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H> Automated GVG Event


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hello master i have a problem in this script hope you can help me 


1st sometimes when the guild recall in the map both guilds are in the same sides
2nd i want to remove the  debuffs script 

3rd the event ends even there are still guild members alive 

thankyou in your time masters

// Automated GvG Event 2.0 Beta version
// Event runs every hour via OnMinute timer.
// Feel free to edit as you wish
// By : Mabuhay
// Free release
// Dont remove credit
// Updated to v 2.0
/*
    - Added gepard support and check to every members
    - More flexible options
    - Can set cash, members, timer, and winpoints if gm starts the command.
    
    New mechanics.
    
    - When using @gvgeventjoin, all your members must be around you by 5x5 cell.
    
    NOTE:
        item rewards are only to be set here in script because adding them
        in the GM option would be quite troublesome for me 
*/
//
-    script    gvg_event    -1,{
OnInit:
    // How many guild members are required?
    .membercount = 1; 
    
    // registration timer in mins.
    .timer = 3; 
    
    // how much points to win? Points is earned per kill
    .win_points = 2; 
    
    // item reward
    // <item_id>, <amount>
    setarray .item,
        12987, 5,
    
    // how much cash points earned
    // set to 0 to disable
    .cash = 0; 
    
    .size = getarraysize(.item);
    bindatcmd "start", strnpcinfo(0)+"::OnStartEvent",60,60;
    bindatcmd "end", strnpcinfo(0)+"::OnEndEvent",60,60;
    bindatcmd "join", strnpcinfo(0)+"::OnJoinEvent";
    end;
    
OnStartEvent:
    mes "Hi GM, what do you want to do?";
    mes "Current settings :";
    mes "Member count : "+ $gvgevent_mem;
    mes "Registration time : "+ $gvgevent_time;
    mes "Win points : "+ $gvgevent_winpts;
    mes "Cashpoint reward : "+ $gvgevent_cash;
    next;
    switch(select("Start Event:Set Mem Count:Set Reg timer:Set Win Points:Set Cashpoint Reward")) {
    case 1:
        mes "Starting event..";
        close2;
        break;
    case 2: 
        mes "Enter member count value";
        mes "current : "+ $gvgevent_mem;
        next;
        input .@amt, 1;
        mes "Do you want to set member count to "+ .@amt +"?";
        next;
        select("Yes");
        mes "Done!";
        close2;
        $gvgevent_mem = .@amt;
        end;
    case 3:
        mes "Enter registration time value";
        mes "current : "+ $gvgevent_time;
        next;
        input .@amt, 1;
        mes "Do you want to set registration time to "+ .@amt +"?";
        next;
        select("Yes");
        mes "Done!";
        close2;
        $gvgevent_time = .@amt;
        end;
    case 4:
        mes "Enter win points value";
        mes "current : "+ $gvgevent_winpts;
        next;
        input .@amt, 1;
        mes "Do you want to set win points to "+ .@amt +"?";
        next;
        select("Yes");
        mes "Done!";
        close2;
        $gvgevent_winpts = .@amt;
        end;
    case 5:
        mes "To disable, set to zero (0)";
        mes "current : "+ $gvgevent_cash;
        next;
        input .@amt;
        mes "Do you want to set cashpoints to "+ .@amt +"?";
        next;
        select("Yes");
        mes "Done!";
        close2;
        $gvgevent_cash = .@amt;
        end;
    }
OnMinute00: // runs every hour..
    if ( .start ) end;
    .start = 1;
    .@m = $gvgevent_mem;
    gvgoff "guild_vs1";
    for ( .@j = 1; .@j < 9; .@j++ )
        enablenpc "#bari0"+.@j;
    setwall "guild_vs1", 12, 48, 4, DIR_NORTH, 0, "wonderwall_1";
    setwall "guild_vs1", 87, 48, 4, DIR_NORTH, 0, "wonderwall_2";
    for ( .@i = $gvgevent_time; .@i > 0; .@i-- ) {
        if ( .start < 2 ) {
            announce "<"+.@m+"v"+.@m+" Guild Event> Event start in "+.@i+" min(s) until slots are taken. Register now! ", bc_all;
            announce "you should have a guild to join the event, type @join if you want to join", bc_all;
            sleep 60000;
        }
    }
    if ( !.slot1 || !.slot2 ) {
        announce "<"+.@m+"v"+.@m+" Guild Event> Event is cancelled. Not enough participants.", bc_all; 
        donpcevent strnpcinfo(0)+"::OnEndEvent";
        end;
    }
    announce "<"+.@m+"v"+.@m+" Guild Event> Guild ["+getguildname(.slot1)+"] vs Guild ["+getguildname(.slot2)+"].", bc_all;
    end;

OnJoinEvent:
    .@GID = getcharid(2);
    if (.@GID == 0) {
        mes "Sorry, you are not in a guild.";
        close;
    }
    if ( !.start ) {
        mes "Event has not started.";
        close;
    } else if ( .start == 2 ) {
        mes "Event is still on-going.";
        close;
    } else {
        if ( .slot1 && .slot2 ) {
            mes "All slots has been taken.";
            close;
        }
        if ( !.slot1 ) .@slot = 1;
        else if ( !.slot2) .@slot = 2;
        if ( .slot1 == .@GID ) {
            mes "You're guild has already registered.";
            close;
        }
        getmapxy(.@map$, .@x, .@y, BL_PC);
        getareaunits(BL_PC,.@map$,.@x+5,.@y+5,.@x-5,.@y-5,.@char_name$[0]);
        freeloop(true);
        for(.@i=0;.@i<getarraysize(.@char_name$);.@i++)
        if ( getcharid(2, .@char_name$[.@i] ) == .@GID ) {
            if ( .gepard ) {
                query_sql("SELECT `last_unique_id` FROM `login` WHERE `account_id` = '"+ getcharid(3, .@char_name$[.@i] ) +"'", .@unique_id$);
                .@gvg_gepard$[.@gsize++] = .@unique_id$;
                if ( countinarray( .@gvg_gepard$[0], .@unique_id$ ) > 1 ) .@duplicate++;
            }
            .@current_mem++;
            .@aid[.@size++] = convertpcinfo(.@char_name$[.@i], CPC_ACCOUNT);
            .@validmem$[.@size2++] = .@char_name$[.@i];
        }
        freeloop(false);    
        if ( .@current_mem < $gvgevent_mem ) {
            mes "You need at least "+$gvgevent_mem+" guild members around you"+(.gepard ? " with unique gepard id":"")+".";
            close;
        }
        if ( .@current_mem > $gvgevent_mem ) {
            mes "You need only need "+$gvgevent_mem+" guild members around you"+(.gepard ? " with unique gepard id":"")+".";
            close;
        }
        if ( .gepard && .@duplicate ) {
            mes "Gepard ID duplicate detected.";
            mes "A member around you is using dual account.";
            close;
        }
        mes "Participating members are :";
        for ( .@i = 0; .@i < .@size2; .@i++)
            mes "~ "+ .@validmem$[.@i];
        next;
        mes "Are you ready ?";
        next; 
        select("Yes");
        switch ( .@slot ) {
            case 1: .slot1 = .@GID; break;
            case 2: .slot2 = .@GID; break;
        }
        for ( .@j = 0; .@j < .@size; .@j++ ) {
            attachrid(.@aid[.@j]);
            .@gid = getcharid(2);
            sc_end SC_ALL; // remove all status buffs
            percentheal 100,100; // heals before warp
            warp "guild_vs1", ( .slot1 == .@gid ) ? 7 : 92, 50;
        }
        detachrid;
        if ( .slot1 && .slot2 ) {
            .start = 2;
            awake strnpcinfo(0);
            sleep 3000;
            mapannounce "guild_vs1", "Get ready !~", bc_blue;
            sleep 2000;
            for ( .@i = 20; .@i > 0; --.@i ) {
                mapannounce "guild_vs1", .@i +" !~", bc_blue;
                sleep 1000;
            }
            mapannounce "guild_vs1", "Start !~", bc_blue;
            gvgon "guild_vs1";
            for ( .@j = 1; .@j < 9; .@j++ )
                disablenpc "#bari0"+.@j;
            delwall "wonderwall_1";
            delwall "wonderwall_2";
        }
    }
    end;
    
OnPCKillEvent:
    if ( .start && strcharinfo(3) == "guild_vs1" ) {
        .@GID = getcharid(2);
        if ( .@GID == .slot1 ) .guild1_score++;
        else if ( .@GID == .slot2 ) .guild2_score++;
        mapannounce "guild_vs1", strcharinfo(0) +" of Guild ["+getguildname(.@GID)+"] has pawned "+ rid2name(killedrid), bc_blue;
        mapannounce "guild_vs1", "Guild ["+getguildname(.slot1)+"] - "+.guild1_score+" || Guild ["+getguildname(.slot2)+"] - "+.guild2_score+"", bc_blue;
        if ( .guild1_score == $gvgevent_winpts || .guild2_score == $gvgevent_winpts ) {
            gvgoff "guild_vs1";
            if ( .guild1_score > .guild2_score ) { .winner = .slot1; .loser = .slot2; }
            else { .winner = .slot2; .loser = .slot1; }
            .@m = $gvgevent_mem;
            announce "<"+.@m+"v"+.@m+" Guild Event> Guild ["+getguildname(.winner)+"] is victorious against Guild ["+getguildname(.loser)+"] !", bc_all;
            mapannounce "guild_vs1", "Rewards will be delivered in few seconds before warping out.", bc_blue;
            sleep 8000; // 8 sec pause so participating members can re-warp if dead
            getmapunits(BL_PC, "guild_vs1", .@aid[0]);
            for(.@i=0;.@i<getarraysize(.@aid);.@i++) {
                attachrid(.@aid[.@i]);
                if ( getcharid(2) == .winner ) { // if winner
                    for ( .@j = 0; .@j < .size; .@j+=2 )
                        getitem .item[.@j], .item[.@j+1]; 
                    if ( $gvgevent_cash ) {
                        #CASHPOINTS += $gvgevent_cash;
                        dispbottom "You have gained "+$gvgevent_cash+" cashpoints. Total : "+ #CASHPOINTS;
                    }
                } else if ( getcharid(2) == .loser ) { // if loser
                    dispbottom "Thank you for participating GvG Event."; 
                }
            }            
            detachrid;
            sleep 2000; // 2 sec pause..
            donpcevent strnpcinfo(0)+"::OnEndEvent";
            end;
        }
        attachrid( killedrid );
        .@GID = getcharid(2);
        if ( .@GID == .slot1 || .@GID == .slot2 ) {
            dispbottom "You will be warped back to the battle area in few secs.";
            sleep2 4000; // return to battle in 5 sec
            warp "guild_vs1", (.@GID == .slot1) ? 7:(.@GID == .slot2) ? 92:50, 50;
            sleep2 1000; // heal in 1 sec
            percentheal 100,100;
        }
    }
    end;
    
OnEndEvent:
    if ( !.start ) end;
    .start = .slot1 = .slot2 = .loser = .winner = .guild1_score = .guild2_score = false;
    mapwarp "guild_vs1", "prontera", 150, 180;
    end;
}

// Barricades
guild_vs1,12,48,0    script    #bari01    1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,12,49,0    script    #bari02    1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,12,50,0    script    #bari03    1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,12,51,0    script    #bari04    1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,48,0    script    #bari05    1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,49,0    script    #bari06    1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,50,0    script    #bari07    1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,51,0    script    #bari08    1906,{ end; OnInit: disablenpc strnpcinfo(0); }

 

Edited by Mael
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