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kalabasa

Cicada Skin Shed modification

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skill.cpp

#ifdef RENEWAL
	case GS_MAGICALBULLET:
#endif
	case NJ_KASUMIKIRI:
	case NJ_UTSUSEMI:
+		if( sd && skill_id == NJ_UTSUSEMI ){
+			struct status_change* sc = status_get_sc(src);
+
+			if( sc && sc->data[SC_UTSUSEMI] )
+			{
+				clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+				break;
+			}
+		}
	case NJ_NEN:
	case NPC_DEFENDER:
	case NPC_MAGICMIRROR:

 

Edited by Haruka Mayumi
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14 hours ago, Haruka Mayumi said:

skill.cpp

#ifdef RENEWAL
	case GS_MAGICALBULLET:
#endif
	case NJ_KASUMIKIRI:
	case NJ_UTSUSEMI:
+		if( sd && skill_id == NJ_UTSUSEMI ){
+			struct status_change* sc = status_get_sc(src);
+
+			if( sc && sc->data[SC_UTSUSEMI] )
+			{
+				clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+				break;
+			}
+		}
	case NJ_NEN:
	case NPC_DEFENDER:
	case NPC_MAGICMIRROR:

 

Helpful as always thanks again!!!

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