i want to move the gold room from ordeal_2-1 to ordeal_3-2 but everytime i move it to ordeal_3-2 when the golden peco are killed it spawns at ordeal_2-1
- script trum_v1 -1,{
OnInit:
monster "ordeal_2-1",0,0,"Golden Chocobo",1369,1000,"trum_v1::OnKill";
monster "ordeal_2-1",0,0,"Killer Boss",1949,5,"trum_v1::OnKill";
end;
OnKill:
if(#GoldPoint > 100000){
warp "prontera",155,184;
}
set .Gold_Points, rand(1,3);
set #GoldPoint, #GoldPoint + .Gold_Points;
dispbottom "Your Gold Points: "+#GoldPoint+" you get "+ .Gold_Points +" Gold Points";
monster "ordeal_2-1",0,0,"Golden Chocobo",1369,1,"trum_v1::OnKill";
end;
OnClock1432:
OnClock1433:
OnClock1000:
OnClock3000:
OnClock6000:
OnClock9000:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
OnClock0000:
killmonster "ordeal_2-1", "All";
monster "ordeal_2-1",0,0,"Golden Chocobo",1369,1000,"trum_v1::OnKill";
end;
}
//===========================================================
//=== Warpers
//===========================================================
prontera,147,168,3 script Gold Room#prt::Treasurer 804,{
mes "[^0000FFGol D. Roger^000000]";
mes "Hi "+strcharinfo(0)+", Would you like to go to the Treasure Room? You need 200,000z to go inside.";
next;
switch(select("Yes. Sure!:Change my Gold Points:No")) {
case 1:
if (Zeny > 199999) {
mes "[^0000FFGol D. Roger^000000]";
mes "Alright I will now send you to the Treasure Room, Take Care!.";
menu "^FF0000I change my mind.",EXIT, "^0000FFYes Lets go!!!",SURE;
next;
SURE:
set Zeny,Zeny-200000;
warp "ordeal_2-1",150,149;
emotion 21;
announce strcharinfo(0) +" has Enter in Gold Room!",bc_all,0x00FF00;
close;
EXIT:
end;
}
else {
mes "[^0000FFGol D. Roger^000000]";
mes "^FF0000Sorry, But you don't have enough zeny.";
close;
}
case 2:
if(!#GoldPoint){
mes "[^0000FFGol D. Roger^000000]";
mes "^FF0000You didnt have any Gold Points.";
}else{
mes "[^0000FFGol D. Roger^000000]";
mes "Total Gold Point = ^0000FF"+#GoldPoint+" Points^000000.";
next;
mes "[^0000FFGol D. Roger^000000]";
mes "How many gold you want?";
mes "Your Gold Point: ^0000FF"+#GoldPoint+" Points^000000.";
input @GOLD_POINTS;
next;
mes "[^0000FFGol D. Roger^000000]";
if(!checkweight(969, @GOLD_POINTS)){
mes "^FF0000You're Overweight Limit... please put other thing inside your storage.";
close;
}
if(#GoldPoint < @GOLD_POINTS){
mes "^FF0000You don't have enough Gold Points kid..^000000";
close;
}
mes "Total Gold Point = ^0000FF"+ (#GoldPoint - @GOLD_POINTS) +" Points^000000.";
getitem 969, @GOLD_POINTS;
set #GoldPoint,#GoldPoint - @GOLD_POINTS;
}
close;
case 3:
mes "[^0000FFGol D. Roger^000000]";
mes "Alright, No problem.";
close;
}
//OnInit:
// waitingroom "Gold Room",0;
//end;
}
ordeal_2-1,147,149,2 script Exit Gold Room#1 804,{
mes "[^0000FFGol D. Roger^000000]";
mes "Are you sure you want to Exit?";
menu"Yes!",YES,"Not this time!!!",NVM;
next;
YES:
warp "prontera",155,184;
end;
NVM:
end;
}
ordeal_2-1 mapflag nosave
ordeal_2-1 mapflag pvp on
ordeal_2-1 mapflag nomemo
ordeal_2-1 mapflag nobranch
ordeal_2-1 mapflag noexp
ordeal_2-1 mapflag nodrop
ordeal_2-1 mapflag nochat
ordeal_2-1 mapflag novending
//ordeal_2-1 mapflag nowarp
ordeal_2-1 mapflag nowarpto
ordeal_2-1 mapflag noreturn
ordeal_2-1 mapflag noloot
//ordeal_2-1 mapflag noskill
ordeal_2-1 mapflag nocommand 99
Question
DevilSupremeRO
i want to move the gold room from ordeal_2-1 to ordeal_3-2 but everytime i move it to ordeal_3-2 when the golden peco are killed it spawns at ordeal_2-1
- script trum_v1 -1,{ OnInit: monster "ordeal_2-1",0,0,"Golden Chocobo",1369,1000,"trum_v1::OnKill"; monster "ordeal_2-1",0,0,"Killer Boss",1949,5,"trum_v1::OnKill"; end; OnKill: if(#GoldPoint > 100000){ warp "prontera",155,184; } set .Gold_Points, rand(1,3); set #GoldPoint, #GoldPoint + .Gold_Points; dispbottom "Your Gold Points: "+#GoldPoint+" you get "+ .Gold_Points +" Gold Points"; monster "ordeal_2-1",0,0,"Golden Chocobo",1369,1,"trum_v1::OnKill"; end; OnClock1432: OnClock1433: OnClock1000: OnClock3000: OnClock6000: OnClock9000: OnClock1200: OnClock1500: OnClock1800: OnClock2100: OnClock0000: killmonster "ordeal_2-1", "All"; monster "ordeal_2-1",0,0,"Golden Chocobo",1369,1000,"trum_v1::OnKill"; end; } //=========================================================== //=== Warpers //=========================================================== prontera,147,168,3 script Gold Room#prt::Treasurer 804,{ mes "[^0000FFGol D. Roger^000000]"; mes "Hi "+strcharinfo(0)+", Would you like to go to the Treasure Room? You need 200,000z to go inside."; next; switch(select("Yes. Sure!:Change my Gold Points:No")) { case 1: if (Zeny > 199999) { mes "[^0000FFGol D. Roger^000000]"; mes "Alright I will now send you to the Treasure Room, Take Care!."; menu "^FF0000I change my mind.",EXIT, "^0000FFYes Lets go!!!",SURE; next; SURE: set Zeny,Zeny-200000; warp "ordeal_2-1",150,149; emotion 21; announce strcharinfo(0) +" has Enter in Gold Room!",bc_all,0x00FF00; close; EXIT: end; } else { mes "[^0000FFGol D. Roger^000000]"; mes "^FF0000Sorry, But you don't have enough zeny."; close; } case 2: if(!#GoldPoint){ mes "[^0000FFGol D. Roger^000000]"; mes "^FF0000You didnt have any Gold Points."; }else{ mes "[^0000FFGol D. Roger^000000]"; mes "Total Gold Point = ^0000FF"+#GoldPoint+" Points^000000."; next; mes "[^0000FFGol D. Roger^000000]"; mes "How many gold you want?"; mes "Your Gold Point: ^0000FF"+#GoldPoint+" Points^000000."; input @GOLD_POINTS; next; mes "[^0000FFGol D. Roger^000000]"; if(!checkweight(969, @GOLD_POINTS)){ mes "^FF0000You're Overweight Limit... please put other thing inside your storage."; close; } if(#GoldPoint < @GOLD_POINTS){ mes "^FF0000You don't have enough Gold Points kid..^000000"; close; } mes "Total Gold Point = ^0000FF"+ (#GoldPoint - @GOLD_POINTS) +" Points^000000."; getitem 969, @GOLD_POINTS; set #GoldPoint,#GoldPoint - @GOLD_POINTS; } close; case 3: mes "[^0000FFGol D. Roger^000000]"; mes "Alright, No problem."; close; } //OnInit: // waitingroom "Gold Room",0; //end; } ordeal_2-1,147,149,2 script Exit Gold Room#1 804,{ mes "[^0000FFGol D. Roger^000000]"; mes "Are you sure you want to Exit?"; menu"Yes!",YES,"Not this time!!!",NVM; next; YES: warp "prontera",155,184; end; NVM: end; } ordeal_2-1 mapflag nosave ordeal_2-1 mapflag pvp on ordeal_2-1 mapflag nomemo ordeal_2-1 mapflag nobranch ordeal_2-1 mapflag noexp ordeal_2-1 mapflag nodrop ordeal_2-1 mapflag nochat ordeal_2-1 mapflag novending //ordeal_2-1 mapflag nowarp ordeal_2-1 mapflag nowarpto ordeal_2-1 mapflag noreturn ordeal_2-1 mapflag noloot //ordeal_2-1 mapflag noskill ordeal_2-1 mapflag nocommand 99
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