So I've searched forum and haven't found a solution except to undiff the 'walk to delay' option on nemo. But moving seems so buttery smooth when you removed the delay. So I was thinking if we can 'state.blockedmove' the character for like 200ms every time we cast a skill. That would hopefully make the character NOT move to the targeted cell after casting. Any idea on how to do this? Please do share Thank you in advance!
So I've searched forum and haven't found a solution except to undiff the 'walk to delay' option on nemo. But moving seems so buttery smooth when you removed the delay. So I was thinking if we can 'state.blockedmove' the character for like 200ms every time we cast a skill. That would hopefully make the character NOT move to the targeted cell after casting. Any idea on how to do this? Please do share
Thank you in advance!
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