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Bubble Gun influencing drop


lamnor

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Hello, I have a direct item drop script and I would like to know how to make the % of the bubble gum bonus influence this drop.

Ow if there is any other way to make the gum influence the drop with this type of script.

Here is the script:


function    script    sLuckDrop    {
    for(set @i,0;@i < getargcount();set @i,@i+3){
        set @rd, rand(1000);
        if(getarg(@i+2) >= @rd){
            getitem getarg(@i),getarg(@i+1);
            return;
        }
    }
    return;
}

-    script    MonstroDrop    -1,{
OnNPCKillEvent:
    switch(killedrid){
        case 1002: sLuckDrop(504,1,500); end; 
    }
end;
}

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Hello,

Just use getstatus on the SC of bubble gum (which is SC_ITEMBOOST)

*getstatus(<effect type>{,<type>{,<char_id>}})

Retrieve information about a specific status effect when called. Depending on <type>
specified the function will return different information.

Possible <type> values:
	- 0 or undefined: whether the status is active
	- 1: the val1 of the status
	- 2: the val2 of the status
	- 3: the val3 of the status
	- 4: the val4 of the status
	- 5: the amount of time in milliseconds that the status has remaining

If <type> is not defined or is set to 0, then the script function will either
return 1 if the status is active, or 0 if the status is not active. If the status
is not active when any of the <type> fields are provided, this script function
will always return 0.

 

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