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Conversion of Item Database to YAML

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Very nice! Thank you rAthena! /no1

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Thankyou for your effort ^_^ more power !! rAthena Dev team . Well because of this i suddenly click the donate button ^_^ 

Edited by Poring King
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whoaa thank you. that's a great step and also big changes... i hope we got monster db txt to yaml soon and so on monster skills db to yaml, there are a lot of things that need to be taken care of.

good job devs, like your work tho..

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Congratulations to all rAthena devs, nice work guys!

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Good job - now let us continue with the next one! 😉

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Nice update..

Edited by mazvi
Not relevant

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After changing to yml, how do I batch translate the names of Name:, the name is refer to idnum2itemdisplaynametable.txt

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On 10/22/2020 at 12:42 PM, Poring King said:

Thankyou for your effort ^_^ more power !! rAthena Dev team . Well because of this i suddenly click the donate button ^_^ 

 

On 10/22/2020 at 11:53 PM, Lemongrass said:

Good job - now let us continue with the next one! 😉

 

On 10/22/2020 at 11:15 AM, Start_ said:

Very nice! Thank you rAthena! /no1

Hello Everyone,

Good day!

Apologies for notifying you 🙂 

I just got back from making RO again and I just downloaded a fresh rathena SVN but I can't find the Item_db.txt in db/pre-re .

Do you have any idea where can I find the item_db ? or any instruction how can I edit the effects of the items.

Thank you! 

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@G-RO as you can see its now item_db.yml not item_db.txt anymore

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Just now, Poring King said:

@G-RO as you can see its now item_db.yml not item_db.txt anymore

Hello Porimg.

Appreciate your response, Can you please guide me where can Edit the item_db.yml 

I tried to open the item_db.yaml in db/pre-re but inside was only the below. How can I see the itemID and effects?

# This file is a part of rAthena.
#   Copyright(C) 2019 rAthena Development Team
#   https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Database
###########################################################################
#
# Item Settings
#
###########################################################################
# - Id                      Item ID.
#   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
#   Name                    Name in English for displaying as output.
#   Type                    Item type. (Default: Etc)
#   SubType                 Weapon or Ammo type. (Default: 0)
#   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
#   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
#   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
#   Attack                  Weapon's attack. (Default: 0)
#   MagicAttack             Weapon's magic attack. (Default: 0)
#   Defense                 Armor's defense. (Default: 0)
#   Range                   Weapon's attack range. (Default: 0)
#   Slots                   Available slots in item. (Default: 0)
#   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
#   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
#   Gender                  Gender that can equip the item. (Default: Both)
#   Locations               Equipment's placement. (Default: None)
#   WeaponLevel             Weapon level. (Default: 0)
#   EquipLevelMin           Minimum required level to equip. (Default: 0)
#   EquipLevelMax           Maximum level that can equip. (Default: 0)
#   Refineable              If the item can be refined. (Default: false)
#   View                    View sprite of an item. (Default: 0)
#   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
#   Flags:                  Item flags. (Default: null)
#     BuyingStore           If the item is available for Buyingstores. (Default: false)
#     DeadBranch            If the item is a Dead Branch. (Default: false)
#     Container             If the item is part of a container. (Default: false)
#     UniqueId              If the item is a unique stack. (Default: false)
#     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
#     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
#     NoConsume             If the item is consumed on use. (Default: false)
#     DropEffect            If the item has a special effect when on the ground. (Default: None)
#   Delay:                  Item use delay. (Default: null)
#     Duration              Duration of delay in seconds.
#     Status                Status Change used to track delay. (Default: None)
#   Stack:                  Item stack amount. (Default: null)
#     Amount                Maximum amount that can be stacked.
#     Inventory             If the stack is applied to player's inventory. (Default: true)
#     Cart                  If the stack is applied to the player's cart. (Default: false)
#     Storage               If the stack is applied to the player's storage. (Default: false)
#     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
#   NoUse:                  Conditions when the item is unusable. (Default: null)
#     Override              Group level to override these conditions.
#     Sitting               If the item can not be used while sitting. (Default: false)
#   Trade:                  Trade restrictions. (Default: null)
#     Override              Group level to override these conditions.
#     NoDrop                If the item can not be dropped. (Default: false)
#     NoTrade               If the item can not be traded. (Default: false)
#     TradePartner          If the item can not be traded to the player's partner. (Default: false)
#     NoSell                If the item can not be sold. (Default: false)
#     NoCart                If the item can not be put in a cart. (Default: false)
#     NoStorage             If the item can not be put in a storage. (Default: false)
#     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
#     NoMail                If the item can not be put in a mail. (Default: false)
#     NoAuction             If the item can not be put in an auction. (Default: false)
#   Script                  Script to execute when the item is used/equipped. (Default: null)
#   EquipScript             Script to execute when the item is equipped. (Default: null)
#   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
###########################################################################

Header:
  Type: ITEM_DB
  Version: 1

Footer:
  Imports:
  - Path: db/pre-re/item_db_usable.yml
  - Path: db/pre-re/item_db_equip.yml
  - Path: db/pre-re/item_db_etc.yml

Thank you so much!

 

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@G-RO I think this is not the right section to ask for this but to answer your question check the item_db.yml footer it says very clear

 

Footer:
  Imports:
  - Path: db/pre-re/item_db_usable.yml
  - Path: db/pre-re/item_db_equip.yml
  - Path: db/pre-re/item_db_etc.yml

 

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This is really amazing work. Great job guys!

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