DevilSupremeRO 0 Posted Monday at 12:25 PM (edited) I want to add more prize like 5-6 items anyone? OnClock1900: [email protected]$ = .townMap$[rand ( getarraysize ( .townMap$ ) - 1 )]; [email protected] = .sleep / 60000; announce "[World Boss] A World Boss will appear in " + [email protected] + " minutes", bc_all, 0xFF0000; sleep .sleep; monster [email protected]$, 153, 175, "Devils Pet", .wBossId, 1, strnpcinfo(3) + "::OnWBossDied"; announce "[World Boss] A World Boss appeared in " + [email protected]$ + " to avenge all those dead monsters adventurers killed!", bc_all, 0xFF0000; end; OnWBossDied: announce "[World Boss] " + strcharinfo(0) + " killed the World Boss! Congratulations!", bc_all, 0xFF0000; getitem .rewardId, .rewardCount; end; OnInit: setarray .townMap$[0],"prontera","geffen"; .wBossId = 1931; // monsterID .rewardId = 7828; // reward ID .rewardCount = 50; // how many rewards .sleep = 60000; // 60000ms = 1min end; } Edited Monday at 12:34 PM by Haruka Mayumi Code Box Quote Share this post Link to post Share on other sites
0 Haruka Mayumi 211 Posted Monday at 12:37 PM OnClock1900: [email protected]$ = .townMap$[rand ( getarraysize ( .townMap$ ) - 1 )]; [email protected] = .sleep / 60000; announce "[World Boss] A World Boss will appear in " + [email protected] + " minutes", bc_all, 0xFF0000; sleep .sleep; monster [email protected]$, 153, 175, "Devils Pet", .wBossId, 1, strnpcinfo(3) + "::OnWBossDied"; announce "[World Boss] A World Boss appeared in " + [email protected]$ + " to avenge all those dead monsters adventurers killed!", bc_all, 0xFF0000; end; OnWBossDied: announce "[World Boss] " + strcharinfo(0) + " killed the World Boss! Congratulations!", bc_all, 0xFF0000; for([email protected]=0;[email protected]<getarraysize(.rewardId);[email protected]++) getitem .rewardId[[email protected]], .rewardCount[[email protected]]; end; OnInit: setarray .townMap$[0],"prontera","geffen"; .wBossId = 1931; // monsterID setarray .rewardId[0],7828,501,502,503; // reward ID setarray .rewardCount[0],50,1,2,3; // how many rewards .sleep = 60000; // 60000ms = 1min end; Quote Share this post Link to post Share on other sites
0 DevilSupremeRO 0 Posted Monday at 02:03 PM 1 hour ago, Haruka Mayumi said: OnClock1900: [email protected]$ = .townMap$[rand ( getarraysize ( .townMap$ ) - 1 )]; [email protected] = .sleep / 60000; announce "[World Boss] A World Boss will appear in " + [email protected] + " minutes", bc_all, 0xFF0000; sleep .sleep; monster [email protected]$, 153, 175, "Devils Pet", .wBossId, 1, strnpcinfo(3) + "::OnWBossDied"; announce "[World Boss] A World Boss appeared in " + [email protected]$ + " to avenge all those dead monsters adventurers killed!", bc_all, 0xFF0000; end; OnWBossDied: announce "[World Boss] " + strcharinfo(0) + " killed the World Boss! Congratulations!", bc_all, 0xFF0000; for([email protected]=0;[email protected]<getarraysize(.rewardId);[email protected]++) getitem .rewardId[[email protected]], .rewardCount[[email protected]]; end; OnInit: setarray .townMap$[0],"prontera","geffen"; .wBossId = 1931; // monsterID setarray .rewardId[0],7828,501,502,503; // reward ID setarray .rewardCount[0],50,1,2,3; // how many rewards .sleep = 60000; // 60000ms = 1min end; thanks i'll test it right away... Quote Share this post Link to post Share on other sites
0 DevilSupremeRO 0 Posted Tuesday at 11:19 AM 22 hours ago, Haruka Mayumi said: OnClock1900: [email protected]$ = .townMap$[rand ( getarraysize ( .townMap$ ) - 1 )]; [email protected] = .sleep / 60000; announce "[World Boss] A World Boss will appear in " + [email protected] + " minutes", bc_all, 0xFF0000; sleep .sleep; monster [email protected]$, 153, 175, "Devils Pet", .wBossId, 1, strnpcinfo(3) + "::OnWBossDied"; announce "[World Boss] A World Boss appeared in " + [email protected]$ + " to avenge all those dead monsters adventurers killed!", bc_all, 0xFF0000; end; OnWBossDied: announce "[World Boss] " + strcharinfo(0) + " killed the World Boss! Congratulations!", bc_all, 0xFF0000; for([email protected]=0;[email protected]<getarraysize(.rewardId);[email protected]++) getitem .rewardId[[email protected]], .rewardCount[[email protected]]; end; OnInit: setarray .townMap$[0],"prontera","geffen"; .wBossId = 1931; // monsterID setarray .rewardId[0],7828,501,502,503; // reward ID setarray .rewardCount[0],50,1,2,3; // how many rewards .sleep = 60000; // 60000ms = 1min end; it didnt work.. it just give 1 item Quote Share this post Link to post Share on other sites
I want to add more prize like 5-6 items anyone?
OnClock1900: [email protected]$ = .townMap$[rand ( getarraysize ( .townMap$ ) - 1 )]; [email protected] = .sleep / 60000; announce "[World Boss] A World Boss will appear in " + [email protected] + " minutes", bc_all, 0xFF0000; sleep .sleep; monster [email protected]$, 153, 175, "Devils Pet", .wBossId, 1, strnpcinfo(3) + "::OnWBossDied"; announce "[World Boss] A World Boss appeared in " + [email protected]$ + " to avenge all those dead monsters adventurers killed!", bc_all, 0xFF0000; end; OnWBossDied: announce "[World Boss] " + strcharinfo(0) + " killed the World Boss! Congratulations!", bc_all, 0xFF0000; getitem .rewardId, .rewardCount; end; OnInit: setarray .townMap$[0],"prontera","geffen"; .wBossId = 1931; // monsterID .rewardId = 7828; // reward ID .rewardCount = 50; // how many rewards .sleep = 60000; // 60000ms = 1min end; }
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