Jump to content
  • 0
JagLers

Euphys Quest Shop Question

Question

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================


// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Headgears",	// Shop Named 1
		"Weapons",		// Shop Named 2
		"Other";		// Shop Named 3

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
	Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
	Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
	Add(1,5045,1,0,0,2252,1,1054,450,943,1200);

// Shop 2
	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

// Shop 3
	Add(3,531,1,3,0,512,1,713,1);
	Add(3,532,1,3,0,513,1,713,1);
	Add(3,533,1,3,0,514,1,713,1);
	Add(3,534,1,3,0,515,1,713,1);

// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set [email protected],1; [email protected]<=getarraysize(.Shops$); set [email protected],[email protected]+1) {
		set .menu$, .menu$+.Shops$[[email protected]]+":";
		npcshopdelitem "qshop"[email protected],909;
	}
	end;

OnMenu:
	set [email protected], getarraysize(@i);
	if ([email protected]) set @shop_index, select(.menu$);
	else if ([email protected] == 1) set @shop_index, @i[0];
	else {
		for(set [email protected],0; [email protected]<[email protected]; set [email protected],[email protected]+1)
			set [email protected]$, [email protected]$+.Shops$[@i[[email protected]]]+":";
		set @shop_index, @i[select([email protected]$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"[email protected]_index,1;
	npcshopattach "qshop"[email protected]_index;
	end;

OnBuyItem:
	// [email protected][] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray [email protected][0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray [email protected][3],getd(".q_"[email protected]_index+"_"[email protected][0]+"[0]"),getarraysize(getd(".q_"[email protected]_index+"_"[email protected][0]));
	set [email protected][2],[email protected][1]*[email protected][3];
	if ([email protected][2] || [email protected][2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname([email protected][0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+(([email protected][2] > 1)[email protected][2]+"x ":"")+Slot([email protected][0])+"^000000";
	mes "Requirements:";
	disable_items;
	if ([email protected][4]) mes " > "+Chk(Zeny,[email protected][4]*[email protected][1])+([email protected][4]*[email protected][1])+" Zeny^000000";
	if ([email protected][5]) mes " > "+Chk(getd(.Points$[0]),[email protected][5]*[email protected][1])+([email protected][5]*[email protected][1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+([email protected][5]*[email protected][1])+")^000000";
	if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]q); set [email protected]i,[email protected]i+2)
		mes " > "+Chk(countitem([email protected][[email protected]]),[email protected][[email protected]+1]*[email protected][1])+((.ShowID)?"{"[email protected][[email protected]]+"} ":"")+Slot([email protected][[email protected]])+" ("+countitem([email protected][[email protected]])+"/"+([email protected][[email protected]+1]*[email protected][1])+")^000000";
	next;
	setarray @qe[1], getiteminfo([email protected][0],5), getiteminfo([email protected][0],11);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set [email protected],1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname([email protected][0])+"^000000:"+(([email protected] && [email protected][7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight([email protected][0],[email protected][2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+((([email protected][2]*getiteminfo([email protected][0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if ([email protected][4]) set Zeny, Zeny-([email protected][4]*[email protected][1]);
			if ([email protected][5]) setd .Points$[0], getd(.Points$[0])-([email protected][5]*[email protected][1]);
			if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]q); set [email protected]i,[email protected]i+2)
				delitem [email protected]q[[email protected]i],[email protected]q[[email protected]i+1]*[email protected]q[1];
			getitem [email protected]q[0],[email protected]q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+(([email protected]q[2] > 1)[email protected][2]+"x "+getitemname([email protected][0]):callfunc("F_InsertArticle",getitemname([email protected][0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray [email protected][0],getarg(2),getarg(3),getarg(4);
	for(set [email protected],5; [email protected]<getargcount(); set [email protected],[email protected]+2) {
		if (getitemname(getarg([email protected])) == "null") {
			debugmes "Quest requirement #"+getarg([email protected])+" invalid (skipped).";
			return;
		} else
			setarray [email protected][[email protected]],getarg([email protected]),getarg([email protected]+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),[email protected][0],getarraysize([email protected]);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set [email protected]$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return [email protected]$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return [email protected]$+" ["+getitemslots(getarg(0))+"]";
		default: return [email protected]$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set [email protected],0; [email protected]<getargcount(); set [email protected],[email protected]+1)
		set @i[[email protected]],getarg([email protected]);
	doevent "quest_shop::OnMenu";
	end;
}


// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

Hi,

 

How can I set Euphy's Quest to show Cash Points instead of Zeny Amount for items?

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0
// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";

 

Link to comment
Share on other sites

  • 0

Sir Mabuhay,

What i mean is the Shop to show the Cash Point Cost, instead of Zeny cost in NPC.

image.png.641a25ef64b86edc33b35cbedf0ca38c.png
 

Edited by JagLers
Link to comment
Share on other sites

  • 0

Hello,
I don't think you can without more edit (but I might be wrong, don't quote me on this).

If you really want to show how much it costs a "fix" would be to put the amount of zeny for how much it is and comment the line where it removes the zeny.

I know that's not what you wanted and it's not perfect, but he may be better than nothing.

Link to comment
Share on other sites

  • 0
14 hours ago, JagLers said:

Sir Mabuhay,

What i mean is the Shop to show the Cash Point Cost, instead of Zeny cost in NPC.

image.png.641a25ef64b86edc33b35cbedf0ca38c.png
 

<map name>,<x>,<y>,<facing>	pointshop	<NPC Name>	<sprite id>,<costvariable>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}

prontera,150,150,1	pointshop	Cash Point Shop	50,CASHPOINTS,501:10:1599:50
  

You could use the pointshop function if you are planning to only use Cash Points.

Link to comment
Share on other sites

  • 0

Sir Katazui,

 

How can i add the preview function from Euphy's to the pointshop? Im fairly new to this.

 

Thank you.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.