Zethen Posted July 14, 2021 Share Posted July 14, 2021 (edited) I'm finding a way to create a new mob and follow the steps in this video. But after done it all and summon the monster, the game crashes. Here is the log Module Name: H:\Games\Ragnarok from Ideaclub\Start - Template\Start - Template.exe Time Stamp: 0x5e5ca070 - Mon Mar 2 12:58:08 2020 Exception Type: 0xc0000005 0x0019f230 0x00535d34 Start - Template.exe 0x00880690 Start - Template.exe 0x00880825 Start - Template.exe 0x005b0677 Start - Template.exe 0x004a278c Start - Template.exe 0x007842b9 Start - Template.exe 0x00a2385b Start - Template.exe 0x00a23346 Start - Template.exe 0x00b2e12b Start - Template.exe 0x00b30696 Start - Template.exe 0x7644fa29 KERNEL32.DLL 0x77667a7e ntdll.dll 0x77667a4e ntdll.dll eax: 0x00000000 ebx: 0x1fe60fa8 ecx: 0xffffffff edx: 0x0df46de8 esi: 0x1df32bf0 edi: 0x0df48b48 ebp: 0x0019ecdc esp: 0x0019ece0 stack 0019ece0 - 0019f0e0 0019ECE0 : 34 5D 53 00 08 E9 9C 34 00 00 00 00 E1 FE BE 78 0019ECF0 : 48 8B F4 0D 40 34 0E 01 FF FF FF FF 04 01 00 00 0019ED00 : 4A C3 19 77 00 00 00 00 B1 F2 19 00 04 01 00 00 0019ED10 : 19 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 0019ED20 : D0 2C F3 1D 60 00 28 77 80 82 46 01 00 ED 19 00 0019ED30 : 48 8B F4 0D 00 00 00 00 24 ED 19 00 00 00 00 00 0019ED40 : 63 DC C5 00 30 F2 19 00 19 00 00 00 07 00 00 00 0019ED50 : 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 0019ED60 : 00 00 55 00 00 E9 9C 34 19 00 00 00 00 34 0E 01 0019ED70 : 82 18 55 00 00 00 00 00 0F 00 00 00 6C 08 C6 00 0019ED80 : FF FF FF FF 00 00 00 00 00 00 00 00 48 E5 10 15 0019ED90 : 50 29 F3 1D 5C 00 47 00 A0 2A F3 1D F0 2B F3 1D 0019EDA0 : 25 00 00 00 2F 00 00 00 01 07 F3 1D 8C 88 00 10 0019EDB0 : F8 C0 00 10 FF FF FF FF 00 00 00 00 0F 00 00 00 0019EDC0 : 41 43 05 02 68 00 47 00 D8 03 47 00 04 00 00 00 0019EDD0 : A0 2A F3 1D 14 6B 00 10 78 0B 46 00 03 00 00 00 Launch Info 0141 00A4 00A4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Genetic prontera.rsw 136 209 renderer.cpp 824 Also, there are lub files that I modified it, they're all uploaded in this post jobidentity.lubnpcidentity.lubjobname.lub The image below are the details of my custom mob, I changed him back to Poring but the game still crashes Here's the list of what I've done before it crashes: max_mob_db changed to 5000 in src/map/mob.cpp Custom sprite was uploaded into data.grf and put it at 몬스터 folder The mob id is 4500 ID 4500 is available, not replace any mob or npc Edited July 15, 2021 by Zethen Quote Link to comment Share on other sites More sharing options...
0 Zethen Posted July 18, 2021 Author Share Posted July 18, 2021 This is fixed: The mob id should be at least 30000 So after changed it to 30000 The mob is spawned without any problem Quote Link to comment Share on other sites More sharing options...
0 fredrickaely Posted July 26, 2021 Share Posted July 26, 2021 Thanks!! was looking for it too Quote Link to comment Share on other sites More sharing options...
I'm finding a way to create a new mob and follow the steps in this video.
But after done it all and summon the monster, the game crashes.
Here is the log
Module Name: H:\Games\Ragnarok from Ideaclub\Start - Template\Start - Template.exe Time Stamp: 0x5e5ca070 - Mon Mar 2 12:58:08 2020 Exception Type: 0xc0000005 0x0019f230 0x00535d34 Start - Template.exe 0x00880690 Start - Template.exe 0x00880825 Start - Template.exe 0x005b0677 Start - Template.exe 0x004a278c Start - Template.exe 0x007842b9 Start - Template.exe 0x00a2385b Start - Template.exe 0x00a23346 Start - Template.exe 0x00b2e12b Start - Template.exe 0x00b30696 Start - Template.exe 0x7644fa29 KERNEL32.DLL 0x77667a7e ntdll.dll 0x77667a4e ntdll.dll eax: 0x00000000 ebx: 0x1fe60fa8 ecx: 0xffffffff edx: 0x0df46de8 esi: 0x1df32bf0 edi: 0x0df48b48 ebp: 0x0019ecdc esp: 0x0019ece0 stack 0019ece0 - 0019f0e0 0019ECE0 : 34 5D 53 00 08 E9 9C 34 00 00 00 00 E1 FE BE 78 0019ECF0 : 48 8B F4 0D 40 34 0E 01 FF FF FF FF 04 01 00 00 0019ED00 : 4A C3 19 77 00 00 00 00 B1 F2 19 00 04 01 00 00 0019ED10 : 19 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 0019ED20 : D0 2C F3 1D 60 00 28 77 80 82 46 01 00 ED 19 00 0019ED30 : 48 8B F4 0D 00 00 00 00 24 ED 19 00 00 00 00 00 0019ED40 : 63 DC C5 00 30 F2 19 00 19 00 00 00 07 00 00 00 0019ED50 : 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 0019ED60 : 00 00 55 00 00 E9 9C 34 19 00 00 00 00 34 0E 01 0019ED70 : 82 18 55 00 00 00 00 00 0F 00 00 00 6C 08 C6 00 0019ED80 : FF FF FF FF 00 00 00 00 00 00 00 00 48 E5 10 15 0019ED90 : 50 29 F3 1D 5C 00 47 00 A0 2A F3 1D F0 2B F3 1D 0019EDA0 : 25 00 00 00 2F 00 00 00 01 07 F3 1D 8C 88 00 10 0019EDB0 : F8 C0 00 10 FF FF FF FF 00 00 00 00 0F 00 00 00 0019EDC0 : 41 43 05 02 68 00 47 00 D8 03 47 00 04 00 00 00 0019EDD0 : A0 2A F3 1D 14 6B 00 10 78 0B 46 00 03 00 00 00 Launch Info 0141 00A4 00A4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Genetic prontera.rsw 136 209 renderer.cpp 824Also, there are lub files that I modified it, they're all uploaded in this post
jobidentity.lubnpcidentity.lubjobname.lub
The image below are the details of my custom mob, I changed him back to Poring but the game still crashes
Here's the list of what I've done before it crashes:
-
max_mob_db changed to 5000 in src/map/mob.cpp
-
Custom sprite was uploaded into data.grf and put it at 몬스터 folder
-
The mob id is 4500
-
ID 4500 is available, not replace any mob or npc
Edited by ZethenLink to comment
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