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MO_CALLSPIRITS summon just 4 Spirits


WhiteEagle

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I don't know why, but Call Spirit just summon 4 spirits now and I don't find any solutions about this.
When I use Dangerous Soul Collect (CH_SOULCOLLECT) I got all 5 spirits.

Would be awesome if someone has an idea/solution. 

Here some part of the source what I've found and i tried the int limit to set to 5 instead of skill_lv but it doesn't help.

case MO_CALLSPIRITS:
		if(sd) {
			int limit = skill_lv;
			if( sd->sc.data[SC_RAISINGDRAGON] )
				limit += sd->sc.data[SC_RAISINGDRAGON]->val1;
			clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
			pc_addspiritball(sd,skill_get_time(skill_id,skill_lv),limit);
		}
		break;

case CH_SOULCOLLECT:
		if(sd) {
			int limit = 5;
			if( sd->sc.data[SC_RAISINGDRAGON] )
				limit += sd->sc.data[SC_RAISINGDRAGON]->val1;
			clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
			for (i = 0; i < limit; i++)
				pc_addspiritball(sd,skill_get_time(skill_id,skill_lv),limit);
		}
		break;

 

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The problem has caused a diff "allow spam skills by hotkey". Anyways, thanks for your help. Hope guys with the same problem help this too. :DD

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in your db folder, pre-re or re folder (I don't know which one you use)  in skill_db.yml.
Do you have this ? its my skill_db in pre-re folder
 

Quote

  - Id: 261
    Name: MO_CALLSPIRITS
    Description: Summon Spirit Sphere
    MaxLevel: 5
    TargetType: Self
    DamageFlags:
      NoDamage: true
    Hit: Single
    HitCount: 1
    CastTime: 1000
    Duration1: 600000
    Requires:
      SpCost: 8

 

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10 hours ago, Yuno said:

in your db folder, pre-re or re folder (I don't know which one you use)  in skill_db.yml.
Do you have this ? its my skill_db in pre-re folder
 

 

Thanks for your time and answer.
I am using the pre-renewal database and yes I've the same and original settings.
 

- Id: 260
    Name: MO_SPIRITSRECOVERY
    Description: Spiritual Cadence
    MaxLevel: 5
    Type: Weapon
  - Id: 261
    Name: MO_CALLSPIRITS
    Description: Summon Spirit Sphere
    MaxLevel: 5
    TargetType: Self
    DamageFlags:
      NoDamage: true
    Hit: Single
    HitCount: 1
    CastTime: 1000
    Duration1: 600000
    Requires:
      SpCost: 8
  - Id: 262
    Name: MO_ABSORBSPIRITS
    Description: Absorb Spirit Sphere
    MaxLevel: 1
    Type: Weapon
    TargetType: Support
    DamageFlags:
      NoDamage: true
    Range: 9
    Hit: Single
    HitCount: 1
    CastCancel: true
    CastTime: 1000
    Requires:
      SpCost: 5


I have no clue why this happen

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I don't understand why you can't have 5 spirit sphere...
I have the same source than you...
When i tried, i haved 5 spirit ball.

You never haved 5 spirit ball with Call Spirit since you have your emulator?

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By default,  MO_CALLSPIRITS is set to have 5 spirit balls (1 per cast). Maybe you did something? Backtrack your modifications.

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14 hours ago, Gidz Cross said:

By default,  MO_CALLSPIRITS is set to have 5 spirit balls (1 per cast). Maybe you did something? Backtrack your modifications.

That's the problem. I don't do any modifications on monk skills or with 'spiritball' values. ?

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1 hour ago, WhiteEagle said:

That's the problem. I don't do any modifications on monk skills or with 'spiritball' values. ?

Start from scratch i guess? Since you dont have any modifications yet. That would be the best option.

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I've source modifications. But not on Monk skills or anything with spiritball. 

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Ok. I have now used a fresh client and fresh installed rAthena. Same problem. Just 4 Spheres.....
I use the translated files from chrisll.

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On 7/29/2021 at 5:33 AM, WhiteEagle said:

Ok. I have now used a fresh client and fresh installed rAthena. Same problem. Just 4 Spheres.....
I use the translated files from chrisll.

That is so weird. Fresh rathena dont have any problem concerning call spirit.

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Yea,... i don't understand this too. ?

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