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chadness

H> Last Man Standing

Question

hello master after killing the player its not warping in prontera or not exiting the map can someone help me heres the script and the error
 

-    script    LMS#disable    -1,{

OnInit:
disablenpc "Mr. Banker";
disablenpc "All Job Manager";
end;
}

-    script    LMS    -1,{

OnClock000:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1821:
OnClock2100:// Edit this to what ever you want. note : OnClock0000 is 12 midnight and OnClock1200 is 12 Noon
goto startlmsevent;

startlmsevent:
announce "Mr. Manager: The Last Man Standing event will be starting shortly.",0;
sleep 10000;
announce "Mr. Manager: Those who want to play, please proceed to Prontera and Register.",0;
sleep 10000;
announce "Mr. Manager: After 1 Minute the Registration will close.",0;
sleep 10000;
announce "Mr. Manager: Please go to Prontera and Register now if you want to join.",0;
enablenpc "All Job Manager";
initnpctimer;
end;

OnTimer30000:
announce "Mr. Manager: Last 30 seconds.",0;
sleep 5000;
announce "Mr. Manager: If you want to join please Register in Prontera.",0;
end;

OnTimer50000:
announce "Mr. Manager: Last 10 seconds.",0;
end;

OnTimer55000:
announce "Mr. Manager: 5.",0;
end;

OnTimer56000:
announce "Mr. Manager: 4.",0;
end;

OnTimer57000:
announce "Mr. Manager: 3.",0;
end;

OnTimer58000:
announce "Mr. Manager: 2.",0;
end;

OnTimer59000:
announce "Mr. Manager: 1.",0;
end;

OnTimer60000:
announce "Mr. Manager: Time's up.",0;
end;

OnTimer61000:
disablenpc "All Job Manager";
donpcevent "Mr. Banker::OnEnable";
stopnpctimer;
end;
}
//---------All Job Registration---------------
prontera,153,193,5    script    All Job Manager    106,{

mes "[Mr. Manager]";
mes "Hello What can I do for you?";
next;
menu "Register",-,"What is LMS?",what,"Leave",leave;
next;
mes "[Mr. Manager]";
mes "Thankyou for registering Mr. " + strcharinfo(0) + ", Have fun!";
warp "guild_vs1-1",50,50;
end;
what:
mes "[Mr. Manager]";
mes "LMS is also known as Last Man Standing Event";
next;
mes "[Mr. Manager]";
mes "LMS is also like a PvP.";
mes "The only difference is at LMS you will get 10 PC Point if you are the Last Man Standing at the arena.";
next;
mes "[Mr. Manager]";
mes "That's all";
close;
leave:
mes "[Mr. Manager]";
mes "I hope you will register next time";
close;


}

//--------------------------

//--------------------------
guild_vs1-1,50,50,6    script    Mr. Banker    56,{

mes "[banker]";
mes "Congrats. You've won.";
next;
announce "Mr. Manager: We have a winner! well done "+strcharinfo(0)+".",0;
getitem 7227,1; // Change This item id to what ever you want . item id,amount
dispbottom "+1 TCG";
mes "You will return now";
warp "prontera",155,182;
disablenpc "Mr. Banker";
close;
end;
OnEnable:
pvpoff "guild_vs1-1";
mapannounce "guild_vs1-1","Mr. Manager:The Last Man Standing Event will start shortly",0;
sleep 10000;
mapannounce "guild_vs1-1","Mr. Manager:But before we start this is just a few reminders..",0;
sleep 10000;
mapannounce "guild_vs1-1","Mr. Manager:Using Cloaking , Hiding is strictly not allowed..",0;
sleep 10000;
mapannounce "guild_vs1-1","Mr. Manager: Only the Last Man Standing will win this event!!",0;
sleep 10000;
mapannounce "guild_vs1-1","Mr. Manager: What are we waiting for?..Let's Get Ready to Rumble!!...",0;
sleep 10000;
goto L_Start;
end;
L_Start:
if(getmapusers("guild_vs1-1") == 1) goto L_Champ;
if(getmapusers("guild_vs1-1") == 0) goto L_None;
if(getmapusers("guild_vs1-1") > 1) {
mapannounce "guild_vs1-1","Mr. Manager: Get ready at the count of 5 we will start!....",0;
sleep 10000;
mapannounce "guild_vs1-1","Mr. Manager: 5",0;
sleep 5000;
mapannounce "guild_vs1-1","Mr. Manager: 4",0;
sleep 4000;
mapannounce "guild_vs1-1","Mr. Manager: 3",0;
sleep 3000;
mapannounce "guild_vs1-1","Mr. Manager: 2",0;
sleep 2000;
mapannounce "guild_vs1-1","Mr. Manager: 1",0;
sleep 1000;
pvpon "guild_vs1-1";
goto timer;
end;
}
timer:
initnpctimer;
end;

OnTimer1000:
end;

OnTimer1100:
if(getmapusers("guild_vs1-1") == 1) goto L_Champ;
if(getmapusers("guild_vs1-1") > 2) goto timer;
if(getmapusers("guild_vs1-1") == 2) goto champ;
stopnpctimer;
end;

champ:
announce "Mr. Manager: Last 2 Brave warriors are still alive!",0;
sleep 10000;
if(getmapusers("guild_vs1-1") == 1) goto L_Champ;
if(getmapusers("guild_vs1-1") > 1) goto timer;
end;

L_Champ:
mapannounce "guild_vs1-1","Mr. Banker: Please talk to me to get your prize..",0;
pvpoff "guild_vs1-1";
enablenpc "Mr. Banker";
end;

L_None:
disablenpc "Banker";
pvpoff "guild_vs1-1";
end;
}
//----- Die = warp prt -----
-    script    Kill_warp    -1,{

OnPCDieEvent:
getmapxy([email protected]$,[email protected],[email protected],0);
if([email protected]$=="guild_vs1-1")
{
    set #kill_point, 0;
    announce ""+strcharinfo(0)+" died, and out of the game!.",bc_all;
    warp "prontera",156,195;
    end;
}
OnPCKillEvent:
getmapxy([email protected]$,[email protected],[email protected],0);
if([email protected]$=="guild_vs1-1")
{
set #kill_point,#kill_point+1;
if ( #kill_point % 4 == 0) {
announce ""+strcharinfo(0)+" have made 4 Consecutive Kills!!He will be granted an item",bc_all;
//getitem 7539, 20;
end;
}
}
}


// == Mapflags
guild_vs1-1    mapflag    nowarp
guild_vs1-1    mapflag    nowarpto
guild_vs1-1    mapflag    noteleport
guild_vs1-1    mapflag    nosave
guild_vs1-1    mapflag    nomemo
guild_vs1-1    mapflag    nobranch
guild_vs1-1    mapflag    pvp_noparty
guild_vs1-1    mapflag    restricted    1


image.thumb.png.032530083dde6be2f98250bfe89c052a.png
 

Edited by Mael
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4 answers to this question

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change all 

getmapxy([email protected]$,[email protected],[email protected],0);

into

getmapxy([email protected]$,[email protected],[email protected],BL_PC);

always read the latest rAthena changelog after you updated the server revisions.

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6 hours ago, lelouchxv said:

not a answer to your question but i think use  this event manager its easier. 

 

i will try this thanks anyway

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1 hour ago, Emistry said:

change all 

getmapxy([email protected]$,[email protected],[email protected],0);

into

getmapxy([email protected]$,[email protected],[email protected],BL_PC);

always read the latest rAthena changelog after you updated the server revisions.

always thanks to you sir @Emistry

 

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