Good day,
The refiner NPC I added won't read my items, I've tried everything I can think of to fix it but nothing works. Any thoughts?
//===== rAthena Script =======================================
//============================================================
//============================================================
// +11 and above Refiners
//============================================================
veil,111,199,5 script Vestri#prt 826,{
callfunc "refinenew","Vestri",0;
end;
}
morocc_in,64,41,5 script Vestri#moc 826,{
callfunc "refinenew","Vestri",0;
end;
}
payon_in01,18,132,3 script Vestri#pay 826,{
callfunc "refinenew","Vestri",0;
end;
}
//============================================================
// +11 and above Refiner Function
//============================================================
//= To allow auto safe refining/multiple refining set the
//= second argument to '1' in the function call.
//= If you enable this function, be sure to edit the value of
//= [email protected] to the max safe refine in refine_db.txt as well.
//=
//= On official servers, if an item is unsuccessfully refined
//= it will break at a 20% rate and downgrade at an 80% rate.
//============================================================
function script refinenew {
[email protected]_name$ = getarg(0);
disable_items;
mes "["+ [email protected]_name$ +"]";
mes "I am the best Armsmith ever!";
mes "I don't refine normal, boring items.";
mes "I only refine items that are Level 10 or higher.";
next;
mes "["+ [email protected]_name$ +"]";
mes "Anyway, you may use my services if your item is Level 10 or higher.";
mes "What do you want me to refine?";
next;
setarray [email protected][1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
for([email protected] = 1; [email protected]<=10; [email protected]) {
if (getequipisequiped([email protected][[email protected]])) {
[email protected]$ = [email protected]$ + F_getpositionname([email protected][[email protected]]) + "-[" + getequipname([email protected][[email protected]]) + "]";
[email protected] = 1;
}
[email protected]$ = [email protected]$ + ":";
}
if ([email protected] == 0) {
mes "["+ [email protected]_name$ +"]";
mes "I don't think I can refine any items you have...";
close;
}
[email protected] = [email protected][ select([email protected]$) ];
if (!getequipisequiped([email protected])) { //custom check
mes "["+ [email protected]_name$ +"]";
mes "You're not wearing";
mes "anything there that";
mes "I can refine.";
emotion ET_FRET;
close;
}
if (!getequipisenableref([email protected])) {
mes "["+ [email protected]_name$ +"]";
mes "I don't think I can";
mes "refine this item at all...";
close;
}
[email protected] = getequiprefinerycnt([email protected]); //save refinery count
if ([email protected] < 10) {
mes "["+ [email protected]_name$ +"]";
mes "I said I don't work with items that are lower than Level 10.";
close;
}
if ([email protected] >= 20) { //custom check
mes "["+ [email protected]_name$ +"]";
mes "I can't refine this";
mes "any more. This is as";
mes "refined as it gets!";
close;
}
[email protected] = getequipid([email protected]); // save id of the item
setarray [email protected][0], getequipcardid([email protected],0), getequipcardid([email protected],1), getequipcardid([email protected],2), getequipcardid([email protected],3);
[email protected] = getequiprefinecost([email protected], REFINE_COST_OVER10, REFINE_ZENY_COST);
[email protected] = getequiprefinecost([email protected], REFINE_COST_OVER10, REFINE_MATERIAL_ID);
[email protected] = 10;
if (getequipweaponlv([email protected]) >= 1 && getequipweaponlv([email protected]) <= 4) {
[email protected]$ = "a";
[email protected]$ = "weapon";
} else {
[email protected]$ = "an";
[email protected]$ = "armor";
}
mes "["+ [email protected]_name$ +"]";
mes "Hmm " + [email protected]$ + " " + [email protected]$ + ", is that ok?";
mes "If you want to refine this armor,";
mes "I will need 1 ^003366" + getitemname([email protected]) + "^000000 and " + callfunc("F_InsertComma",[email protected]) + " zeny.";
mes "Are you sure you want to continue?";
next;
if (select("Yes:No") == 2) {
mes "["+ [email protected]_name$ +"]";
mes "Hm... if you mind... never mind...";
close;
}
if (getarg(1) != 1) {
if (getequippercentrefinery([email protected]) < 100) {
mes "["+ [email protected]_name$ +"]";
mes "This "[email protected]$+" already has been refined serveral times.";
mes "It could be destroyed if I try again.";
mes "It won't break for sure, but there is has a small chance.";
next;
mes "["+ [email protected]_name$ +"]";
mes "You could be ^FF0000lowering the upgrade level^000000 of the "[email protected]$+",";
mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it.";
next;
mes "["+ [email protected]_name$ +"]";
mes "Do you still want me to refine it?";
mes "I think I have given you enough warning.";
next;
if(select("Yes.:No.") == 2) {
mes "["+ [email protected]_name$ +"]";
mes "Well, no challenge is one way to go...";
mes "No risk... that could be wise.";
close;
}
}
if (countitem([email protected]) < 1 || Zeny < [email protected]) {
mes "["+ [email protected]_name$ +"]";
mes "Hm. You don't seem to have enough money or "+getitemname([email protected])+".";
mes "Please come back when you have them.";
close;
}
Zeny = Zeny - [email protected];
delitem [email protected],1;
// anti-hack
if (callfunc("F_IsEquipIDHack", [email protected], [email protected]) || callfunc("F_IsEquipCardHack", [email protected], [email protected][0], [email protected][1], [email protected][2], [email protected][3]) ||
callfunc("F_IsEquipRefineHack", [email protected], [email protected])) {
mes "["+ [email protected]_name$ +"]";
emotion ET_FRET;
mes "Wait a second...";
mes "Do you think I'm stupid?!";
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}
if (getequippercentrefinery([email protected]) > rand(100)) {
mes "Clang! Clang! Clang! Clang!";
successrefitem [email protected];
next;
emotion ET_BEST;
mes "["+ [email protected]_name$ +"]";
mes "Good! Succes!!!";
mes "I am the best Armsmith.";
close;
} else {
if (rand(100) < 80) {
mes "["+ [email protected]_name$ +"]";
mes "Clang! Clang! Clang! Clang!";
downrefitem [email protected],3; // Failed refine attempts decrease the item's refine level by 3
next;
emotion (!rand(5))?ET_MONEY:ET_HUK;
mes "["+ [email protected]_name$ +"]";
mes "Ahhh!!!";
next;
mes "["+ [email protected]_name$ +"]";
mes "Oh my god!";
mes "The upgrade level has dropped...";
} else {
mes "["+ [email protected]_name$ +"]";
mes "Clang! Clang! Clang!";
failedrefitem [email protected];
next;
emotion (!rand(5))?ET_MONEY:ET_HUK;
mes "["+ [email protected]_name$ +"]";
mes "Hmmm!";
next;
mes "["+ [email protected]_name$ +"]";
mes "Oh my! I've failed to refine stuff...";
mes "I didn't mean it!";
}
mes "I could have made a mistake even though I am the best Armsmith ever.";
mes "It just wasn't meant to be.";
next;
mes "["+ [email protected]_name$ +"]";
mes "I will do a better job next time! Don't worry!";
close;
}
}
// New +11 and above Refining Functions ========================
if ([email protected] < [email protected]) {
mes "["+ [email protected]_name$ +"]";
mes "I can refine this to the safe limit or a desired number of times. It's your choice.";
next;
[email protected] = select("To the safe limit, please.","I'll decide how many times.","I've changed my mind...");
} else
[email protected] = 2;
switch([email protected]){
case 1:
[email protected] = [email protected] - [email protected];
break;
case 2:
mes "["+ [email protected]_name$ +"]";
mes "How many times would you like me to refine your item?";
next;
input [email protected];
[email protected] = [email protected] + [email protected];
if ([email protected] < 1 || [email protected] > 20) {
mes "["+ [email protected]_name$ +"]";
mes "I can't refine this item that many times.";
close;
}
if ([email protected] > [email protected]) {
[email protected] = [email protected] - [email protected];
mes "["+ [email protected]_name$ +"]";
mes "This will try to refine the equipment " + [email protected] + " times past the safe limit. Your equipment may be destroyed... is that ok?";
next;
if(select("Yes...","No...") == 2){
mes "["+ [email protected]_name$ +"]";
mes "You said so... So be it.";
close;
}
}
break;
case 3:
mes "["+ [email protected]_name$ +"]";
mes "You said so... So be it.";
close;
}
[email protected] = [email protected] * [email protected];
mes "["+ [email protected]_name$ +"]";
mes "That will cost you " + [email protected] + " " + getitemname([email protected]) + " and " + [email protected] + " Zeny. Is that ok?";
next;
if(select("Yes:No...") == 2){
mes "["+ [email protected]_name$ +"]";
mes "You said so... So be it.";
close;
}
if (countitem([email protected]) < [email protected] || Zeny < [email protected]) {
mes "["+ [email protected]_name$ +"]";
mes "Hm. You don't seem to have enough money or "+getitemname([email protected])+".";
mes "Please come back when you have them.";
close;
}
Zeny = Zeny - [email protected];
delitem [email protected],[email protected];
while([email protected]){
if (getequipisequiped([email protected]) == 0) {
mes "["+ [email protected]_name$ +"]";
mes "Look here... you don't have any items on...";
close;
}
// anti-hack
if (callfunc("F_IsEquipIDHack", [email protected], [email protected]) || callfunc("F_IsEquipCardHack", [email protected], [email protected][0], [email protected][1], [email protected][2], [email protected][3]) ||
callfunc("F_IsEquipRefineHack", [email protected], [email protected]))
close;
if (getequipid([email protected]) != [email protected] || ([email protected] == 1 && getequippercentrefinery([email protected]) < 100)) {
mes "["+ [email protected]_name$ +"]";
mes "Clang... No, but did you imagine I could be so stupid?!";
mes "You changed it...";
mes "Get out before I stun you with my Hammer!!";
close;
}
if (getequippercentrefinery([email protected]) > rand(100)) {
mes "Clang! Clang! Clang! Clang!";
successrefitem [email protected];
[email protected] = [email protected] - 1;
next;
} else {
if (rand(100) < 80) {
mes "["+ [email protected]_name$ +"]";
mes "Clang! Clang! Clang! Clang!";
downrefitem [email protected],3; // Failed refine attempts decrease the item's refine level by 3
next;
emotion (!rand(5))?ET_MONEY:ET_HUK;
mes "["+ [email protected]_name$ +"]";
mes "Ahhh!!!";
next;
mes "["+ [email protected]_name$ +"]";
mes "Oh my god!";
mes "The upgrade level has dropped...";
} else {
mes "["+ [email protected]_name$ +"]";
mes "Clang! Clang! Clang!";
failedrefitem [email protected];
next;
emotion (!rand(5))?ET_MONEY:ET_HUK;
mes "["+ [email protected]_name$ +"]";
mes "Hmmm!";
next;
mes "["+ [email protected]_name$ +"]";
mes "Oh my! I've failed to refine stuff...";
mes "I didn't mean it!";
}
mes "I could have made a mistake even though I am the best Armsmith ever.";
mes "It just wasn't meant to be.";
next;
mes "["+ [email protected]_name$ +"]";
mes "I will do a better job next time! Don't worry!";
close;
}
[email protected] = getequiprefinerycnt([email protected]);
}
emotion ET_BEST;
mes "["+ [email protected]_name$ +"]";
mes "Good! Succes!!!";
mes "I am the best Blacksmith.";
close;
}
// Ori/Elu to Carnium/Bradium Refiners
//============================================================
- script Austri#ref -1,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
close;
}
mes "[Austri]";
mes "If you bring me 3";
mes "Oridecon or Elunium";
mes "I can exchange them for";
mes "Bradium or Carnium.";
mes "Just give me 50,000z.";
next;
switch(select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) {
case 1:
setarray [email protected][0],984,3,6224; //Oridecon -> Bradium
break;
case 2:
setarray [email protected][0],985,3,6223; //Elunium -> Carnium
break;
case 3:
setarray [email protected][0],6090,1,6223; //Purified_Bradium -> Carnium
break;
case 4:
mes "[Austri]";
mes "Hmm...";
close;
}
if (countitem([email protected][0]) >= [email protected][1] && Zeny >= 50000) {
delitem [email protected][0],[email protected][1];
Zeny = Zeny - 50000;
getitem [email protected][2],1;
mes "[Austri]";
if ([email protected][0] == 6090) {
mes "Refining with Refined Bradium";
mes "can be a little expensive.";
mes "I can exchange it for some Carnium.";
} else
mes "Ok! Here's your "+getitemname([email protected][2])+".";
mes "Take it and use it well.";
close;
}
mes "[Austri]";
mes "You better not be trying";
mes "to cheat me because you";
mes "don't have enough money";
mes "or "+getitemname([email protected][0])+".";
close;
}
prt_in,85,71,5 duplicate(Austri#ref) Austri#prt 826
payon_in01,14,125,5 duplicate(Austri#ref) Austri#pay 826
morocc_in,60,38,5 duplicate(Austri#ref) Austri#moc 826
// Malangdo Refiner
//============================================================
malangdo,224,172,6 script Clink#mal_normal 544,{
disable_items;
mes "[Clink]";
mes "My cool dad Holink said I have the world's greatest refine hammer!!";
mes "Meow Meow~";
mes "Who do you think I am?";
mes "Yes!!! You!! You want to refine?";
next;
setarray [email protected][1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
for([email protected] = 1; [email protected]<=10; set [email protected],[email protected]+1)
[email protected]$ = [email protected]$ + ( getequipisequiped([email protected][[email protected]]) ? getequipname([email protected][[email protected]]) : F_getpositionname([email protected][[email protected]]) +"-[Empty]" ) +":";
[email protected] = [email protected][ select([email protected]$) ];
if (!getequipisequiped([email protected])) {
mes "[Clink]";
switch([email protected]) {
case 1:
mes "Dad said. There's no cure for stupidity...";
break;
case 2:
mes "There's nothing to see here!!";
break;
case 3:
mes "What an arrogant left hand this is!";
break;
case 4:
mes "What an arrogant right hand this is!";
break;
case 5:
mes "Get that dirty thing off my face!!";
break;
case 6:
mes "Kyaong~! Do not provoke me.";
break;
case 7:
case 8:
mes "Where is the accessory?";
break;
case 9:
case 10:
mes "Are you talking about the other head part?";
break;
}
close;
}
if (!getequipisenableref([email protected])) {
mes "[Clink]";
mes "This can't be refined!!";
close;
}
[email protected] = getequiprefinerycnt([email protected]); //save refinery count
if ([email protected] >= 10) {
mes "[Clink]";
mes "Perfect refining. Did I do this for you?";
close;
}
[email protected] = getequipid([email protected]); // save id of the item
setarray [email protected][0], getequipcardid([email protected],0), getequipcardid([email protected],1), getequipcardid([email protected],2), getequipcardid([email protected],3);
[email protected] = getequiprefinecost([email protected], REFINE_COST_NORMAL, REFINE_ZENY_COST);
[email protected] = getequiprefinecost([email protected], REFINE_COST_NORMAL, REFINE_MATERIAL_ID);
mes "[Clink]";
switch(getequipweaponlv([email protected])) {
default:
case 0: // Armor
[email protected]$ = "armor";
mes "Hmm, an armor refine? Someone like you?";
break;
case 1: // Level 1 Weapon
[email protected]$ = "weapon";
mes "A level 1 weapon?";
mes "Urr... Annoying... Okay, let's try...";
break;
case 2: // Level 2 Weapon
[email protected]$ = "weapon";
mes "A level 2 weapon?";
break;
case 3: // Level 3 Weapon
[email protected]$ = "weapon";
mes "Woot!! A level 3 weapon? Impressive~";
break;
case 4: // Level 4 Weapon
[email protected]$ = "weapon";
mes "Wow!... A level 4 weapon~!!";
break;
}
mes "You need ^ff9999"+getitemname([email protected])+"^000000 and ^ff9999"[email protected]+"^000000 Zeny. Do you have them?";
next;
if(select("Yes, I do!!:Forget about it!!") == 2) {
mes "[Clink]";
mes "I knew it!!";
mes "I knew you were not worth trying my magical refining hammer for.";
close;
}
if (getequippercentrefinery([email protected]) < 100) {
mes "[Clink]";
mes "Wow!!";
mes "This "[email protected]$+" has been refined quite a bit, huh?";
mes "You do know that this might break, right?";
next;
mes "[Clink]";
mes "If you break the "[email protected]$+", you can never use it again.";
mes "Cards and enchant effects...";
mes "the ^ff0000whole thing will disappear^000000.";
mes "You still up for this~?";
next;
if(select("Yes, I am!!:Forget about it!!") == 2) {
mes "[Clink]";
mes "I knew it!!";
mes "You can't even take this big step. Don't think about refining...";
close;
}
}
if (countitem([email protected]) == 0 || Zeny < [email protected]) {
mes "[Clink]";
mes "Hey you!! Didn't I tell you";
mes "that you need ^ff9999"+getitemname([email protected])+"^000000 and ^ff9999"[email protected]+"^000000 Zeny??!!";
close;
}
delitem [email protected],1;
Zeny = [email protected];
// anti-hack
if (callfunc("F_IsEquipIDHack", [email protected], [email protected]) || callfunc("F_IsEquipCardHack", [email protected], [email protected][0], [email protected][1], [email protected][2], [email protected][3]) ||
callfunc("F_IsEquipRefineHack", [email protected], [email protected])) {
mes "[Clink]";
emotion ET_FRET;
mes "Wait a second...";
mes "Do you think I'm stupid?!";
mes "You switched the item while I wasn't looking! Get out of here!";
close;
}
if (getequippercentrefinery([email protected]) <= rand(100)) {
failedrefitem [email protected];
mes "[Clink]";
mes "Cry Hammer!! Cry!!!";
next;
switch(rand(1,5)) {
case 1: emotion ET_CRY; break;
case 2: emotion ET_PROFUSELY_SWEAT; break;
case 3: emotion ET_KEK; break;
case 4: emotion ET_SCRATCH; break;
case 5: emotion ET_BIGTHROB; break;
}
mes "[Clink]";
mes "Huh?! I failed?!";
next;
mes "[Clink]";
mes "Arrgg~ It's all~ Broken...? What a pity~";
next;
mes "[Clink]";
mes "Hey...!! Get me another one.";
mes "This is not possible.";
mes "How can my hammer fail from refining?";
close;
}
successrefitem [email protected];
mes "[Clink]";
mes "Cry Hammer!! Cry!!!";
next;
emotion ET_CHUP;
mes "[Clink]";
mes "Ok!! Perfect!!";
mes "There's nothing I can't refine";
mes "with this special hammer.";
mes "You can praise me!!";
mes "What a day!!";
close;
}
Good day,
The refiner NPC I added won't read my items, I've tried everything I can think of to fix it but nothing works. Any thoughts?
//===== rAthena Script ======================================= //============================================================ //============================================================ // +11 and above Refiners //============================================================ veil,111,199,5 script Vestri#prt 826,{ callfunc "refinenew","Vestri",0; end; } morocc_in,64,41,5 script Vestri#moc 826,{ callfunc "refinenew","Vestri",0; end; } payon_in01,18,132,3 script Vestri#pay 826,{ callfunc "refinenew","Vestri",0; end; } //============================================================ // +11 and above Refiner Function //============================================================ //= To allow auto safe refining/multiple refining set the //= second argument to '1' in the function call. //= If you enable this function, be sure to edit the value of //= [email protected] to the max safe refine in refine_db.txt as well. //= //= On official servers, if an item is unsuccessfully refined //= it will break at a 20% rate and downgrade at an 80% rate. //============================================================ function script refinenew { [email protected]_name$ = getarg(0); disable_items; mes "["+ [email protected]_name$ +"]"; mes "I am the best Armsmith ever!"; mes "I don't refine normal, boring items."; mes "I only refine items that are Level 10 or higher."; next; mes "["+ [email protected]_name$ +"]"; mes "Anyway, you may use my services if your item is Level 10 or higher."; mes "What do you want me to refine?"; next; setarray [email protected][1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for([email protected] = 1; [email protected]<=10; [email protected]) { if (getequipisequiped([email protected][[email protected]])) { [email protected]$ = [email protected]$ + F_getpositionname([email protected][[email protected]]) + "-[" + getequipname([email protected][[email protected]]) + "]"; [email protected] = 1; } [email protected]$ = [email protected]$ + ":"; } if ([email protected] == 0) { mes "["+ [email protected]_name$ +"]"; mes "I don't think I can refine any items you have..."; close; } [email protected] = [email protected][ select([email protected]$) ]; if (!getequipisequiped([email protected])) { //custom check mes "["+ [email protected]_name$ +"]"; mes "You're not wearing"; mes "anything there that"; mes "I can refine."; emotion ET_FRET; close; } if (!getequipisenableref([email protected])) { mes "["+ [email protected]_name$ +"]"; mes "I don't think I can"; mes "refine this item at all..."; close; } [email protected] = getequiprefinerycnt([email protected]); //save refinery count if ([email protected] < 10) { mes "["+ [email protected]_name$ +"]"; mes "I said I don't work with items that are lower than Level 10."; close; } if ([email protected] >= 20) { //custom check mes "["+ [email protected]_name$ +"]"; mes "I can't refine this"; mes "any more. This is as"; mes "refined as it gets!"; close; } [email protected] = getequipid([email protected]); // save id of the item setarray [email protected][0], getequipcardid([email protected],0), getequipcardid([email protected],1), getequipcardid([email protected],2), getequipcardid([email protected],3); [email protected] = getequiprefinecost([email protected], REFINE_COST_OVER10, REFINE_ZENY_COST); [email protected] = getequiprefinecost([email protected], REFINE_COST_OVER10, REFINE_MATERIAL_ID); [email protected] = 10; if (getequipweaponlv([email protected]) >= 1 && getequipweaponlv([email protected]) <= 4) { [email protected]$ = "a"; [email protected]$ = "weapon"; } else { [email protected]$ = "an"; [email protected]$ = "armor"; } mes "["+ [email protected]_name$ +"]"; mes "Hmm " + [email protected]$ + " " + [email protected]$ + ", is that ok?"; mes "If you want to refine this armor,"; mes "I will need 1 ^003366" + getitemname([email protected]) + "^000000 and " + callfunc("F_InsertComma",[email protected]) + " zeny."; mes "Are you sure you want to continue?"; next; if (select("Yes:No") == 2) { mes "["+ [email protected]_name$ +"]"; mes "Hm... if you mind... never mind..."; close; } if (getarg(1) != 1) { if (getequippercentrefinery([email protected]) < 100) { mes "["+ [email protected]_name$ +"]"; mes "This "[email protected]$+" already has been refined serveral times."; mes "It could be destroyed if I try again."; mes "It won't break for sure, but there is has a small chance."; next; mes "["+ [email protected]_name$ +"]"; mes "You could be ^FF0000lowering the upgrade level^000000 of the "[email protected]$+","; mes "or if it breaks, you will lose ^FF0000any cards^000000 or special properties added to it."; next; mes "["+ [email protected]_name$ +"]"; mes "Do you still want me to refine it?"; mes "I think I have given you enough warning."; next; if(select("Yes.:No.") == 2) { mes "["+ [email protected]_name$ +"]"; mes "Well, no challenge is one way to go..."; mes "No risk... that could be wise."; close; } } if (countitem([email protected]) < 1 || Zeny < [email protected]) { mes "["+ [email protected]_name$ +"]"; mes "Hm. You don't seem to have enough money or "+getitemname([email protected])+"."; mes "Please come back when you have them."; close; } Zeny = Zeny - [email protected]; delitem [email protected],1; // anti-hack if (callfunc("F_IsEquipIDHack", [email protected], [email protected]) || callfunc("F_IsEquipCardHack", [email protected], [email protected][0], [email protected][1], [email protected][2], [email protected][3]) || callfunc("F_IsEquipRefineHack", [email protected], [email protected])) { mes "["+ [email protected]_name$ +"]"; emotion ET_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } if (getequippercentrefinery([email protected]) > rand(100)) { mes "Clang! Clang! Clang! Clang!"; successrefitem [email protected]; next; emotion ET_BEST; mes "["+ [email protected]_name$ +"]"; mes "Good! Succes!!!"; mes "I am the best Armsmith."; close; } else { if (rand(100) < 80) { mes "["+ [email protected]_name$ +"]"; mes "Clang! Clang! Clang! Clang!"; downrefitem [email protected],3; // Failed refine attempts decrease the item's refine level by 3 next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "["+ [email protected]_name$ +"]"; mes "Ahhh!!!"; next; mes "["+ [email protected]_name$ +"]"; mes "Oh my god!"; mes "The upgrade level has dropped..."; } else { mes "["+ [email protected]_name$ +"]"; mes "Clang! Clang! Clang!"; failedrefitem [email protected]; next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "["+ [email protected]_name$ +"]"; mes "Hmmm!"; next; mes "["+ [email protected]_name$ +"]"; mes "Oh my! I've failed to refine stuff..."; mes "I didn't mean it!"; } mes "I could have made a mistake even though I am the best Armsmith ever."; mes "It just wasn't meant to be."; next; mes "["+ [email protected]_name$ +"]"; mes "I will do a better job next time! Don't worry!"; close; } } // New +11 and above Refining Functions ======================== if ([email protected] < [email protected]) { mes "["+ [email protected]_name$ +"]"; mes "I can refine this to the safe limit or a desired number of times. It's your choice."; next; [email protected] = select("To the safe limit, please.","I'll decide how many times.","I've changed my mind..."); } else [email protected] = 2; switch([email protected]){ case 1: [email protected] = [email protected] - [email protected]; break; case 2: mes "["+ [email protected]_name$ +"]"; mes "How many times would you like me to refine your item?"; next; input [email protected]; [email protected] = [email protected] + [email protected]; if ([email protected] < 1 || [email protected] > 20) { mes "["+ [email protected]_name$ +"]"; mes "I can't refine this item that many times."; close; } if ([email protected] > [email protected]) { [email protected] = [email protected] - [email protected]; mes "["+ [email protected]_name$ +"]"; mes "This will try to refine the equipment " + [email protected] + " times past the safe limit. Your equipment may be destroyed... is that ok?"; next; if(select("Yes...","No...") == 2){ mes "["+ [email protected]_name$ +"]"; mes "You said so... So be it."; close; } } break; case 3: mes "["+ [email protected]_name$ +"]"; mes "You said so... So be it."; close; } [email protected] = [email protected] * [email protected]; mes "["+ [email protected]_name$ +"]"; mes "That will cost you " + [email protected] + " " + getitemname([email protected]) + " and " + [email protected] + " Zeny. Is that ok?"; next; if(select("Yes:No...") == 2){ mes "["+ [email protected]_name$ +"]"; mes "You said so... So be it."; close; } if (countitem([email protected]) < [email protected] || Zeny < [email protected]) { mes "["+ [email protected]_name$ +"]"; mes "Hm. You don't seem to have enough money or "+getitemname([email protected])+"."; mes "Please come back when you have them."; close; } Zeny = Zeny - [email protected]; delitem [email protected],[email protected]; while([email protected]){ if (getequipisequiped([email protected]) == 0) { mes "["+ [email protected]_name$ +"]"; mes "Look here... you don't have any items on..."; close; } // anti-hack if (callfunc("F_IsEquipIDHack", [email protected], [email protected]) || callfunc("F_IsEquipCardHack", [email protected], [email protected][0], [email protected][1], [email protected][2], [email protected][3]) || callfunc("F_IsEquipRefineHack", [email protected], [email protected])) close; if (getequipid([email protected]) != [email protected] || ([email protected] == 1 && getequippercentrefinery([email protected]) < 100)) { mes "["+ [email protected]_name$ +"]"; mes "Clang... No, but did you imagine I could be so stupid?!"; mes "You changed it..."; mes "Get out before I stun you with my Hammer!!"; close; } if (getequippercentrefinery([email protected]) > rand(100)) { mes "Clang! Clang! Clang! Clang!"; successrefitem [email protected]; [email protected] = [email protected] - 1; next; } else { if (rand(100) < 80) { mes "["+ [email protected]_name$ +"]"; mes "Clang! Clang! Clang! Clang!"; downrefitem [email protected],3; // Failed refine attempts decrease the item's refine level by 3 next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "["+ [email protected]_name$ +"]"; mes "Ahhh!!!"; next; mes "["+ [email protected]_name$ +"]"; mes "Oh my god!"; mes "The upgrade level has dropped..."; } else { mes "["+ [email protected]_name$ +"]"; mes "Clang! Clang! Clang!"; failedrefitem [email protected]; next; emotion (!rand(5))?ET_MONEY:ET_HUK; mes "["+ [email protected]_name$ +"]"; mes "Hmmm!"; next; mes "["+ [email protected]_name$ +"]"; mes "Oh my! I've failed to refine stuff..."; mes "I didn't mean it!"; } mes "I could have made a mistake even though I am the best Armsmith ever."; mes "It just wasn't meant to be."; next; mes "["+ [email protected]_name$ +"]"; mes "I will do a better job next time! Don't worry!"; close; } [email protected] = getequiprefinerycnt([email protected]); } emotion ET_BEST; mes "["+ [email protected]_name$ +"]"; mes "Good! Succes!!!"; mes "I am the best Blacksmith."; close; } // Ori/Elu to Carnium/Bradium Refiners //============================================================ - script Austri#ref -1,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you lose some weight. -"; close; } mes "[Austri]"; mes "If you bring me 3"; mes "Oridecon or Elunium"; mes "I can exchange them for"; mes "Bradium or Carnium."; mes "Just give me 50,000z."; next; switch(select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) { case 1: setarray [email protected][0],984,3,6224; //Oridecon -> Bradium break; case 2: setarray [email protected][0],985,3,6223; //Elunium -> Carnium break; case 3: setarray [email protected][0],6090,1,6223; //Purified_Bradium -> Carnium break; case 4: mes "[Austri]"; mes "Hmm..."; close; } if (countitem([email protected][0]) >= [email protected][1] && Zeny >= 50000) { delitem [email protected][0],[email protected][1]; Zeny = Zeny - 50000; getitem [email protected][2],1; mes "[Austri]"; if ([email protected][0] == 6090) { mes "Refining with Refined Bradium"; mes "can be a little expensive."; mes "I can exchange it for some Carnium."; } else mes "Ok! Here's your "+getitemname([email protected][2])+"."; mes "Take it and use it well."; close; } mes "[Austri]"; mes "You better not be trying"; mes "to cheat me because you"; mes "don't have enough money"; mes "or "+getitemname([email protected][0])+"."; close; } prt_in,85,71,5 duplicate(Austri#ref) Austri#prt 826 payon_in01,14,125,5 duplicate(Austri#ref) Austri#pay 826 morocc_in,60,38,5 duplicate(Austri#ref) Austri#moc 826 // Malangdo Refiner //============================================================ malangdo,224,172,6 script Clink#mal_normal 544,{ disable_items; mes "[Clink]"; mes "My cool dad Holink said I have the world's greatest refine hammer!!"; mes "Meow Meow~"; mes "Who do you think I am?"; mes "Yes!!! You!! You want to refine?"; next; setarray [email protected][1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for([email protected] = 1; [email protected]<=10; set [email protected],[email protected]+1) [email protected]$ = [email protected]$ + ( getequipisequiped([email protected][[email protected]]) ? getequipname([email protected][[email protected]]) : F_getpositionname([email protected][[email protected]]) +"-[Empty]" ) +":"; [email protected] = [email protected][ select([email protected]$) ]; if (!getequipisequiped([email protected])) { mes "[Clink]"; switch([email protected]) { case 1: mes "Dad said. There's no cure for stupidity..."; break; case 2: mes "There's nothing to see here!!"; break; case 3: mes "What an arrogant left hand this is!"; break; case 4: mes "What an arrogant right hand this is!"; break; case 5: mes "Get that dirty thing off my face!!"; break; case 6: mes "Kyaong~! Do not provoke me."; break; case 7: case 8: mes "Where is the accessory?"; break; case 9: case 10: mes "Are you talking about the other head part?"; break; } close; } if (!getequipisenableref([email protected])) { mes "[Clink]"; mes "This can't be refined!!"; close; } [email protected] = getequiprefinerycnt([email protected]); //save refinery count if ([email protected] >= 10) { mes "[Clink]"; mes "Perfect refining. Did I do this for you?"; close; } [email protected] = getequipid([email protected]); // save id of the item setarray [email protected][0], getequipcardid([email protected],0), getequipcardid([email protected],1), getequipcardid([email protected],2), getequipcardid([email protected],3); [email protected] = getequiprefinecost([email protected], REFINE_COST_NORMAL, REFINE_ZENY_COST); [email protected] = getequiprefinecost([email protected], REFINE_COST_NORMAL, REFINE_MATERIAL_ID); mes "[Clink]"; switch(getequipweaponlv([email protected])) { default: case 0: // Armor [email protected]$ = "armor"; mes "Hmm, an armor refine? Someone like you?"; break; case 1: // Level 1 Weapon [email protected]$ = "weapon"; mes "A level 1 weapon?"; mes "Urr... Annoying... Okay, let's try..."; break; case 2: // Level 2 Weapon [email protected]$ = "weapon"; mes "A level 2 weapon?"; break; case 3: // Level 3 Weapon [email protected]$ = "weapon"; mes "Woot!! A level 3 weapon? Impressive~"; break; case 4: // Level 4 Weapon [email protected]$ = "weapon"; mes "Wow!... A level 4 weapon~!!"; break; } mes "You need ^ff9999"+getitemname([email protected])+"^000000 and ^ff9999"[email protected]+"^000000 Zeny. Do you have them?"; next; if(select("Yes, I do!!:Forget about it!!") == 2) { mes "[Clink]"; mes "I knew it!!"; mes "I knew you were not worth trying my magical refining hammer for."; close; } if (getequippercentrefinery([email protected]) < 100) { mes "[Clink]"; mes "Wow!!"; mes "This "[email protected]$+" has been refined quite a bit, huh?"; mes "You do know that this might break, right?"; next; mes "[Clink]"; mes "If you break the "[email protected]$+", you can never use it again."; mes "Cards and enchant effects..."; mes "the ^ff0000whole thing will disappear^000000."; mes "You still up for this~?"; next; if(select("Yes, I am!!:Forget about it!!") == 2) { mes "[Clink]"; mes "I knew it!!"; mes "You can't even take this big step. Don't think about refining..."; close; } } if (countitem([email protected]) == 0 || Zeny < [email protected]) { mes "[Clink]"; mes "Hey you!! Didn't I tell you"; mes "that you need ^ff9999"+getitemname([email protected])+"^000000 and ^ff9999"[email protected]+"^000000 Zeny??!!"; close; } delitem [email protected],1; Zeny = [email protected]; // anti-hack if (callfunc("F_IsEquipIDHack", [email protected], [email protected]) || callfunc("F_IsEquipCardHack", [email protected], [email protected][0], [email protected][1], [email protected][2], [email protected][3]) || callfunc("F_IsEquipRefineHack", [email protected], [email protected])) { mes "[Clink]"; emotion ET_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } if (getequippercentrefinery([email protected]) <= rand(100)) { failedrefitem [email protected]; mes "[Clink]"; mes "Cry Hammer!! Cry!!!"; next; switch(rand(1,5)) { case 1: emotion ET_CRY; break; case 2: emotion ET_PROFUSELY_SWEAT; break; case 3: emotion ET_KEK; break; case 4: emotion ET_SCRATCH; break; case 5: emotion ET_BIGTHROB; break; } mes "[Clink]"; mes "Huh?! I failed?!"; next; mes "[Clink]"; mes "Arrgg~ It's all~ Broken...? What a pity~"; next; mes "[Clink]"; mes "Hey...!! Get me another one."; mes "This is not possible."; mes "How can my hammer fail from refining?"; close; } successrefitem [email protected]; mes "[Clink]"; mes "Cry Hammer!! Cry!!!"; next; emotion ET_CHUP; mes "[Clink]"; mes "Ok!! Perfect!!"; mes "There's nothing I can't refine"; mes "with this special hammer."; mes "You can praise me!!"; mes "What a day!!"; close; }Link to comment
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