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kevinyrchua

What am I missing? SPRITE ISSUE

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Hi!

I've recently added 11Chris11's sprite compilations from iRO kRO twRO jRO due to that I'm missing allot of sprites from the translation that I got,
It did recover let's say 70% of the sprites, that's fine as of the moment, but I've been figuring out if I am missing character sprites and not textures.

when equipped nothing shows, do you think I have the item sprite already and have not generated the sprite to come out by missing to add the resname on some txt files?

or well basically how can I fix this. thanks! happens on some headgears too, not just robe costumes.

 

image.png.98f7acc57f7c23df1496fb05dd3f92b1.png

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3 hours ago, kevinyrchua said:

Hi!

I've recently added 11Chris11's sprite compilations from iRO kRO twRO jRO due to that I'm missing allot of sprites from the translation that I got,
It did recover let's say 70% of the sprites, that's fine as of the moment, but I've been figuring out if I am missing character sprites and not textures.

when equipped nothing shows, do you think I have the item sprite already and have not generated the sprite to come out by missing to add the resname on some txt files?

or well basically how can I fix this. thanks! happens on some headgears too, not just robe costumes.

 

image.png.98f7acc57f7c23df1496fb05dd3f92b1.png

use Chris RO Folder too :

https://github.com/llchrisll/ROenglishRE

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I actually am, but the thing is that I've intentionally merged the iteminfo of PRE and RE the reason that I'm running a PRE-RE server and wanting the RE items for costumes and other sprites, both of chris' files.  I'm thinking that kRO that I've downloaded off RMS doesn't have these sprites, but chris' have em on the data folder for the collection/item/iteminfo...

what do you think?

 

Edited by kevinyrchua
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data>luafiles514>transparentitem>transparentItem.lub

add another line before { 0, 0, 0, 0}

	{ YOURGARMENTID, 255, 255, 25500 },


EDIT: just a note, make sure that you followed the guide for custom garments because it's very different for headgears.

Edited by Haruka Mayumi
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21 hours ago, Chaos92 said:

then merge RE back.

If that's the way I plan to do it, should i just then use the RE translation, and just modify my iteminfo to PRE-RE? well ofcourse the itemdb.

19 hours ago, Haruka Mayumi said:

data>luafiles514>transparentitem>transparentItem.lub

add another line before { 0, 0, 0, 0}

	{ YOURGARMENTID, 255, 255, 25500 },

EDIT: just a note, make sure that you followed the guide for custom garments because it's very different for headgears.

I'll take a look at this, would it be possible for you to link this guide? I'll search it as well. thanks! 

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Since you're using PRE-RE (which the projects are not mantained anymore), so need to choose the files depends on your need.

most probably files in lua files, datainfo, and others. To knows which files needed, need to check on how to add custom item for that.

Example headgears = accessoryid, accname, etc.

Garments = spriterobeid, etc.

If you just considered about items, the skill infos might in Renewal too since its not changed to pre-re.

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