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+10 Checker on F_RefineSystem by Emistry


celeron0134

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/* item_db.conf

{
	Id: 1010
	AegisName: "Phracon"
	Name: "Phracon"
	Buy: 200
	Weight: 200
	BuyingStore: true
	Type: 11
	Script: <" callfunc( "F_RefineSystem",1010,1,0,10,1000 ); ">
},
{
	Id: 1011
	AegisName: "Emveretarcon"
	Name: "Emveretarcon"
	Buy: 1000
	Weight: 200
	BuyingStore: true
	Type: 11
	Script: <" callfunc( "F_RefineSystem",1011,2,0,10,2500 ); ">
},

{
	Id: 984
	AegisName: "Oridecon"
	Name: "Oridecon"
	Buy: 1100
	Weight: 200
	BuyingStore: true
	Type: 11
	Script: <" callfunc( "F_RefineSystem",984,3,0,10,20000 ); ">
},
{
	Id: 985
	AegisName: "Elunium"
	Name: "Elunium"
	Buy: 1100
	Weight: 200
	BuyingStore: true
	Type: 11
	Script: <" callfunc( "F_RefineSystem",985,0,0,10,20000 ); ">
},

*/


// Usage: (ItemType, must set to 11)
// callfunc( "F_RefineSystem",1010,1,0,10,1000 ); // Phracon
// callfunc( "F_RefineSystem",1011,2,0,10,2500 ); // Emveretarcon
// callfunc( "F_RefineSystem",984,3,0,10,20000 ); // Oridecon
// callfunc( "F_RefineSystem",985,0,0,10,20000 ); // Elunium

function	script	F_RefineSystem	{
	.@ore_itemid = getarg( 0,0 );
	.@level = getarg( 1,0 );
	.@min_refine = getarg( 2,0 );
	.@max_refine = getarg( 3,( MAX_REFINE-1 ) );
	.@zeny = getarg( 4,0 );
	
	if ( .@ore_itemid && .@level < 5 ) {
		for ( .@i = EQI_HEAD_TOP; .@i <= EQI_ACC_R; .@i++ ) {
			.@fail = 0;
			
			.@itemid = getequipid( .@i );
			if ( .@itemid == -1 ) 
				.@fail++;
				
			.@refine = getequiprefinerycnt( .@i );
			.@slot = getitemslots( .@itemid );
			.@itemid_type = getiteminfo( .@itemid,2 );
			
			if ( .@itemid_type == IT_ARMOR && .@level > 0 ) 
				.@fail++;
			if ( .@itemid_type == IT_WEAPON && ( .@level == 0 || getequipweaponlv( .@i ) > .@level ) )
				.@fail++;
				
			if ( !.@fail )
				if ( .@refine >= .@min_refine && .@refine <= .@max_refine )
					.@menu$ = .@menu$ + ( .@refine ? "+"+.@refine+" ":"" ) + getitemname( .@itemid )+" ["+.@slot+"]";
			.@menu$ = .@menu$ + ":";
		}
		.@i = select( .@menu$ );
		if ( Zeny >= .@zeny ) {
			Zeny -= .@zeny;
			delitem .@ore_itemid,1;
			if ( rand( 100 ) < getequippercentrefinery( .@i ) ) {
				successrefitem .@i;
				specialeffect2 EF_REFINEOK;
			}
			else {
				failedrefitem .@i;
				specialeffect2 EF_REFINEFAIL;
			}
		}
		close;
	}
	
	return;
}

so when an equipment is already +10 and you accidentally clicked the +10 .. it will break the +10 equipment how to solve this thanks

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set the max refine value to 9 instead of 10.

 

 

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