long story short, so the script uses "setbattleflag" to modify the experience and drop rates, combined with calling a command @reloadmobdb, now here is where the problem occurs, as it reloads the mob_db.yml file, it takes long to finished the load time from the mapserver, and in game it freezes the characters (players).
Does anyone also experiencing this problem aswell? and do you have any resolution?
Hi, so I was glad that the mob_db.txt has been converted to mod_db.yml, which is so much easier to read and modify, however I counter a possible performance issue, I have a floating rate script which is an sample script provided by the rAthena.
Long story short, so the script uses "setbattleflag" to modify the experience and drop rates, combined with calling a command @reloadmobdb, now here is where the problem occurs, as it reloads the mob_db.yml file, it takes long to finished the load time from the mapserver, and in game it freezes the characters (players).
Does anyone also experiencing this problem aswell? and do you have any resolution?
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