Hi, rAthena. can someone add payment on this costume converter?
payment = costume ticket
// -------------------------------------------------------------------------------
// Script Name : Headgear to Costume converter >> Costume to Headgear converter
// -------------------------------------------------------------------------------
// Description :
// - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a
// costume item. It will remove any card and refine of the Item.
// - Allows a user to restore the equipped costume headgear (on Top, Mid or Low)
// into its original form. It will not return any card or refine of the item.
// -------------------------------------------------------------------------------
function script costume {
[email protected]_name$ = getarg(0);
disable_items;
mes "["+ [email protected]_name$ +"]";
mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form.";
next;
switch(select("I want to convert.:I want to restore.:No thanks.")) {
case 1:
setarray [email protected][1], EQI_HEAD_TOP, EQI_HEAD_MID, EQI_HEAD_LOW;
for ([email protected] = 1; [email protected]<=3; [email protected]) {
if (getequipisequiped([email protected][[email protected]])) {
[email protected]$ = [email protected]$ + F_getpositionname([email protected][[email protected]]) + "-[" + getequipname([email protected][[email protected]]) + "]";
[email protected] = 1;
}
[email protected]$ = [email protected]$ + ":";
}
if ([email protected] == 0) {
mes "["+ [email protected]_name$ +"]";
mes "You need to wear headgears that I can costume...";
close;
}
mes "["+ [email protected]_name$ +"]";
mes "Please select what to convert.";
mes "Remember, cards and refine will be removed.";
next;
[email protected] = [email protected][ select([email protected]$) ];
if (!getequipisequiped([email protected])) {
mes "["+ [email protected]_name$ +"]";
mes "You're not wearing anything there...";
close;
}
mes "["+ [email protected]_name$ +"]";
mes "You want to Costume your " + getitemname(getequipid([email protected])) + "?";
next;
if (select("Yes, proceed:No, sorry.") == 2) {
mes "["+ [email protected]_name$ + "]";
mes "Need some time to think about it, huh?";
mes "Alright, I can understand.";
close;
}
costume [email protected]; // Convert the Headgear
mes "["+ [email protected]_name$ +"]";
mes "Done, enjoy your costume headgear.";
close;
case 2:
setarray [email protected][1], EQI_COSTUME_HEAD_TOP, EQI_COSTUME_HEAD_MID, EQI_COSTUME_HEAD_LOW;
for ([email protected] = 1; [email protected]<=3; [email protected]) {
if (getequipisequiped([email protected][[email protected]])) {
[email protected]$ = [email protected]$ + F_getpositionname([email protected]$[[email protected]]) + "-[" + getequipname([email protected][[email protected]]) + "]";
[email protected] = 1;
}
[email protected]$ = [email protected]$ + ":";
}
if ([email protected] == 0) {
mes "["+ [email protected]_name$ +"]";
mes "You need to wear costumed headgears that I can restore...";
close;
}
mes "["+ [email protected]_name$ +"]";
mes "Please select what to restore.";
mes "Remember, I will only restore it back without refine and cards.";
next;
[email protected] = [email protected][ select([email protected]$) ];
if (!getequipisequiped([email protected])) {
mes "["+ [email protected]_name$ +"]";
mes "You're not wearing anything there...";
close;
}
if (isequippedcnt(getequipid([email protected])) > 1) {
mes "["+ [email protected]_name$ +"]";
mes "You're wearing too many of the same headgear!";
mes "How am I supposed to know which one to restore?";
mes "See me when you have one equipped.";
close;
}
if (countitem(getequipid([email protected])) > 1) {
mes "["+ [email protected]_name$ +"]";
mes "You have another " + getitemname(getequipid([email protected])) + " with you.";
mes "Put it away before restoring.";
close;
}
mes "[" + [email protected]_name$ + "]";
mes "You want to restore your " + getitemname(getequipid([email protected])) + "?";
next;
if (select("Yes, proceed:No, sorry.") == 2) {
mes "["+ [email protected]_name$ +"]";
mes "Need some time to think about it, huh?";
mes "Alright, I can understand.";
close;
}
// Restore headgear by recreating
a = getequipid([email protected]);
delitem a,1;
getitem a,1;
mes "["+ [email protected]_name$ +"]";
mes "Done, enjoy your restored headgear.";
close;
case 3:
mes "["+ [email protected]_name$ +"]";
mes "Very well. Return at once if you seek my services.";
close;
}
}
// ---------------------------------------------------------------------------
// Add more lines to put your npc on different cities (adjust name if desired)
// ---------------------------------------------------------------------------
ph_in,129,75,6 script Costume Clown#1 715,{ callfunc "costume","Costume Clown",0; end; }
Hi, rAthena. can someone add payment on this costume converter?
payment = costume ticket
// ------------------------------------------------------------------------------- // Script Name : Headgear to Costume converter >> Costume to Headgear converter // ------------------------------------------------------------------------------- // Description : // - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a // costume item. It will remove any card and refine of the Item. // - Allows a user to restore the equipped costume headgear (on Top, Mid or Low) // into its original form. It will not return any card or refine of the item. // ------------------------------------------------------------------------------- function script costume { [email protected]_name$ = getarg(0); disable_items; mes "["+ [email protected]_name$ +"]"; mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form."; next; switch(select("I want to convert.:I want to restore.:No thanks.")) { case 1: setarray [email protected][1], EQI_HEAD_TOP, EQI_HEAD_MID, EQI_HEAD_LOW; for ([email protected] = 1; [email protected]<=3; [email protected]) { if (getequipisequiped([email protected][[email protected]])) { [email protected]$ = [email protected]$ + F_getpositionname([email protected][[email protected]]) + "-[" + getequipname([email protected][[email protected]]) + "]"; [email protected] = 1; } [email protected]$ = [email protected]$ + ":"; } if ([email protected] == 0) { mes "["+ [email protected]_name$ +"]"; mes "You need to wear headgears that I can costume..."; close; } mes "["+ [email protected]_name$ +"]"; mes "Please select what to convert."; mes "Remember, cards and refine will be removed."; next; [email protected] = [email protected][ select([email protected]$) ]; if (!getequipisequiped([email protected])) { mes "["+ [email protected]_name$ +"]"; mes "You're not wearing anything there..."; close; } mes "["+ [email protected]_name$ +"]"; mes "You want to Costume your " + getitemname(getequipid([email protected])) + "?"; next; if (select("Yes, proceed:No, sorry.") == 2) { mes "["+ [email protected]_name$ + "]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } costume [email protected]; // Convert the Headgear mes "["+ [email protected]_name$ +"]"; mes "Done, enjoy your costume headgear."; close; case 2: setarray [email protected][1], EQI_COSTUME_HEAD_TOP, EQI_COSTUME_HEAD_MID, EQI_COSTUME_HEAD_LOW; for ([email protected] = 1; [email protected]<=3; [email protected]) { if (getequipisequiped([email protected][[email protected]])) { [email protected]$ = [email protected]$ + F_getpositionname([email protected]$[[email protected]]) + "-[" + getequipname([email protected][[email protected]]) + "]"; [email protected] = 1; } [email protected]$ = [email protected]$ + ":"; } if ([email protected] == 0) { mes "["+ [email protected]_name$ +"]"; mes "You need to wear costumed headgears that I can restore..."; close; } mes "["+ [email protected]_name$ +"]"; mes "Please select what to restore."; mes "Remember, I will only restore it back without refine and cards."; next; [email protected] = [email protected][ select([email protected]$) ]; if (!getequipisequiped([email protected])) { mes "["+ [email protected]_name$ +"]"; mes "You're not wearing anything there..."; close; } if (isequippedcnt(getequipid([email protected])) > 1) { mes "["+ [email protected]_name$ +"]"; mes "You're wearing too many of the same headgear!"; mes "How am I supposed to know which one to restore?"; mes "See me when you have one equipped."; close; } if (countitem(getequipid([email protected])) > 1) { mes "["+ [email protected]_name$ +"]"; mes "You have another " + getitemname(getequipid([email protected])) + " with you."; mes "Put it away before restoring."; close; } mes "[" + [email protected]_name$ + "]"; mes "You want to restore your " + getitemname(getequipid([email protected])) + "?"; next; if (select("Yes, proceed:No, sorry.") == 2) { mes "["+ [email protected]_name$ +"]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } // Restore headgear by recreating a = getequipid([email protected]); delitem a,1; getitem a,1; mes "["+ [email protected]_name$ +"]"; mes "Done, enjoy your restored headgear."; close; case 3: mes "["+ [email protected]_name$ +"]"; mes "Very well. Return at once if you seek my services."; close; } } // --------------------------------------------------------------------------- // Add more lines to put your npc on different cities (adjust name if desired) // --------------------------------------------------------------------------- ph_in,129,75,6 script Costume Clown#1 715,{ callfunc "costume","Costume Clown",0; end; }Link to comment
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