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1 VIT = 1.1 Soft def


aferny

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Hi,

 

I need help badly, Im very new to this kind of stuff and ive looked and i cant seem to get an answer/fix to my problem.

 

Was wondering if its possible to make it 1 vit = 1.1 soft def? Or if not where can i play around with this?

I found this post but im still so confused about it.

 

 

Thanks in advance!

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The explanation on the status.cpp

here.

stat += (int)(((float)level + status->vit) / 2 + (bl->type == BL_PC ? ((float)status->agi / 5) : 0)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def)
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On 1/18/2021 at 4:36 PM, Cookie-rae said:

The explanation on the status.cpp

here.

stat += (int)(((float)level + status->vit) / 2 + (bl->type == BL_PC ? ((float)status->agi / 5) : 0)); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def)

I still cant seem to figure it out. Coz the ones in status.cpp is all renewal stuff. And our server right now is pre-re. Would it be on another file?

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On 1/28/2021 at 12:37 AM, botka4aet said:

Im still confused, does that mean the renewal will work on pre re?

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