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Regen for mobs


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I'm looking to add regen for mobs. I think I've changed everything I need to except for one piece:

 * Gets the regeneration info of the given bl
 * @param bl: Object whose regen info to get [PC|HOM|MER|ELEM] //mob added AP
 * @return regen data or NULL if any other bl->type than noted above
struct regen_data *status_get_regen_data(struct block_list *bl)
	nullpo_retr(NULL, bl);
	switch (bl->type) {
		case BL_PC:	return &((TBL_PC*)bl)->regen;
		case BL_HOM:	return &((TBL_HOM*)bl)->regen;
		case BL_MER:	return &((TBL_MER*)bl)->regen;
		case BL_ELEM:	return &((TBL_ELEM*)bl)->regen;
		case BL_MOB:    return &((TBL_MOB*)bl)->regen;
			return NULL;


The compiler is saying that regen is not a member/part of TBL_MOB.  How do I add regen to TBL_MOB? Anyone know? I'm not familiar with C++, so my weak attempts have failed. (The above code is found in status.cpp.)


Edited by Humble_Bee
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