G-RO Posted December 1, 2020 Share Posted December 1, 2020 (edited) Hello How to modify the code and give double vision for finding a monster on the player using @autoattack. I want the player who use @autoattack detect far monster not only in 9x9 range @autoattack source code Edited December 1, 2020 by G-RO Quote Link to comment Share on other sites More sharing options...
0 Cookie-rae Posted December 1, 2020 Share Posted December 1, 2020 You need a lot of changes for that. Specially on path.cpp take note (as distance raises CPU time used significantly). Quote Link to comment Share on other sites More sharing options...
0 G-RO Posted December 5, 2020 Author Share Posted December 5, 2020 On 12/1/2020 at 10:05 PM, Cookie-rae said: You need a lot of changes for that. Specially on path.cpp take note (as distance raises CPU time used significantly). wow thanks for the info, i just want to increase it to 12x12 or 13 x13 ?. do you have any hint ? thanks in advances Quote Link to comment Share on other sites More sharing options...
0 Cookie-rae Posted December 5, 2020 Share Posted December 5, 2020 10 minutes ago, G-RO said: wow thanks for the info, i just want to increase it to 12x12 or 13 x13 ?. do you have any hint ? thanks in advances As i said you need to rework path.c the distance checker Quote Link to comment Share on other sites More sharing options...
Hello
How to modify the code and give double vision for finding a monster on the player using @autoattack.
I want the player who use @autoattack detect far monster not only in 9x9 range
@autoattack source code
Edited by G-ROLink to comment
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