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kalabasa

Jumper Event next round not starting within 15 seconds

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Hi there, Good Day! i need a little help. i am using this script it works fine just the timer is not working as intended. if no one found the monster it will announce the coordinates but the monster isnt showing because it will start immediately instead of the next 15 seconds.

//==========================================================//
//========= Script by RyCHIRO                      =========//
//========= http://reincarnation-network.com       =========//
//========= http://chiyan-ro.com                   =========//
//==========================================================//

-	script	jumpevent	-1,{

	OnWhisperGlobal:
	if ( getgmlevel() < 99 ) end;

	L_JumpAdmin:
	mes "[Manager]";
	mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000";
	mes "^FF0000The Current Prize is:^000000";
	mes "^FF00001. Random Prize:^000000 ^008000"+$jmp_item_amount1+" "+getitemname($jmp_item_id1)+"^000000";
	mes "^FF00002. Random Prize:^000000 ^008000"+$jmp_item_amount2+" "+getitemname($jmp_item_id2)+"^000000";
	mes "^FF00003. Random Prize:^000000 ^008000"+$jmp_item_amount3+" "+getitemname($jmp_item_id3)+"^000000";
	switch(select("Start Jump Event?:Set Prize:Not today Fellas!")){

		case 1:
			next;
			if( [email protected] == 1 ){
			mes "[Manager]";
			mes "I Can't Start The Event!!";
			mes "The Event is still ON!!";
			next;
			goto L_JumpAdmin;
			}
			next;
			mes "[Manager]";
			mes "^FF0000~Sure thing!~^000000";
			close2;
			goto L_StartJmp;

		case 2:
			next;
			mes "[Manager]";
			mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
			menu "Set Prize 1",SP1,"Set Prize 2",SP2,"Set Prize 3",SP3,"Go Back to main",L_JumpAdmin;

		SP1:
		next;
		mes "[Manager]";
		mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
		input $jmp_item_id1;
		next;
		mes "[Manager]";
		mes "^FF0000~How many if this item should I give away?~^000000";
		input $jmp_item_amount1;
		next;
		mes "[Manager]";
		mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1)   +"^000000? ^FF0000Great.~^000000";
		next;
		goto L_JumpAdmin;

		SP2:
		next;
		mes "[Manager]";
		mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
		input $jmp_item_id2;
		next;
		mes "[Manager]";
		mes "^FF0000~How many if this item should I give away?~^000000";
		input $jmp_item_amount2;
		next;
		mes "[Manager]";
		mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2)   +"^000000? ^FF0000Great.~^000000";
		next;
		goto L_JumpAdmin;

		SP3:
		next;
		mes "[Manager]";
		mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000";
		input $jmp_item_id3;
		next;
		mes "[Manager]";
		mes "^FF0000~How many if this item should I give away?~^000000";
		input $jmp_item_amount3;
		next;
		mes "[Manager]";
		mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3)   +"^000000? ^FF0000Great.~^000000";
		next;
		goto L_JumpAdmin;

		Case 3:
			next;
			mes "[Manager]";
			mes "Bye!!";
			close;

		}// End Admin Manager...

	OnMinute25:
	L_StartJmp:
	announce "Jumper Event : will begin in 20 seconds",bc_blue;
	sleep2 5000;
	announce "Jumper Event : I'm Going to JUMP somewhere..!!",bc_blue;
	sleep2 5000;
	announce "Jumper Event : By the way I'm going to disguise into a random monster.!!",bc_blue;
	sleep2 10000;
	announce "Jumper Event : Last 10 seconds",bc_blue;
	sleep2 10000;
	set [email protected], rand(1,10);
	if ([email protected] == 10) set [email protected]$,"hugel";
	if ([email protected] == 9) set [email protected]$,"yuno";
	if ([email protected] == 8) set [email protected]$,"comodo";
	if ([email protected] == 7) set [email protected]$,"xmas";
	if ([email protected] == 6) set [email protected]$,"aldebaran";
	if ([email protected] == 5) set [email protected]$,"izlude";
	if ([email protected] == 4) set [email protected]$,"payon";
	if ([email protected] == 3) set [email protected]$,"geffen";
	if ([email protected] == 2) set [email protected]$,"morocc";
	if ([email protected] == 1) set [email protected]$,"prontera";
	announce "Jumper Event : Go Find me!! I'm here in "[email protected]$+"!!!",bc_blue;
	set [email protected],10;
	goto OnStart;

	OnStart:
	if ([email protected] == 0){
	stopnpctimer;
	set [email protected],0;
	sleep2 3000;
	announce "Jumper Event : is now OVER!!",bc_blue;
	sleep2 15000;
	movenpc "Jumper"[email protected]+"",1,1; //move the NPC
	setnpcdisplay "Jumper"[email protected]+"",1002;
	end;
	}
	if ([email protected] == 10){
	goto OnStart2;
	}
	stopnpctimer;
	sleep2 3000;
	announce "Jumper Event : Next Round will begin in 15 seconds...",bc_blue;
	sleep2 15000;
	setnpcdisplay "Jumper"[email protected]+"",1002;
	movenpc "Jumper"[email protected]+"",1,1; //move the NPC
	set [email protected], rand(1,10);
	if ([email protected] == 10) set [email protected]$,"hugel";
	if ([email protected] == 9) set [email protected]$,"yuno";
	if ([email protected] == 8) set [email protected]$,"comodo";
	if ([email protected] == 7) set [email protected]$,"xmas";
	if ([email protected] == 6) set [email protected]$,"aldebaran";
	if ([email protected] == 5) set [email protected]$,"izlude";
	if ([email protected] == 4) set [email protected]$,"payon";
	if ([email protected] == 3) set [email protected]$,"geffen";
	if ([email protected] == 2) set [email protected]$,"morocc";
	if ([email protected] == 1) set [email protected]$,"prontera";
	announce "Jumper Event : Go Find me!! I'm here in "[email protected]$+"!!!",bc_blue;
	goto OnStart2;

	OnStart2:
	set $monster, rand(1001,1995);
	if($monster == 1003 || $monster == 1218 || $monster == 1006 || $monster == 1017 || $monster == 1021 || $monster == 1022 ||    $monster == 1027 || $monster == 1043 || $monster == 1006 || $monster == 1136 || $monster == 1137 || $monster == 1168 ||    $monster == 1171 || $monster == 1172 || $monster == 1173 || $monster == 1181 || $monster == 1210 || $monster == 1223 ||    $monster == 1284 || ($monster >= 1324 && $monster <= 1363) || $monster == 1006 || $monster == 1407 || $monster == 1411 ||    $monster == 1414 || $monster == 1496 || $monster == 1501 || $monster == 1900){ goto OnStart2; end; }
	while(1) { //Initiate an infinite loop
	set [email protected],rand(0,300); //Set a randon X coordinate
	set [email protected],rand(0,300); //Set a random Y coordinate
	if(checkcell(""[email protected]$+"",[email protected],[email protected],cell_chkpass)) break; //If cell is walkable break out of the loop
	}
	initnpctimer;
	set [email protected],1;
	movenpc "Jumper"[email protected]+"",[email protected],[email protected]; //move the NPC
	setnpcdisplay "Jumper"[email protected]+"",$monster;
	set [email protected],[email protected];
	end;

	OnTimer60000:
	set [email protected],0;
	announce "Jumper Event : WOW no One Found ME!! I'm here in "[email protected]$+" "[email protected]+" "[email protected]+"!!",bc_blue;
	sleep2 3000;
	donpcevent "jumpevent::OnStart";
	end;

}//End Script

-	script	Jumper	-1,{
	if( [email protected] == 0 ){
	mes "[Jumper]";
	mes "I'm sorry, Someone Found me..";
	close;
	}
	set [email protected], rand(1,100);
	if ( [email protected] <= 50 ){
	set [email protected],0;
	getitem $jmp_item_id1,$jmp_item_amount1;
	announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "[email protected]$+" "[email protected]+" "[email protected]+"!!",bc_blue;
	donpcevent "jumpevent::OnStart";
	mes "[Jumper]";
	mes "WOW you found me!!";
	mes "Take this as a REWARD!!";
	mes "You got ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000";
	close;
	end;
	}
	set [email protected], rand(1,100);
	if ( [email protected] <= 49 ){
	set [email protected],0;
	getitem $jmp_item_id2,$jmp_item_amount2;
	announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "[email protected]$+" "[email protected]+" "[email protected]+"!!",bc_blue;
	donpcevent "jumpevent::OnStart";
	mes "[Jumper]";
	mes "WOW you found me!!";
	mes "Take this as a REWARD!!";
	mes "You got ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000";
	close;
	end;
	}
	set [email protected], rand(1,100);
	if ( [email protected] <= 48 ){
	set [email protected],0;
	getitem $jmp_item_id3,$jmp_item_amount3;
	announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "[email protected]$+" "[email protected]+" "[email protected]+"!!",bc_blue;
	donpcevent "jumpevent::OnStart";
	mes "[Jumper]";
	mes "WOW you found me!!";
	mes "Take this as a REWARD!!";
	mes "You got ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000";
	close;
	end;
	}
}//End Script

prontera,1,1,1	duplicate(Jumper)	Jumper1	1002
morocc,1,1,1	duplicate(Jumper)	Jumper2	1002
geffen,1,1,1	duplicate(Jumper)	Jumper3	1002
payon,1,1,1	duplicate(Jumper)	Jumper4	1002
izlude,1,1,1	duplicate(Jumper)	Jumper5	1002
aldebaran,1,1,1	duplicate(Jumper)	Jumper6	1002
xmas,1,1,1	duplicate(Jumper)	Jumper7	1002
comodo,1,1,1	duplicate(Jumper)	Jumper8	1002
yuno,1,1,1	duplicate(Jumper)	Jumper9	1002
hugel,1,1,1	duplicate(Jumper)	Jumper10	1002

 

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2 answers to this question

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if i'm understanding correctly, the problem is that the event/round ends as soon as the npc announces its coordinates? and you need to to wait 15s first?

if that's the case, just add this line:

if ([email protected] == 2) set [email protected]$,"morocc";
if ([email protected] == 1) set [email protected]$,"prontera";
announce "Jumper Event : Go Find me!! I'm here in "+[email protected]$+"!!!",bc_blue;
set [email protected],10;
sleep 15000; // <<<<<<<<<<<<<<< Add this
goto OnStart;

and the npc will wait 15 seconds after announcing its map before jumping again.

and more importantly you should be using sleep and not sleep2 in this script. change all your "sleep2" lines with sleep.
 

Edited by Mastagoon
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1 hour ago, Mastagoon said:

if i'm understanding correctly, the problem is that the event/round ends as soon as the npc announces its coordinates? and you need to to wait 15s first?

if that's the case, just add this line:

if ([email protected] == 2) set [email protected]$,"morocc";
if ([email protected] == 1) set [email protected]$,"prontera";
announce "Jumper Event : Go Find me!! I'm here in "+[email protected]$+"!!!",bc_blue;
set [email protected],10;
sleep 15000; // <<<<<<<<<<<<<<< Add this
goto OnStart;

and the npc will wait 15 seconds after announcing its map before jumping again.

and more importantly you should be using sleep and not sleep2 in this script. change all your "sleep2" lines with sleep.
 

wow thanks! its working correctly now

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