I'm wondering if there's correct way to implement continuous attack by homunculus. My case is that when slaveclone successfully summon homunculus, it does not run the hoai. So, I attach forcefully the order for homun to attack (unit_attack), inside the function in which any unit attacks (which is unit_attack). The result is that the homun attacks crazily fast. In reverse, when I use 0 instead of 1 of unit_attack parameter, it attacks super slowly.
Is there any other way to embed nested unit_attack with moderate frequency of function call, so it attacks relatively-normal?
Hello,
I'm wondering if there's correct way to implement continuous attack by homunculus. My case is that when slaveclone successfully summon homunculus, it does not run the hoai. So, I attach forcefully the order for homun to attack (unit_attack), inside the function in which any unit attacks (which is unit_attack). The result is that the homun attacks crazily fast. In reverse, when I use 0 instead of 1 of unit_attack parameter, it attacks super slowly.
Is there any other way to embed nested unit_attack with moderate frequency of function call, so it attacks relatively-normal?
Many thanks!
Edited by eduardoxmenezesLink to comment
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