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G-RO

@autoattack. increase the range of detecting MOB

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Hello 

How to modify the code and give double vision for finding a monster on the player using @autoattack.

I want the player who use @autoattack detect far monster not only in 9x9 range

@autoattack source code

 

Edited by G-RO
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On 12/1/2020 at 10:05 PM, Cookie-rae said:

You need a lot of changes for that. Specially on path.cpp take note  (as distance raises CPU time used significantly).

wow thanks for the info, i just want to increase it to 12x12 or 13 x13 ?.

do you have any hint ? thanks in advances 

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10 minutes ago, G-RO said:

wow thanks for the info, i just want to increase it to 12x12 or 13 x13 ?.

do you have any hint ? thanks in advances 

As i said you need to rework path.c the distance checker

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