Is there any way to add a delay on the script before the Heal comes out after using final strike? so that way the ninja will have more than 1 HP.
Here is the scenario. You can see that i got healed for 1188 after using final strike but it still left me with 1 hp. I believe the heal part should be applied right after the final strike is done. not the same time.
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foenne524
It says that if Glorious Shuriken is greater than +8 , it'll proc Heal after Casting Final Strike.
Problem is that Heal Procs at the same time Final Strike is being used, making the Ninja still have 1 HP after Final Strike.
I believe what's intended to happen is that heal should come out after casting Final Strike, giving the ninja more than 1 HP.
Here is the part of the script of the item
if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; }
Is there any way to add a delay on the script before the Heal comes out after using final strike? so that way the ninja will have more than 1 HP.
Here is the scenario. You can see that i got healed for 1188 after using final strike but it still left me with 1 hp. I believe the heal part should be applied right after the final strike is done. not the same time.
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