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mob_drop.txt matching item_randomopt_group.yml


cook1e

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Hi!, where i can find a (pre-renewal)>mob_drop.txt matching item_randomopt_group.yml

My mob_drop.txt (incomplete)
 

// Monster Drop Database
// Add drop item to monster
//
// Structure:
// <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
//
// <mobid>  : Monster ID. See db/[pre-]re/mob_db.txt
// <itemid> : Item ID.
// <rate>   : 1 = 0.01%
//            100 = 1%
//            10000 = 100%
//            Just like rate in mob_db.txt, adjusted by battle_config.
//            To remove original drop from monster, use 0 as rate.
// Optional:
// <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
// <flag>            : 1 - The item is protected from steal.
//                     2 - As MVP Reward

1063,1102,100,None // LUNATIC
2770,1102,500,None // C2_LUNATIC
2771,1102,500,None // C3_LUNATIC
2072,1839,50,Group_5 // JAGUAR
1584,21015,50,Group_5 // TAMRUAN
2639,21015,250,Group_5 // C4_TAMRUAN
1154,13454,50,Group_5 // PASANA
1154,28705,50,Group_5 // PASANA
2719,13454,250,Group_5 // C1_PASANA
2719,28705,250,Group_5 // C1_PASANA
1117,28604,50,Group_5 // EVIL_DRUID
1517,16040,50,Group_5 // LI_ME_MANG_RYANG
2071,28007,50,Group_5 // HEADLESS_MULE
2778,16040,250,Group_5 // C5_LI_ME_MANG_RYANG
2838,28604,50,Group_5 // C5_EVIL_DRUID
1613,13127,50,None // METALING
1386,28705,50,Group_5 // SLEEPER
2655,28705,250,Group_5 // C5_SLEEPER
2656,28705,250,Group_5 // C1_SLEEPER
2755,13127,250,None // C2_METALING
2756,13127,250,None // C3_METALING
1631,1839,50,Group_5 // CHUNG_E_
1215,1443,50,Group_5 // STEM_WORM
2641,1443,250,Group_5 // C1_STEM_WORM
1404,1939,50,Group_5 // MIYABI_NINGYO
1628,13127,50,None // MOLE
1619,28705,50,Group_5 // PORCELLIO
2700,28705,250,Group_5 // C2_PORCELLIO
2745,13127,250,None // C2_MOLE
2746,1939,250,Group_5 // C3_MIYABI_NINGYO
1102,1680,50,None // BATHORY
1155,16040,50,Group_5 // PETIT
2714,16040,250,Group_5 // C1_PETIT
2715,16040,250,Group_5 // C2_PETIT
2885,1680,250,None // C4_BATHORY
2199,28705,50,Group_5 // SIORAVA
1143,16040,50,Group_5 // MARIONETTE
1413,1995,50,Group_5 // WILD_GINSENG
2761,16040,250,Group_5 // C3_MARIONETTE
1320,1498,50,Group_5 // OWL_DUKE
1320,2025,50,None // OWL_DUKE
1316,16040,50,Group_5 // SOLIDER
2647,16040,250,Group_5 // C2_SOLIDER
2721,1498,250,Group_5 // C3_OWL_DUKE
2721,2025,250,None // C3_OWL_DUKE
1408,1839,50,Group_5 // BLOOD_BUTTERFLY
2883,1839,250,Group_5 // C1_BLOOD_BUTTERFLY
1257,28007,50,Group_5 // INJUSTICE
2792,28007,250,Group_5 // C4_INJUSTICE
1302,21015,50,Group_5 // DARK_ILLUSION
1416,1939,50,Group_5 // WICKED_NYMPH
1416,1995,50,Group_5 // WICKED_NYMPH
2617,1939,250,Group_5 // C5_WICKED_NYMPH
2617,1995,250,Group_5 // C5_WICKED_NYMPH
1405,13327,50,Group_5 // TENGU
1030,1498,50,Group_5 // ANACONDAQ
2904,1498,250,Group_5 // C4_ANACONDAQ
1205,13454,50,Group_5 // EXECUTIONER
1135,28106,50,Group_5 // KOBOLD_3
1106,28705,50,Group_5 // DESERT_WOLF
1259,1498,250,Group_5 // GRYPHON
1310,28106,50,Group_5 // MAJORUROS
2767,28106,250,Group_5 // C4_MAJORUROS
1736,1839,50,Group_5 // ALIOT
1296,16040,50,Group_5 // KOBOLD_LEADER
1204,28705,50,Group_5 // TIRFING
1204,13454,50,Group_5 // TIRFING
1993,1443,50,Group_5 // NAGA
1390,1939,50,Group_5 // VIOLY
2621,1939,250,Group_5 // C5_VIOLY
2622,1939,250,Group_5 // C1_VIOLY
2623,1939,250,Group_5 // C2_VIOLY
1295,18130,50,None // OWL_BARON
1303,2025,50,None // GIANT_HONET
2821,2025,250,None // C3_GIANT_HONET
1702,21015,50,Group_5 // RETRIBUTION
2353,28106,50,Group_5 // N_MINOROUS
2684,21015,250,Group_5 // C4_RETRIBUTION
2685,21015,250,Group_5 // C5_RETRIBUTION
2686,21015,250,Group_5 // C1_RETRIBUTION
1219,21015,50,Group_5 // KNIGHT_OF_ABYSS
1703,1939,50,Group_5 // SOLACE
2650,1939,250,Group_5 // C5_SOLACE
2041,28705,50,Group_5 // MYSTELTAINN
2041,13454,50,Group_5 // MYSTELTAINN
2041,21015,50,Group_5 // MYSTELTAINN
1830,18130,50,None // BOW_GUARDIAN
1653,28705,50,Group_5 // WHIKEBAIN
1655,1839,50,Group_5 // EREND
1655,16040,50,Group_5 // EREND
1657,1680,50,None // RAWREL
1829,21015,50,Group_5 // SWORD_GUARDIAN
2692,1680,250,None // C3_RAWREL
1654,13454,50,Group_5 // ARMAIA
1654,28106,50,Group_5 // ARMAIA
1656,1939,50,Group_5 // KAVAC
1656,18130,50,None // KAVAC
1652,13454,50,Group_5 // YGNIZEM
1652,21015,50,Group_5 // YGNIZEM
1290,28705,50,Group_5 // SKELETON_GENERAL
2658,28705,250,Group_5 // C3_SKELETON_GENERAL
2659,28705,250,Group_5 // C4_SKELETON_GENERAL
1658,21015,500,Group_5 // B_YGNIZEM
1301,16040,50,Group_5 // AM_MUT
2362,28604,50,Group_5 // N_AMON_RA



My item_randomopt_group.yml
 

# This file is a part of rAthena.
#   Copyright(C) 2021 rAthena Development Team
#   https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Random Option Group Database
###########################################################################
#
# Item Random Option Group Settings
#
###########################################################################
# - Id                  Item Random Option Group ID.
#   Group               Item Random Option Group constant.
#   Slots:              Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT.
#     - Slot            Slot number.
#       Options:        List of possible Item Random Options for slot.
#         - Option      Item Random Option constant.
#           MinValue    Minimum value. (Default: 0)
#           MaxValue    Maximum value. (Default: 0)
#           Param       Parameter value. (Default: 0)
#           Chance      Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
#   MaxRandom           Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0)
#   Random:             List of possible Item Random Options for remaining slots. (Optional)
#     - Option          Item Random Option constant.
#       MinValue        Minimum value. (Default: 0)
#       MaxValue        Maximum value. (Default: 0)
#       Param           Parameter value. (Default: 0)
#       Chance          Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
###########################################################################

Header:
  Type: RANDOM_OPTION_GROUP
  Version: 1

Body:
  - Id: 1
    Group: Group_1
    Slots:
      - Slot: 1
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
    MaxRandom: 0 # These are listed but the group only has 1 slot max
    Random:
      - Option: VAR_MAXHPAMOUNT
        MinValue: 50
        MaxValue: 100
        Chance: 5000
      - Option: VAR_MAXSPAMOUNT
        MinValue: 10
        MaxValue: 50
        Chance: 5000
      - Option: VAR_MAXHPPERCENT
        MinValue: 1
        MaxValue: 5
        Chance: 5000
      - Option: VAR_MAXSPPERCENT
        MinValue: 1
        MaxValue: 5
        Chance: 5000
      - Option: VAR_HPACCELERATION
        MinValue: 10
        MaxValue: 50
        Chance: 5000
      - Option: VAR_SPACCELERATION
        MinValue: 10
        MaxValue: 50
        Chance: 5000
      - Option: VAR_ATKPERCENT
        MinValue: 5
        MaxValue: 10
        Chance: 5000
      - Option: VAR_MAGICATKPERCENT
        MinValue: 5
        MaxValue: 10
        Chance: 5000
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 2
        Chance: 5000
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 5
        MaxValue: 10
        Chance: 5000
      - Option: VAR_ATTPOWER
        MinValue: 10
        MaxValue: 30
        Chance: 5000
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 10
        MaxValue: 30
        Chance: 5000
      - Option: VAR_ATTMPOWER
        MinValue: 10
        MaxValue: 30
        Chance: 5000
      - Option: VAR_ITEMDEFPOWER
        MinValue: 10
        MaxValue: 30
        Chance: 5000
      - Option: VAR_MDEFPOWER
        MinValue: 10
        MaxValue: 30
        Chance: 5000
      - Option: VAR_AVOIDSUCCESSVALUE
        MinValue: 10
        MaxValue: 30
        Chance: 5000
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 10
        MaxValue: 30
        Chance: 5000
      - Option: VAR_CRITICALSUCCESSVALUE
        MinValue: 10
        MaxValue: 30
        Chance: 5000
  - Id: 2
    Group: Group_2
    Slots:
      - Slot: 1
        Options:
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_WATER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_GROUND
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_WIND
            MinValue: 10
            MaxValue: 20
            Chance: 5000
    MaxRandom: 1
    Random:
      - Option: ATTR_TOLERACE_POISON
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: ATTR_TOLERACE_SAINT
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: ATTR_TOLERACE_DARKNESS
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: ATTR_TOLERACE_TELEKINESIS
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: ATTR_TOLERACE_UNDEAD
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: ATTR_TOLERACE_ALL
        MinValue: 10
        MaxValue: 20
        Chance: 5000
  - Id: 3
    Group: Group_3
    Slots:
      - Slot: 1
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_WATER_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_FIRE_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
    MaxRandom: 2
    Random:
      - Option: DAMAGE_PROPERTY_FIRE_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_WIND_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_WIND_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_POISON_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_POISON_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_SAINT_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_SAINT_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_DARKNESS_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_UNDEAD_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
  - Id: 4
    Group: Group_4
    Slots:
      - Slot: 1
        Options:
          - Option: MDAMAGE_PROPERTY_NOTHING_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_WATER_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
    MaxRandom: 3
    Random:
      - Option: MDAMAGE_PROPERTY_WATER_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_GROUND_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_GROUND_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_FIRE_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_FIRE_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_WIND_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_WIND_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_POISON_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_POISON_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_SAINT_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_SAINT_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_DARKNESS_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_UNDEAD_USER
        MinValue: 10
        MaxValue: 20
        Chance: 5000
      - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 5000
  - Id: 5
    Group: Group_5
    Slots:
      - Slot: 1
        Options:
          - Option: WEAPON_ATTR_NOTHING
            Chance: 2000
          - Option: WEAPON_ATTR_WATER
            Chance: 2000
          - Option: WEAPON_ATTR_GROUND
            Chance: 2000
          - Option: WEAPON_ATTR_FIRE
            Chance: 2000
          - Option: WEAPON_ATTR_WIND
            Chance: 2000
          - Option: WEAPON_ATTR_SAINT
            Chance: 1000
          - Option: WEAPON_ATTR_DARKNESS
            Chance: 1000
  - Id: 6
    Group: Group_6
    Slots:
      - Slot: 1
        Options:
          - Option: VAR_MAXHPAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2000
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2000
      - Slot: 2
        Options:
          - Option: ATTR_TOLERACE_WATER
            MinValue: 1
            MaxValue: 10
            Chance: 2000
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 1
            MaxValue: 10
            Chance: 2000
          - Option: ATTR_TOLERACE_WIND
            MinValue: 1
            MaxValue: 10
            Chance: 2000
      - Slot: 3
        Options:
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 10
            Chance: 2000
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 2000
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 10
            Chance: 2000
      - Slot: 4
        Options:
          - Option: BODY_ATTR_WATER
            MinValue: 1
            MaxValue: 10
            Chance: 2000
          - Option: BODY_ATTR_TELEKINESIS
            MinValue: 1
            MaxValue: 10
            Chance: 2000
    MaxRandom: 1
    Random:
      - Option: MDAMAGE_PROPERTY_WATER_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_GROUND_USER
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_GROUND_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_FIRE_USER
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_FIRE_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_WIND_USER
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_WIND_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_POISON_USER
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_POISON_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_SAINT_USER
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_SAINT_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_DARKNESS_USER
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_UNDEAD_USER
        MinValue: 10
        MaxValue: 20
        Chance: 2000
      - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
        MinValue: 10
        MaxValue: 20
        Chance: 2000
  - Id: 7
    Group: AS_WEAPON_1 # Staff
    Slots:
      - Slot: 1
        Options:
          - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: MDAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: MDAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: MDAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: MDAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: MDAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: MDAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: HEAL_VALUE
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 900
          - Option: VAR_MAGICATKPERCENT
            MinValue: 6
            MaxValue: 10
            Chance: 900
      - Slot: 2
        Options:
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: CLASS_MDAMAGE_NORMAL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_MDEF_PERCENT_PLANT
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_MDEF_PERCENT_INSECT
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_MDEF_PERCENT_FISHS
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL
            MinValue: 1
            MaxValue: 30
            Chance: 400
          - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN
            MinValue: 1
            MaxValue: 30
            Chance: 400
          - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
            MinValue: 1
            MaxValue: 30
            Chance: 100
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 30
            Chance: 100
      - Slot: 3
        Options:
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2500
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2500
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 2000
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 15
            Chance: 900
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 10
            Chance: 900
          - Option: DEC_SP_CONSUMPTION
            MinValue: 1
            MaxValue: 5
            Chance: 900
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 16
            MaxValue: 20
            Chance: 100
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 11
            MaxValue: 15
            Chance: 100
          - Option: DEC_SP_CONSUMPTION
            MinValue: 6
            MaxValue: 10
            Chance: 100
  - Id: 8
    Group: AS_WEAPON_2 # Bow, Pistol, Instrument, Whip
    Slots:
      - Slot: 1
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 900
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 400
          - Option: WEAPON_INDESTRUCTIBLE
            Chance: 300
          - Option: DAMAGE_SIZE_PERFECT
            Chance: 200
          - Option: VAR_ATKPERCENT
            MinValue: 6
            MaxValue: 10
            Chance: 100
      - Slot: 2
        Options:
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 100
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 100
          - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_INSECT
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_FISHS
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
            MinValue: 1
            MaxValue: 30
            Chance: 400
          - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
            MinValue: 1
            MaxValue: 30
            Chance: 400
          - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 1
            MaxValue: 30
            Chance: 100
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 30
            Chance: 100
      - Slot: 3
        Options:
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2500
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2500
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 2000
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 15
            Chance: 1000
          - Option: DAMAGE_CRI_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 400
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 15
            Chance: 400
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 16
            MaxValue: 20
            Chance: 100
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 5
            Chance: 100
  - Id: 9
    Group: AS_WEAPON_3 # 1H Sword, Mace, Axe
    Slots:
      - Slot: 1
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 400
          - Option: WEAPON_ATTR_WATER
            Chance: 500
          - Option: WEAPON_ATTR_GROUND
            Chance: 500
          - Option: WEAPON_ATTR_FIRE
            Chance: 500
          - Option: WEAPON_ATTR_WIND
            Chance: 500
          - Option: WEAPON_ATTR_DARKNESS
            Chance: 300
          - Option: WEAPON_ATTR_SAINT
            Chance: 100
          - Option: VAR_ATKPERCENT
            MinValue: 6
            MaxValue: 10
            Chance: 100
          - Option: DAMAGE_SIZE_PERFECT
            Chance: 100
      - Slot: 2
        Options:
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 100
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 100
          - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_INSECT
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_FISHS
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
            MinValue: 1
            MaxValue: 30
            Chance: 400
          - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
            MinValue: 1
            MaxValue: 30
            Chance: 400
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 1
            MaxValue: 30
            Chance: 100
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 30
            Chance: 100
      - Slot: 3
        Options:
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2500
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2500
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 2000
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 15
            Chance: 1000
          - Option: DAMAGE_CRI_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 400
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 15
            Chance: 400
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 15
            MaxValue: 20
            Chance: 100
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 5
            Chance: 100
  - Id: 10
    Group: AS_WEAPON_4 # Daggers, Books, Huuma
    Slots:
      - Slot: 1
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 400
          - Option: WEAPON_ATTR_WATER
            Chance: 500
          - Option: WEAPON_ATTR_GROUND
            Chance: 500
          - Option: WEAPON_ATTR_FIRE
            Chance: 500
          - Option: WEAPON_ATTR_WIND
            Chance: 500
          - Option: WEAPON_ATTR_DARKNESS
            Chance: 300
          - Option: WEAPON_ATTR_SAINT
            Chance: 100
          - Option: VAR_ATKPERCENT
            MinValue: 6
            MaxValue: 10
            Chance: 100
          - Option: DAMAGE_SIZE_PERFECT
            Chance: 100
      - Slot: 2
        Options:
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 100
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 100
          - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 1
            MaxValue: 20
            Chance: 100
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 20
            Chance: 100
      - Slot: 3
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2000
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2000
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 2000
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 2000
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 15
            Chance: 500
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 10
            Chance: 500
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 400
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 400
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 100
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 5
            Chance: 100
  - Id: 11
    Group: AS_WEAPON_5  # One-handed spear, Two-handed spear, Two-handed sword, Katar, Knuckle
    Slots:
      - Slot: 1
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 700
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 400
          - Option: WEAPON_ATTR_WATER
            Chance: 500
          - Option: WEAPON_ATTR_GROUND
            Chance: 500
          - Option: WEAPON_ATTR_FIRE
            Chance: 500
          - Option: WEAPON_ATTR_WIND
            Chance: 500
          - Option: WEAPON_ATTR_DARKNESS
            Chance: 200
          - Option: WEAPON_ATTR_SAINT
            Chance: 100
          - Option: VAR_ATKPERCENT
            MinValue: 6
            MaxValue: 10
            Chance: 100
          - Option: WEAPON_INDESTRUCTIBLE
            Chance: 100
          - Option: DAMAGE_SIZE_PERFECT
            Chance: 100
      - Slot: 2
        Options:
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 500
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 400
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 100
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 100
          - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_INSECT
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_FISHS
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
            MinValue: 1
            MaxValue: 30
            Chance: 500
          - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
            MinValue: 1
            MaxValue: 30
            Chance: 400
          - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
            MinValue: 1
            MaxValue: 30
            Chance: 400
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 1
            MaxValue: 30
            Chance: 100
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 30
            Chance: 100
      - Slot: 3
        Options:
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2500
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 2500
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 2000
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 15
            Chance: 1000
          - Option: DAMAGE_CRI_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 10
            Chance: 400
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 400
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 100
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 5
            Chance: 100
  - Id: 12
    Group: BEARERS_S2_ATT
    Slots:
      - Slot: 1
        Options:
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 3
            Chance: 400
          - Option: ATTR_TOLERACE_WATER
            MinValue: 2
            MaxValue: 3
            Chance: 750
          - Option: ATTR_TOLERACE_GROUND
            MinValue: 2
            MaxValue: 3
            Chance: 750
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 2
            MaxValue: 3
            Chance: 750
          - Option: ATTR_TOLERACE_WIND
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_POISON
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_SAINT
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_DARKNESS
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_TELEKINESIS
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_ALL
            MinValue: 1
            MaxValue: 2
            Chance: 50 
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 3
            MaxValue: 5
            Chance: 700
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 3
            MaxValue: 5
            Chance: 400
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 3
            MaxValue: 5
            Chance: 700
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 2
            MaxValue: 3
            Chance: 500
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 2
            MaxValue: 3
            Chance: 300
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 2
            MaxValue: 3
            Chance: 500
      - Slot: 2
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: DAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: DAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: CLASS_DAMAGE_NORMAL_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 100
    MaxRandom: 1
    Random:
      - Option: VAR_STRAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_AGIAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_VITAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_INTAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_DEXAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_LUKAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_MAXHPAMOUNT
        MinValue: 200
        MaxValue: 200
        Chance: 26
      - Option: VAR_MAXSPAMOUNT
        MinValue: 25
        MaxValue: 25
        Chance: 26
      - Option: VAR_MAXHPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 21
      - Option: VAR_MAXSPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 21
      - Option: VAR_HPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 26
      - Option: VAR_SPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 26
      - Option: VAR_ATTPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 11
      - Option: VAR_ATTMPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 11
      - Option: VAR_ATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 9
      - Option: VAR_MAGICATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 9
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 1
        Chance: 21
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 6
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 5
        MaxValue: 5
        Chance: 11
      - Option: VAR_AVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 5
        Chance: 26
      - Option: VAR_ITEMDEFPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 26
      - Option: VAR_MDEFPOWER
        MinValue: 2
        MaxValue: 3
        Chance: 31
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 2
        MaxValue: 3
        Chance: 4
      - Option: VAR_CRITICALSUCCESSVALUE
        MinValue: 1
        MaxValue: 2
        Chance: 31
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 1
        MaxValue: 2
        Chance: 3
      - Option: HEAL_VALUE
        MinValue: 2
        MaxValue: 3
        Chance: 11
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 5
        MaxValue: 5
        Chance: 9
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 1
        MaxValue: 2
        Chance: 6
      - Option: DEC_SP_CONSUMPTION
        MinValue: 2
        MaxValue: 3
        Chance: 4
      - Option: RACE_TOLERACE_NOTHING
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_UNDEAD
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_ANIMAL
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_PLANT
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_INSECT
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_FISHS
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_DEVIL
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_ANGEL
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_DRAGON
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: VAR_MAXHPAMOUNT
        MinValue: 400
        MaxValue: 400
        Chance: 15
      - Option: VAR_MAXSPAMOUNT
        MinValue: 50
        MaxValue: 50
        Chance: 15
      - Option: VAR_ATTPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_ATTMPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 10
        MaxValue: 10
        Chance: 7
      - Option: VAR_ITEMDEFPOWER
        MinValue: 20
        MaxValue: 20
        Chance: 15
      - Option: VAR_ITEMDEFPOWER
        MinValue: 30
        MaxValue: 30
        Chance: 5
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 10
        MaxValue: 10
        Chance: 5
  - Id: 13
    Group: ALLMIGHTY_S_ATT
    Slots:
      - Slot: 1
        Options:
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 3
            Chance: 400
          - Option: ATTR_TOLERACE_WATER
            MinValue: 2
            MaxValue: 3
            Chance: 750
          - Option: ATTR_TOLERACE_GROUND
            MinValue: 2
            MaxValue: 3
            Chance: 750
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 2
            MaxValue: 3
            Chance: 750
          - Option: ATTR_TOLERACE_WIND
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_POISON
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_SAINT
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_DARKNESS
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_TELEKINESIS
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 3
            Chance: 700
          - Option: ATTR_TOLERACE_ALL
            MinValue: 1
            MaxValue: 2
            Chance: 50
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 3
            MaxValue: 5
            Chance: 700
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 3
            MaxValue: 5
            Chance: 400
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 3
            MaxValue: 5
            Chance: 700
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 2
            MaxValue: 3
            Chance: 500
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 2
            MaxValue: 3
            Chance: 300
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 2
            MaxValue: 3
            Chance: 500
      - Slot: 2
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: DAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: DAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: CLASS_DAMAGE_NORMAL_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 10000
    MaxRandom: 1
    Random:
      - Option: VAR_STRAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_AGIAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_VITAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_INTAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_DEXAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_LUKAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 36
      - Option: VAR_MAXHPAMOUNT
        MinValue: 200
        MaxValue: 200
        Chance: 26
      - Option: VAR_MAXSPAMOUNT
        MinValue: 25
        MaxValue: 25
        Chance: 26
      - Option: VAR_MAXHPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 21
      - Option: VAR_MAXSPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 21
      - Option: VAR_HPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 26
      - Option: VAR_SPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 26
      - Option: VAR_ATTPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 11
      - Option: VAR_ATTMPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 11
      - Option: VAR_ATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 9
      - Option: VAR_MAGICATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 9
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 1
        Chance: 21
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 6
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 5
        MaxValue: 5
        Chance: 11
      - Option: VAR_AVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 5
        Chance: 26
      - Option: VAR_ITEMDEFPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 26
      - Option: VAR_MDEFPOWER
        MinValue: 2
        MaxValue: 3
        Chance: 31
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 2
        MaxValue: 3
        Chance: 4
      - Option: VAR_CRITICALSUCCESSVALUE
        MinValue: 1
        MaxValue: 2
        Chance: 31
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 1
        MaxValue: 2
        Chance: 3
      - Option: HEAL_VALUE
        MinValue: 2
        MaxValue: 3
        Chance: 11
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 5
        MaxValue: 5
        Chance: 9
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 1
        MaxValue: 2
        Chance: 6
      - Option: DEC_SP_CONSUMPTION
        MinValue: 2
        MaxValue: 3
        Chance: 4
      - Option: RACE_TOLERACE_NOTHING
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_UNDEAD
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_ANIMAL
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_PLANT
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_INSECT
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_FISHS
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_DEVIL
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_ANGEL
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: RACE_TOLERACE_DRAGON
        MinValue: 1
        MaxValue: 2
        Chance: 38
      - Option: VAR_MAXHPAMOUNT
        MinValue: 400
        MaxValue: 400
        Chance: 15
      - Option: VAR_MAXSPAMOUNT
        MinValue: 50
        MaxValue: 50
        Chance: 15
      - Option: VAR_ATTPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_ATTMPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 10
        MaxValue: 10
        Chance: 7
      - Option: VAR_ITEMDEFPOWER
        MinValue: 20
        MaxValue: 20
        Chance: 15
      - Option: VAR_ITEMDEFPOWER
        MinValue: 30
        MaxValue: 30
        Chance: 5
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 10
        MaxValue: 10
        Chance: 5
  - Id: 14
    Group: Bloody_Knight_Shield
    Slots:
      - Slot: 1
        Options:
          - Option: VAR_MDEFPOWER
            MinValue: 3
            MaxValue: 10
            Chance: 10000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 20
            MaxValue: 200
            Chance: 10000
          - Option: VAR_MAXHPAMOUNT
            MinValue: 100
            MaxValue: 1000
            Chance: 10000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 100
            Chance: 10000
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_PLANT
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_INSECT
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_FISHS
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: HEAL_VALUE
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 10000
      - Slot: 2
        Options:
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 10000
          - Option: VAR_MDEFPOWER
            MinValue: 3
            MaxValue: 10
            Chance: 10000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 20
            MaxValue: 200
            Chance: 10000
          - Option: VAR_MAXHPAMOUNT
            MinValue: 100
            MaxValue: 1000
            Chance: 10000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 100
            Chance: 10000
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_PLANT
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_INSECT
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_FISHS
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: HEAL_VALUE
            MinValue: 5
            MaxValue: 10
            Chance: 10000
  - Id: 15
    Group: Sacred_Knight_Shield
    Slots:
      - Slot: 1
        Options:
          - Option: VAR_MDEFPOWER
            MinValue: 3
            MaxValue: 10
            Chance: 10000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 20
            MaxValue: 200
            Chance: 10000
          - Option: VAR_MAXHPAMOUNT
            MinValue: 100
            MaxValue: 1000
            Chance: 10000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 100
            Chance: 10000
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_PLANT
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_INSECT
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_FISHS
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: HEAL_VALUE
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 10000
      - Slot: 2
        Options:
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 10000
          - Option: VAR_MDEFPOWER
            MinValue: 3
            MaxValue: 10
            Chance: 10000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 20
            MaxValue: 200
            Chance: 10000
          - Option: VAR_MAXHPAMOUNT
            MinValue: 100
            MaxValue: 1000
            Chance: 10000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 100
            Chance: 10000
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_PLANT
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_INSECT
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_FISHS
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 2
            MaxValue: 7
            Chance: 2000
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 5
            Chance: 2000
          - Option: HEAL_VALUE
            MinValue: 5
            MaxValue: 10
            Chance: 10000
    MaxRandom: 1
    Random:
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 1
        Chance: 10000
      - Option: RACE_MDAMAGE_UNDEAD
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_MDAMAGE_PLANT
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_MDAMAGE_NOTHING
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_MDAMAGE_INSECT
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_MDAMAGE_HUMAN
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_MDAMAGE_FISHS
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_MDAMAGE_DRAGON
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_MDAMAGE_DEVIL
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_MDAMAGE_ANIMAL
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_MDAMAGE_ANGEL
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_PLANT
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_INSECT
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_FISHS
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_PLANT
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_INSECT
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_FISHS
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
        MinValue: 30
        MaxValue: 60
        Chance: 10000
      - Option: RACE_DAMAGE_UNDEAD
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_DAMAGE_PLANT
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_DAMAGE_NOTHING
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_DAMAGE_INSECT
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_DAMAGE_HUMAN
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_DAMAGE_FISHS
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_DAMAGE_DRAGON
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_DAMAGE_DEVIL
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_DAMAGE_ANIMAL
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: RACE_DAMAGE_ANGEL
        MinValue: 5
        MaxValue: 10
        Chance: 10000
      - Option: DEC_SPELL_DELAY_TIME
        MinValue: 1
        MaxValue: 5
        Chance: 10000
      - Option: DAMAGE_SIZE_PERFECT
        MinValue: 1
        MaxValue: 1
        Chance: 2000
      - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
        MinValue: 30
        MaxValue: 60
        Chance: 4000
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 30
        MaxValue: 60
        Chance: 4000
  - Id: 16
    Group: RTC_ALL_BOX # Taiwan RTC Event Box PENE
    Slots:
      - Slot: 1
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_WATER_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_FIRE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_NOTHING_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_WATER_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_WATER_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_WIND_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_POISON_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
          - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 2500
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_AGIAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_VITAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_INTAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_DEXAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_LUKAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_MAXHPAMOUNT
            MinValue: 500
            MaxValue: 1000
            Chance: 5000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 500
            MaxValue: 1000
            Chance: 5000
          - Option: VAR_MAXHPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 4000
          - Option: VAR_MAXSPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 4000
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 4000
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 4000
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_MDEFPOWER
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: HEAL_VALUE
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DEC_SP_CONSUMPTION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
    MaxRandom: 1
    Random:
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 3
        Chance: 10
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 7
        Chance: 10
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: DEC_SPELL_DELAY_TIME
        MinValue: 3
        MaxValue: 7
        Chance: 10
      - Option: ATTR_TOLERACE_NOTHING
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: CLASS_DAMAGE_BOSS_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_MDAMAGE_BOSS
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_DAMAGE_BOSS_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 10
      - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 10
      - Option: DAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: DAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: DAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
  - Id: 17
    Group: RTC_ATK_BOX # Taiwan RTC Event Box ATK
    Slots:
      - Slot: 1
        Options:
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_DAMAGE_PLANT
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_DAMAGE_INSECT
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_DAMAGE_FISHS
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 3
            MaxValue: 7
            Chance: 3300
          - Option: RACE_CRI_PERCENT_NOTHING
            MinValue: 5
            MaxValue: 10
            Chance: 3400
          - Option: RACE_CRI_PERCENT_UNDEAD
            MinValue: 5
            MaxValue: 10
            Chance: 3400
          - Option: RACE_CRI_PERCENT_ANIMAL
            MinValue: 5
            MaxValue: 10
            Chance: 3400
          - Option: RACE_CRI_PERCENT_PLANT
            MinValue: 5
            MaxValue: 10
            Chance: 3400
          - Option: RACE_CRI_PERCENT_INSECT
            MinValue: 5
            MaxValue: 10
            Chance: 3400
          - Option: RACE_CRI_PERCENT_FISHS
            MinValue: 5
            MaxValue: 10
            Chance: 3400
          - Option: RACE_CRI_PERCENT_DEVIL
            MinValue: 5
            MaxValue: 10
            Chance: 3400
          - Option: RACE_CRI_PERCENT_HUMAN
            MinValue: 5
            MaxValue: 10
            Chance: 3400
          - Option: RACE_CRI_PERCENT_ANGEL
            MinValue: 5
            MaxValue: 10
            Chance: 3400
          - Option: RACE_CRI_PERCENT_DRAGON
            MinValue: 5
            MaxValue: 10
            Chance: 3400
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_AGIAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_VITAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_INTAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_DEXAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_LUKAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_MAXHPAMOUNT
            MinValue: 500
            MaxValue: 1000
            Chance: 5000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 500
            MaxValue: 1000
            Chance: 5000
          - Option: VAR_MAXHPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 4000
          - Option: VAR_MAXSPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 4000
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 4000
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 4000
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_MDEFPOWER
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: HEAL_VALUE
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DEC_SP_CONSUMPTION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
    MaxRandom: 1
    Random:
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 3
        Chance: 10
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 7
        Chance: 10
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: DEC_SPELL_DELAY_TIME
        MinValue: 3
        MaxValue: 7
        Chance: 10
      - Option: ATTR_TOLERACE_NOTHING
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: CLASS_DAMAGE_BOSS_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_MDAMAGE_BOSS
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_DAMAGE_BOSS_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 10
      - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 10
      - Option: DAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: DAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: DAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
  - Id: 18
    Group: RTC_DEF_BOX # Taiwan RTC Event Box DEF
    Slots:
      - Slot: 1
        Options:
          - Option: ATTR_TOLERACE_WATER
            MinValue: 8
            MaxValue: 12
            Chance: 5300
          - Option: ATTR_TOLERACE_GROUND
            MinValue: 8
            MaxValue: 12
            Chance: 5300
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 8
            MaxValue: 12
            Chance: 5300
          - Option: ATTR_TOLERACE_WIND
            MinValue: 8
            MaxValue: 12
            Chance: 5300
          - Option: ATTR_TOLERACE_POISON
            MinValue: 8
            MaxValue: 12
            Chance: 5300
          - Option: ATTR_TOLERACE_SAINT
            MinValue: 8
            MaxValue: 12
            Chance: 5300
          - Option: ATTR_TOLERACE_DARKNESS
            MinValue: 8
            MaxValue: 12
            Chance: 5300
          - Option: ATTR_TOLERACE_TELEKINESIS
            MinValue: 8
            MaxValue: 12
            Chance: 5300
          - Option: ATTR_TOLERACE_UNDEAD
            MinValue: 8
            MaxValue: 12
            Chance: 5300
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 3
            MaxValue: 7
            Chance: 5300
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 3
            MaxValue: 7
            Chance: 5300
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 3
            MaxValue: 7
            Chance: 5300
          - Option: RACE_TOLERACE_PLANT
            MinValue: 3
            MaxValue: 7
            Chance: 5200
          - Option: RACE_TOLERACE_INSECT
            MinValue: 3
            MaxValue: 7
            Chance: 5200
          - Option: RACE_TOLERACE_FISHS
            MinValue: 3
            MaxValue: 7
            Chance: 5200
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 3
            MaxValue: 7
            Chance: 5200
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 3
            MaxValue: 7
            Chance: 5200
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 3
            MaxValue: 7
            Chance: 5200
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 3
            MaxValue: 7
            Chance: 5200
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_AGIAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_VITAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_INTAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_DEXAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_LUKAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_MAXHPAMOUNT
            MinValue: 500
            MaxValue: 1000
            Chance: 5000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 500
            MaxValue: 1000
            Chance: 5000
          - Option: VAR_MAXHPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 4000
          - Option: VAR_MAXSPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 4000
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 4000
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 4000
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_MDEFPOWER
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: HEAL_VALUE
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DEC_SP_CONSUMPTION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
    MaxRandom: 1
    Random:
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 3
        Chance: 10
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 7
        Chance: 10
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: DEC_SPELL_DELAY_TIME
        MinValue: 3
        MaxValue: 7
        Chance: 10
      - Option: ATTR_TOLERACE_NOTHING
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: CLASS_DAMAGE_BOSS_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_MDAMAGE_BOSS
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_DAMAGE_BOSS_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 10
      - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 10
      - Option: DAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: DAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: DAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
  - Id: 19
    Group: RTC_PENE_BOX # Taiwan RTC Event Box PENE
    Slots:
      - Slot: 1
        Options:
          - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_DEF_PERCENT_INSECT
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_DEF_PERCENT_FISHS
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_PLANT
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_INSECT
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_FISHS
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL
            MinValue: 10
            MaxValue: 15
            Chance: 5000
          - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON
            MinValue: 10
            MaxValue: 15
            Chance: 5000
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_AGIAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_VITAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_INTAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_DEXAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_LUKAMOUNT
            MinValue: 3
            MaxValue: 5
            Chance: 3000
          - Option: VAR_MAXHPAMOUNT
            MinValue: 500
            MaxValue: 1000
            Chance: 5000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 500
            MaxValue: 1000
            Chance: 5000
          - Option: VAR_MAXHPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 4000
          - Option: VAR_MAXSPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 4000
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 4000
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 50
            Chance: 4000
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_MDEFPOWER
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: HEAL_VALUE
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DEC_SP_CONSUMPTION
            MinValue: 5
            MaxValue: 10
            Chance: 5000
    MaxRandom: 1
    Random:
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 3
        Chance: 10
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 7
        Chance: 10
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: DEC_SPELL_DELAY_TIME
        MinValue: 3
        MaxValue: 7
        Chance: 10
      - Option: ATTR_TOLERACE_NOTHING
        MinValue: 10
        MaxValue: 15
        Chance: 10
      - Option: CLASS_DAMAGE_BOSS_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_MDAMAGE_BOSS
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_DAMAGE_BOSS_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 10
      - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 10
      - Option: DAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: DAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: DAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
      - Option: MDAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 10
  - Id: 20
    Group: ATT_S # Shadow Property Box
    Slots:
      - Slot: 1
        Options:
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 3
            MaxValue: 4
            Chance: 4600
          - Option: ATTR_TOLERACE_WATER
            MinValue: 4
            MaxValue: 6
            Chance: 4600
          - Option: ATTR_TOLERACE_GROUND
            MinValue: 4
            MaxValue: 6
            Chance: 4600
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 4
            MaxValue: 6
            Chance: 4600
          - Option: ATTR_TOLERACE_WIND
            MinValue: 4
            MaxValue: 6
            Chance: 4600
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 8
            Chance: 4600
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 8
            Chance: 4600
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 8
            Chance: 4600
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 8
            Chance: 4600
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 8
            Chance: 4600
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 8
            Chance: 4500
          - Option: ATTR_TOLERACE_ALL
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_PLANT
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_INSECT
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_FISHS
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 2
            MaxValue: 3
            Chance: 4500
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 2
            MaxValue: 3
            Chance: 4500
      - Slot: 2
        Options:
          - Option: CLASS_DAMAGE_NORMAL_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_NOTHING_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WATER_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_FIRE_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_NOTHING_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_WATER_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4500
          # Rand (1)
          - Option: VAR_ATKPERCENT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_MAGICATKPERCENT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_STRAMOUNT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_AGIAMOUNT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_VITAMOUNT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_INTAMOUNT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_DEXAMOUNT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_LUKAMOUNT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_MAXHPPERCENT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_MAXSPPERCENT
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 3600
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 8
            Chance: 3600
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 3600
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 20
            Chance: 3600
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 3600
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: HEAL_VALUE
            MinValue: 3
            MaxValue: 5
            Chance: 3600
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 3600
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 2
            MaxValue: 3
            Chance: 3600
          - Option: DEC_SP_CONSUMPTION
            MinValue: 3
            MaxValue: 5
            Chance: 3500
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 2
            MaxValue: 3
            Chance: 3500
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 3
            MaxValue: 5
            Chance: 3500
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 3
            MaxValue: 5
            Chance: 3500
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 20
            Chance: 3500
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 5
            Chance: 3500
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 1
            MaxValue: 2
            Chance: 3500
          - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
            MinValue: 1
            MaxValue: 2
            Chance: 3500
  - Id: 21
    Group: ATT_S2
    Slots:
      - Slot: 1
        Options:
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 4000
          - Option: ATTR_TOLERACE_WATER
            MinValue: 2
            MaxValue: 3
            Chance: 7500
          - Option: ATTR_TOLERACE_GROUND
            MinValue: 2
            MaxValue: 3
            Chance: 7500
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 2
            MaxValue: 3
            Chance: 7500
          - Option: ATTR_TOLERACE_WIND
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_POISON
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_SAINT
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_DARKNESS
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_TELEKINESIS
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 2
            MaxValue: 3
            Chance: 4000
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 2
            MaxValue: 3
            Chance: 5000
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 2
            MaxValue: 3
            Chance: 3000
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 2
            MaxValue: 3
            Chance: 5000
          - Option: ATTR_TOLERACE_ALL
            MinValue: 1
            MaxValue: 2
            Chance: 500
      - Slot: 2
        Options:
          - Option: CLASS_DAMAGE_NORMAL_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
    MaxRandom: 1
    Random:
      - Option: VAR_MAXHPAMOUNT
        MinValue: 200
        MaxValue: 200
        Chance: 13
      - Option: VAR_MAXHPAMOUNT
        MinValue: 400
        MaxValue: 400
        Chance: 12
      - Option: VAR_MAXSPAMOUNT
        MinValue: 25
        MaxValue: 25
        Chance: 13
      - Option: VAR_MAXSPAMOUNT
        MinValue: 50
        MaxValue: 50
        Chance: 12
      - Option: VAR_STRAMOUNT
        MinValue: 1
        MaxValue: 1
        Chance: 25
      - Option: VAR_AGIAMOUNT
        MinValue: 1
        MaxValue: 1
        Chance: 25
      - Option: VAR_VITAMOUNT
        MinValue: 1
        MaxValue: 1
        Chance: 25
      - Option: VAR_INTAMOUNT
        MinValue: 1
        MaxValue: 1
        Chance: 25
      - Option: VAR_DEXAMOUNT
        MinValue: 1
        MaxValue: 1
        Chance: 25
      - Option: VAR_LUKAMOUNT
        MinValue: 1
        MaxValue: 1
        Chance: 25
      - Option: VAR_MAXHPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 25
      - Option: VAR_MAXSPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 25
      - Option: VAR_HPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 25
      - Option: VAR_SPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 25
      - Option: VAR_ATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 25
      - Option: VAR_MAGICATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 25
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 26
      - Option: VAR_ATTPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 13
      - Option: VAR_ATTPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 13
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 5
        MaxValue: 5
        Chance: 13
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 10
        MaxValue: 10
        Chance: 13
      - Option: VAR_ATTMPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 13
      - Option: VAR_ATTMPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 13
      - Option: VAR_ITEMDEFPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 9
      - Option: VAR_ITEMDEFPOWER
        MinValue: 20
        MaxValue: 20
        Chance: 9
      - Option: VAR_ITEMDEFPOWER
        MinValue: 30
        MaxValue: 30
        Chance: 8
      - Option: VAR_MDEFPOWER
        MinValue: 2
        MaxValue: 3
        Chance: 26
      - Option: VAR_AVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 5
        Chance: 26
      - Option: VAR_CRITICALSUCCESSVALUE
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: HEAL_VALUE
        MinValue: 2
        MaxValue: 3
        Chance: 26
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 5
        MaxValue: 5
        Chance: 13
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 10
        MaxValue: 10
        Chance: 13
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: DEC_SP_CONSUMPTION
        MinValue: 2
        MaxValue: 3
        Chance: 26
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_NOTHING
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_UNDEAD
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_ANIMAL
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_PLANT
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_INSECT
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_FISHS
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_DEVIL
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_ANGEL
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_DRAGON
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: RACE_TOLERACE_HUMAN
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 1
        MaxValue: 2
        Chance: 26
      - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
        MinValue: 1
        MaxValue: 2
        Chance: 26
  - Id: 22
    Group: CHARLES_WEAPON_1 # Charleston Melee
    Slots:
      - Slot: 1
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_CRI_TARGET
            MinValue: 5
            MaxValue: 20
            Chance: 1500
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 15
            Chance: 1500
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 1
            MaxValue: 15
            Chance: 1500
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 15
            Chance: 1000
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 1000
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 1000
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: WEAPON_ATTR_WATER
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_GROUND
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_FIRE
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_WIND
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_SAINT
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_DARKNESS
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: DAMAGE_SIZE_PERFECT
            MinValue: 0
            MaxValue: 0
            Chance: 50
      - Slot: 2
        Options:
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 750
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 750
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 100
  - Id: 23
    Group: CHARLES_WEAPON_2 # Charleston Ranged
    Slots:
      - Slot: 1
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 15
            Chance: 1500
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 1
            MaxValue: 15
            Chance: 1500
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 20
            Chance: 1500
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 1000
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 1000
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 1
            MaxValue: 20
            Chance: 1000
          - Option: WEAPON_ATTR_WATER
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_GROUND
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_FIRE
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_WIND
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_SAINT
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: WEAPON_ATTR_DARKNESS
            MinValue: 0
            MaxValue: 0
            Chance: 500
          - Option: DAMAGE_SIZE_PERFECT
            MinValue: 0
            MaxValue: 0
            Chance: 50
      - Slot: 2
        Options:
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 20
            Chance: 2000
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 750
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 750
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 100
  - Id: 24
    Group: S_CRIT
    Slots:
      - Slot: 1
        Options:
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 3
            Chance: 4000
          - Option: ATTR_TOLERACE_WATER
            MinValue: 2
            MaxValue: 3
            Chance: 7500
          - Option: ATTR_TOLERACE_GROUND
            MinValue: 2
            MaxValue: 3
            Chance: 7500
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 2
            MaxValue: 3
            Chance: 7500
          - Option: ATTR_TOLERACE_WIND
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_POISON
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_SAINT
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_DARKNESS
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_TELEKINESIS
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_ALL
            MinValue: 1
            MaxValue: 2
            Chance: 5000
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 3
            MaxValue: 5
            Chance: 7000
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 3
            MaxValue: 5
            Chance: 7000
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 2
            MaxValue: 3
            Chance: 5000
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 2
            MaxValue: 3
            Chance: 3000
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 2
            MaxValue: 3
            Chance: 5000
      - Slot: 2
        Options:
          - Option: CLASS_DAMAGE_NORMAL_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
    MaxRandom: 1
    Random:
      - Option: VAR_STRAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_AGIAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_VITAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_INTAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_DEXAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_LUKAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_MAXHPAMOUNT
        MinValue: 200
        MaxValue: 200
        Chance: 25
      - Option: VAR_MAXHPAMOUNT
        MinValue: 400
        MaxValue: 400
        Chance: 15
      - Option: VAR_MAXSPAMOUNT
        MinValue: 25
        MaxValue: 25
        Chance: 25
      - Option: VAR_MAXSPAMOUNT
        MinValue: 50
        MaxValue: 50
        Chance: 15
      - Option: VAR_MAXHPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 20
      - Option: VAR_MAXSPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 20
      - Option: VAR_HPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 25
      - Option: VAR_SPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 25
      - Option: VAR_ATTPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 10
      - Option: VAR_ATTPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_ATTMPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 10
      - Option: VAR_ATTMPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_ATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 8
      - Option: VAR_MAGICATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 8
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 1
        Chance: 5
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 20
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 5
        MaxValue: 5
        Chance: 11
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 10
        MaxValue: 10
        Chance: 7
      - Option: VAR_AVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 5
        Chance: 25
      - Option: VAR_ITEMDEFPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 17
      - Option: VAR_ITEMDEFPOWER
        MinValue: 20
        MaxValue: 20
        Chance: 13
      - Option: VAR_ITEMDEFPOWER
        MinValue: 30
        MaxValue: 30
        Chance: 10
      - Option: VAR_MDEFPOWER
        MinValue: 2
        MaxValue: 3
        Chance: 30
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 2
        MaxValue: 3
        Chance: 2
      - Option: VAR_CRITICALSUCCESSVALUE
        MinValue: 1
        MaxValue: 2
        Chance: 30
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 1
        MaxValue: 2
        Chance: 3
      - Option: HEAL_VALUE
        MinValue: 2
        MaxValue: 3
        Chance: 10
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 5
        MaxValue: 5
        Chance: 8
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 1
        MaxValue: 2
        Chance: 5
      - Option: DEC_SP_CONSUMPTION
        MinValue: 2
        MaxValue: 3
        Chance: 2
      - Option: RACE_TOLERACE_NOTHING
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_UNDEAD
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_ANIMAL
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_PLANT
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_INSECT
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_FISHS
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_DEVIL
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_HUMAN
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_ANGEL
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_DRAGON
        MinValue: 1
        MaxValue: 2
        Chance: 38
  - Id: 25
    Group: TW_S1
    Slots:
      - Slot: 1
        Options:
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 3
            Chance: 4000
          - Option: ATTR_TOLERACE_WATER
            MinValue: 2
            MaxValue: 3
            Chance: 7500
          - Option: ATTR_TOLERACE_GROUND
            MinValue: 2
            MaxValue: 3
            Chance: 7500
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 2
            MaxValue: 3
            Chance: 7500
          - Option: ATTR_TOLERACE_WIND
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_POISON
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_SAINT
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_DARKNESS
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_TELEKINESIS
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: ATTR_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 3
            Chance: 7000
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 3
            MaxValue: 5
            Chance: 7000
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 3
            MaxValue: 5
            Chance: 4000
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 3
            MaxValue: 5
            Chance: 7000
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 2
            MaxValue: 3
            Chance: 5000
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 2
            MaxValue: 3
            Chance: 3000
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 2
            MaxValue: 3
            Chance: 5000
          - Option: ATTR_TOLERACE_ALL
            MinValue: 1
            MaxValue: 2
            Chance: 500
      - Slot: 2
        Options:
          - Option: CLASS_DAMAGE_NORMAL_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4500
    MaxRandom: 1
    Random:
      - Option: VAR_MAXHPAMOUNT
        MinValue: 200
        MaxValue: 200
        Chance: 25
      - Option: VAR_MAXHPAMOUNT
        MinValue: 400
        MaxValue: 400
        Chance: 15
      - Option: VAR_MAXSPAMOUNT
        MinValue: 25
        MaxValue: 25
        Chance: 25
      - Option: VAR_MAXSPAMOUNT
        MinValue: 50
        MaxValue: 50
        Chance: 15
      - Option: VAR_STRAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_AGIAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_VITAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_INTAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_DEXAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_LUKAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_MAXHPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 20
      - Option: VAR_MAXSPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 20
      - Option: VAR_HPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 25
      - Option: VAR_SPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 25
      - Option: VAR_ATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 8
      - Option: VAR_MAGICATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 8
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 1
        Chance: 5
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 20
      - Option: VAR_ATTPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 10
      - Option: VAR_ATTPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 5
        MaxValue: 5
        Chance: 11
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 10
        MaxValue: 10
        Chance: 7
      - Option: VAR_ATTMPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 10
      - Option: VAR_ATTMPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_ITEMDEFPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 17
      - Option: VAR_ITEMDEFPOWER
        MinValue: 20
        MaxValue: 20
        Chance: 13
      - Option: VAR_ITEMDEFPOWER
        MinValue: 30
        MaxValue: 30
        Chance: 10
      - Option: VAR_MDEFPOWER
        MinValue: 2
        MaxValue: 3
        Chance: 30
      - Option: VAR_AVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 5
        Chance: 25
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 2
        MaxValue: 3
        Chance: 2
      - Option: VAR_CRITICALSUCCESSVALUE
        MinValue: 1
        MaxValue: 2
        Chance: 30
      - Option: HEAL_VALUE
        MinValue: 2
        MaxValue: 3
        Chance: 10
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 5
        MaxValue: 5
        Chance: 8
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 1
        MaxValue: 2
        Chance: 5
      - Option: DEC_SP_CONSUMPTION
        MinValue: 2
        MaxValue: 3
        Chance: 2
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 1
        MaxValue: 2
        Chance: 3
      - Option: RACE_TOLERACE_NOTHING
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_UNDEAD
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_ANIMAL
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_PLANT
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_INSECT
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_FISHS
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_DEVIL
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_ANGEL
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_DRAGON
        MinValue: 1
        MaxValue: 2
        Chance: 38
  - Id: 26
    Group: H_Anto_Range
    Slots:
      - Slot: 1
        Options:
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 1
            MaxValue: 15
            Chance: 4600
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 1
            MaxValue: 20
            Chance: 4600
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 12
            Chance: 4500
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 3
            Chance: 400
    MaxRandom: 1
    Random:
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 1
        Chance: 80
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 7
        Chance: 80
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 100
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 3
        MaxValue: 7
        Chance: 100
      - Option: DEC_SPELL_DELAY_TIME
        MinValue: 1
        MaxValue: 5
        Chance: 80
      - Option: CLASS_DAMAGE_NORMAL_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 80
      - Option: CLASS_DAMAGE_BOSS_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
      - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
        MinValue: 10
        MaxValue: 20
        Chance: 80
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 80
      - Option: DAMAGE_SIZE_SMALL_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
      - Option: DAMAGE_SIZE_MIDIUM_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
      - Option: DAMAGE_SIZE_LARGE_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
  - Id: 27
    Group: H_Anto_Melee
    Slots:
      - Slot: 1
        Option:
          - Option: VAR_ATTPOWER
            MinValue: 1
            MaxValue: 20
            Chance: 4600
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 12
            Chance: 4500
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 3
            Chance: 400
    MaxRandom: 1
    Random:
      - Option: VAR_ATKPERCENT
        MinValue: 3
        MaxValue: 7
        Chance: 100
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 1
        Chance: 80
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 7
        Chance: 80
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 3
        MaxValue: 7
        Chance: 100
      - Option: DEC_SPELL_DELAY_TIME
        MinValue: 1
        MaxValue: 5
        Chance: 80
      - Option: CLASS_DAMAGE_NORMAL_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 80
      - Option: CLASS_DAMAGE_BOSS_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
      - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
        MinValue: 10
        MaxValue: 20
        Chance: 80
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 80
      - Option: DAMAGE_SIZE_SMALL_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
      - Option: DAMAGE_SIZE_MIDIUM_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
      - Option: DAMAGE_SIZE_LARGE_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
  - Id: 28
    Group: H_Anto_Magic
    Slots:
      - Slot: 1
        Options:
          - Option: VAR_ATTMPOWER
            MinValue: 1
            MaxValue: 20
            Chance: 4600
          - Option: VAR_MDEFPOWER
            MinValue: 1
            MaxValue: 15
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 1
            MaxValue: 12
            Chance: 4500
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 1
            MaxValue: 12
            Chance: 4500
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 3
            Chance: 400
    MaxRandom: 1
    Random:
      - Option: VAR_MAGICATKPERCENT
        MinValue: 3
        MaxValue: 7
        Chance: 100
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 1
        Chance: 80
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 7
        Chance: 80
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 3
        MaxValue: 7
        Chance: 100
      - Option: DEC_SPELL_DELAY_TIME
        MinValue: 1
        MaxValue: 5
        Chance: 80
      - Option: CLASS_MDAMAGE_NORMAL
        MinValue: 3
        MaxValue: 7
        Chance: 80
      - Option: CLASS_MDAMAGE_BOSS
        MinValue: 5
        MaxValue: 10
        Chance: 80
      - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
        MinValue: 10
        MaxValue: 20
        Chance: 100 # TODO: '00'?
      - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
        MinValue: 10
        MaxValue: 30
        Chance: 80
      - Option: MDAMAGE_SIZE_SMALL_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
      - Option: MDAMAGE_SIZE_MIDIUM_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
      - Option: MDAMAGE_SIZE_LARGE_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 80
  - Id: 29
    Group: Anto_Range
    Slots:
      - Slot: 1
        Options:
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 1
            MaxValue: 15
            Chance: 4600
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 1
            MaxValue: 20
            Chance: 4600
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 10
            Chance: 4500
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 3
            Chance: 400
    MaxRandom: 1
    Random:
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: CLASS_DAMAGE_NORMAL_TARGET
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: CLASS_DAMAGE_BOSS_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 50
      - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
        MinValue: 5
        MaxValue: 10
        Chance: 50
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 5
        MaxValue: 15
        Chance: 50
      - Option: DAMAGE_SIZE_SMALL_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 50
      - Option: DAMAGE_SIZE_MIDIUM_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 50
      - Option: DAMAGE_SIZE_LARGE_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 50
  - Id: 30
    Group: Anto_Melee
    Slots:
      - Slot: 1
        Options:
          - Option: VAR_ATTPOWER
            MinValue: 1
            MaxValue: 20
            Chance: 4600
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 5
            Chance: 4600
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_PLANT
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_INSECT
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_FISHS
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 1
            MaxValue: 10
            Chance: 4500
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1700
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1700
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1700
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 3
            Chance: 100
    MaxRandom: 1
    Random:
      - Option: VAR_ATKPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: CLASS_DAMAGE_NORMAL_TARGET
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: CLASS_DAMAGE_BOSS_TARGET
        MinValue: 5
        MaxValue: 10
        Chance: 50
      - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
        MinValue: 5
        MaxValue: 10
        Chance: 50
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 5
        MaxValue: 15
        Chance: 50
      - Option: DAMAGE_SIZE_SMALL_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 50
      - Option: DAMAGE_SIZE_MIDIUM_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 50
      - Option: DAMAGE_SIZE_LARGE_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 50
  - Id: 31
    Group: Anto_Magic
    Slots:
      - Slot: 1
        Options:
          - Option: VAR_ATTMPOWER
            MinValue: 1
            MaxValue: 20
            Chance: 4600
          - Option: VAR_MDEFPOWER
            MinValue: 1
            MaxValue: 15
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_WATER_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_WIND_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_POISON_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 1
            MaxValue: 10
            Chance: 4500
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 1
            MaxValue: 10
            Chance: 4500
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1600
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1700
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1700
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 1700
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 3
            Chance: 100
    MaxRandom: 1
    Random:
      - Option: VAR_MAGICATKPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: CLASS_MDAMAGE_NORMAL
        MinValue: 3
        MaxValue: 5
        Chance: 50
      - Option: CLASS_MDAMAGE_BOSS
        MinValue: 5
        MaxValue: 10
        Chance: 50
      - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
        MinValue: 5
        MaxValue: 10
        Chance: 50
      - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
        MinValue: 5
        MaxValue: 15
        Chance: 50
      - Option: MDAMAGE_SIZE_SMALL_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 50
      - Option: MDAMAGE_SIZE_MIDIUM_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 50
      - Option: MDAMAGE_SIZE_LARGE_TARGET
        MinValue: 3
        MaxValue: 7
        Chance: 50
  - Id: 32
    Group: BF_Att_Box_TW
    Slots:
      - Slot: 1
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 3000
          - Option: DAMAGE_PROPERTY_WATER_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 3000
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 3000
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 3000
          - Option: MDAMAGE_PROPERTY_WATER_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: MDAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: MDAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: MDAMAGE_PROPERTY_WIND_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: MDAMAGE_PROPERTY_POISON_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: MDAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 3000
          - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 3000
          - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 5000
      - Slot: 2
        Options:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 8000
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 8000
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 8000
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 8000
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 8000
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 3
            Chance: 8000
          - Option: VAR_MAXHPAMOUNT
            MinValue: 1
            MaxValue: 1000
            Chance: 4000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 1
            MaxValue: 1000
            Chance: 4000
          - Option: VAR_MAXHPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: VAR_MAXSPPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 7000
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 7000
          - Option: HEAL_VALUE
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 6000
          - Option: DEC_SP_CONSUMPTION
            MinValue: 5
            MaxValue: 10
            Chance: 6000
    MaxRandom: 1
    Random:
      - Option: VAR_ATKPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 90
      - Option: VAR_MAGICATKPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 90
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 2
        Chance: 40
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 5
        MaxValue: 10
        Chance: 50
      - Option: VAR_AVOIDSUCCESSVALUE
        MinValue: 5
        MaxValue: 10
        Chance: 90
      - Option: VAR_ITEMDEFPOWER
        MinValue: 10
        MaxValue: 30
        Chance: 90
      - Option: VAR_MDEFPOWER
        MinValue: 5
        MaxValue: 10
        Chance: 70
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 7
        Chance: 40
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 5
        MaxValue: 15
        Chance: 40
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 5
        MaxValue: 15
        Chance: 40
      - Option: DEC_SPELL_DELAY_TIME
        MinValue: 1
        MaxValue: 5
        Chance: 10
      - Option: ATTR_TOLERACE_NOTHING
        MinValue: 5
        MaxValue: 15
        Chance: 50
      - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
        MinValue: 1
        MaxValue: 20
        Chance: 30
      - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
        MinValue: 1
        MaxValue: 20
        Chance: 30
      - Option: DAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 40
      - Option: DAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 40
      - Option: DAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 40
      - Option: MDAMAGE_SIZE_SMALL_USER
        MinValue: 5
        MaxValue: 10
        Chance: 40
      - Option: MDAMAGE_SIZE_MIDIUM_USER
        MinValue: 5
        MaxValue: 10
        Chance: 40
      - Option: MDAMAGE_SIZE_LARGE_USER
        MinValue: 5
        MaxValue: 10
        Chance: 40
  - Id: 33
    Group: Hasty_Box
    Slots:
      - Slot: 1
        Options:
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 2
            MaxValue: 3
            Chance: 40
          - Option: ATTR_TOLERACE_WATER
            MinValue: 2
            MaxValue: 3
            Chance: 75
          - Option: ATTR_TOLERACE_GROUND
            MinValue: 2
            MaxValue: 3
            Chance: 75
          - Option: ATTR_TOLERACE_FIRE
            MinValue: 2
            MaxValue: 3
            Chance: 75
          - Option: ATTR_TOLERACE_WIND
            MinValue: 2
            MaxValue: 3
            Chance: 70
          - Option: ATTR_TOLERACE_POISON
            MinValue: 2
            MaxValue: 3
            Chance: 70
          - Option: ATTR_TOLERACE_SAINT
            MinValue: 2
            MaxValue: 3
            Chance: 70
          - Option: ATTR_TOLERACE_DARKNESS
            MinValue: 2
            MaxValue: 3
            Chance: 70
          - Option: ATTR_TOLERACE_TELEKINESIS
            MinValue: 2
            MaxValue: 3
            Chance: 70
          - Option: ATTR_TOLERACE_UNDEAD
            MinValue: 2
            MaxValue: 3
            Chance: 70
          - Option: ATTR_TOLERACE_ALL
            MinValue: 1
            MaxValue: 2
            Chance: 5
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 3
            MaxValue: 5
            Chance: 70
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 3
            MaxValue: 5
            Chance: 40
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 3
            MaxValue: 5
            Chance: 70
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 2
            MaxValue: 3
            Chance: 50
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 2
            MaxValue: 3
            Chance: 30
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 2
            MaxValue: 3
            Chance: 50
      - Slot: 2
        Options:
          - Option: DAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_NOTHING_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_WATER_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: CLASS_DAMAGE_NORMAL_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 1
            MaxValue: 2
            Chance: 4600
    MaxRandom: 1
    Random:
      - Option: VAR_STRAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_AGIAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_VITAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_INTAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_DEXAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_LUKAMOUNT
        MinValue: 1
        MaxValue: 2
        Chance: 35
      - Option: VAR_MAXHPAMOUNT
        MinValue: 200
        MaxValue: 200
        Chance: 25
      - Option: VAR_MAXHPAMOUNT
        MinValue: 400
        MaxValue: 400
        Chance: 15
      - Option: VAR_MAXSPAMOUNT
        MinValue: 25
        MaxValue: 25
        Chance: 25
      - Option: VAR_MAXSPAMOUNT
        MinValue: 50
        MaxValue: 50
        Chance: 15
      - Option: VAR_MAXHPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 20
      - Option: VAR_MAXSPPERCENT
        MinValue: 1
        MaxValue: 2
        Chance: 20
      - Option: VAR_HPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 25
      - Option: VAR_SPACCELERATION
        MinValue: 5
        MaxValue: 10
        Chance: 25
      - Option: VAR_ATTPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 10
      - Option: VAR_ATTPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_ATTMPOWER
        MinValue: 5
        MaxValue: 5
        Chance: 10
      - Option: VAR_ATTMPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 5
      - Option: VAR_ATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 8
      - Option: VAR_MAGICATKPERCENT
        MinValue: 1
        MaxValue: 1
        Chance: 8
      - Option: VAR_PLUSASPD
        MinValue: 1
        MaxValue: 1
        Chance: 5
      - Option: VAR_PLUSASPDPERCENT
        MinValue: 3
        MaxValue: 5
        Chance: 20
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 5
        MaxValue: 5
        Chance: 11
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 10
        MaxValue: 10
        Chance: 7
      - Option: VAR_AVOIDSUCCESSVALUE
        MinValue: 3
        MaxValue: 5
        Chance: 30
      - Option: VAR_ITEMDEFPOWER
        MinValue: 10
        MaxValue: 10
        Chance: 17
      - Option: VAR_ITEMDEFPOWER
        MinValue: 20
        MaxValue: 20
        Chance: 13
      - Option: VAR_ITEMDEFPOWER
        MinValue: 30
        MaxValue: 30
        Chance: 10
      - Option: VAR_MDEFPOWER
        MinValue: 2
        MaxValue: 3
        Chance: 30
      - Option: VAR_PLUSAVOIDSUCCESSVALUE
        MinValue: 2
        MaxValue: 3
        Chance: 2
      - Option: VAR_CRITICALSUCCESSVALUE
        MinValue: 1
        MaxValue: 2
        Chance: 30
      - Option: RANGE_ATTACK_DAMAGE_TARGET
        MinValue: 1
        MaxValue: 2
        Chance: 3
      - Option: HEAL_VALUE
        MinValue: 2
        MaxValue: 3
        Chance: 10
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 5
        MaxValue: 5
        Chance: 8
      - Option: HEAL_MODIFY_PERCENT
        MinValue: 1
        MaxValue: 10
        Chance: 5
      - Option: DEC_SPELL_CAST_TIME
        MinValue: 1
        MaxValue: 2
        Chance: 5
      - Option: DEC_SP_CONSUMPTION
        MinValue: 2
        MaxValue: 3
        Chance: 2
      - Option: RACE_TOLERACE_NOTHING
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_UNDEAD
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_ANIMAL
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_PLANT
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_INSECT
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_FISHS
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_DEVIL
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_HUMAN
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_ANGEL
        MinValue: 1
        MaxValue: 2
        Chance: 37
      - Option: RACE_TOLERACE_DRAGON
        MinValue: 1
        MaxValue: 2
        Chance: 37
  - Id: 99
    Group: None
    MaxRandom: 1
    Random:
      - Option: RACE_IGNORE_DEF_PERCENT_PLANT
        MinValue: 10
        MaxValue: 50
        Chance: 625
      - Option: RACE_IGNORE_DEF_PERCENT_PLANT
        MinValue: 10
        MaxValue: 50
        Chance: 625
      - Option: VAR_AGIAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_AGIAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_DEXAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_DEXAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_HITSUCCESSVALUE
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_INTAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_INTAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_LUKAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_LUKAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_STRAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_STRAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_VITAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625
      - Option: VAR_VITAMOUNT
        MinValue: 1
        MaxValue: 5
        Chance: 625


as you can see (mob_drop.txt) is missing a lot of lines.

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https://raw.githubusercontent.com/rathena/rathena/master/db/re/mob_db.yml

#   MvpDrops:               List of possible MVP prize items. Max of MAX_MVP_DROP. (Optional)
#     - Item                Item name.
#       Rate                Drop rate of item.
#       RandomOptionGroup   Random Option Group applied to item on drop. (Default: None)
#       Index               Index used for overwriting item. (Optional)
#   Drops:                  List of possible normal item drops. Max of MAX_MOB_DROP. (Optional)
#     - Item                Item name.
#       Rate                Drop rate of item.
#       StealProtected      If the item is shielded from TF_STEAL. (Default: false)
#       RandomOptionGroup   Random Option Group applied to item on drop. (Default: None)
#       Index               Index used for overwriting item. (Optional)

 

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