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Converting stat calculation RE to Pre-re


kalabasa

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Good Day! i setup the server to Renewal and and comment all other options in renewal.hpp kindly take a look my screenshot stats are really messed up on a novice 

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Using last version ? can you paste your renewal.hpp ?

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// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef CONFIG_RENEWAL_HPP
#define CONFIG_RENEWAL_HPP

//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// Game renewal server mode
/// (disable by commenting the line)
///
/// Leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

/// Renewal cast time
/// (disable by commenting the line)
///
/// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
/// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
/// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
/// By default FCT is 20% of VCT (some skills aren't)
/// - VCT is decreased by DEX * 2 + INT.
/// - FCT is NOT reduced by stats, reduced by equips or buffs.
/// Example:
///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
//#define RENEWAL_CAST

/// Renewal drop rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item drop rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP

/// Renewal exp rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item exp rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP

/// Renewal level modifier on damage
/// (disable by commenting the line)
///
// Leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG

/// Renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// Leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD

/// Renewal stat calculations
/// (disable by commenting the line)
///
/// Leave this line to enable renewal calculation for increasing status/parameter points
//#define RENEWAL_STAT

#endif

#endif /* CONFIG_RENEWAL_HPP */


 

 

On 12/9/2020 at 3:53 PM, Premmy said:

Using last version ? can you paste your renewal.hpp ?

i am using the latest one

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Uh.... just to I try to help something....

So you want to be Renewal but with atk and def to be PRE-RE? or you just want to be everything PRE-RE. sorry I get a little confused here

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2 minutes ago, Premmy said:

Uh.... just to I try to help something....

So you want to be Renewal but with atk and def to be PRE-RE? or you just want to be everything PRE-RE. sorry I get a little confused here

i want to be Renewal with atk and def to be PRE-RE

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Uh, gotcha. But sadly I'm just learning and guess I can't help with this

I mean... I can try to search what you want to change, but I'm afraid if other sources may need this in order and all...

 

if you want to, can message me at discord to check if I can do anything to help you.

but seens to be better to wait someone with that acknowled

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/// Renewal stat calculations
/// (disable by commenting the line)
///
/// Leave this line to enable renewal calculation for increasing status/parameter points
//#define RENEWAL_STAT

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21 minutes ago, Poring King said:

/// Renewal stat calculations
/// (disable by commenting the line)
///
/// Leave this line to enable renewal calculation for increasing status/parameter points
//#define RENEWAL_STAT

i already did that man leaving only the RENEWAL part clean and build to  compile 

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Add the "//" To make it pre-re calculation
Ex: //#define RENEWAL_STATS

If you already did that then you already get what you want. Then if you are still not satisfy then you are on your own create your custom calculation.  The reason that they add that feature in renewal.hpp to make it easier to switch . 

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i'll try to find if theres any similar topic i will redownload again a clean copy to see if it works

On 12/9/2020 at 5:10 PM, Premmy said:

Uh, gotcha. But sadly I'm just learning and guess I can't help with this

I mean... I can try to search what you want to change, but I'm afraid if other sources may need this in order and all...

if you want to, can message me at discord to check if I can do anything to help you.

but seens to be better to wait someone with that acknowled

pm me your discord might help if needed thanks

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It's very interesting to me too! I want to make sure that all the logistics regarding NPC Location and Modifications are Renewal, and as for the formulas of protection, evasion, protection from magic, etc., it is PRE....

Yes! 

I want to do this calculation inside Renewal

image.png.70d057a3f1a46630ad5dea40fea57165.png 

NO!

image.png.5b1e1556002b3a9c8ea12eb915b77a6c.png

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i had the same situation and i was looking for a solution even with 3rd party services but not a solution yet looks like is not an easy source mod, i really wish you good luck

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