Strand Posted June 18, 2020 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 102 Reputation: 2 Joined: 07/01/13 Last Seen: May 23, 2021 Share Posted June 18, 2020 (edited) Hello guys, I have a question in regards to AC_DOUBLE skill description formula in relation to the source code in battle.cpp. Sadly I can't relate one to the other since I'm not understanding the source. Can someone kindly interpret it to me? Where is the (75+5*SkillLV)% formula showing on the source? Specially the 75. case AC_SHOWER: case MA_SHOWER: #ifdef RENEWAL skillratio += 50 + 10 * skill_lv; #else skillratio += -25 + 5 * skill_lv; #endif break; Edited June 18, 2020 by Strand Quote Link to comment Share on other sites More sharing options...
0 Dazzu Posted June 19, 2020 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 12 Reputation: 3 Joined: 04/29/14 Last Seen: May 23, 2023 Share Posted June 19, 2020 (edited) skillratio has an initial value of 100 that denotes the "base" ratio of the skill. Within the context of the Arrow Shower formula, a more complete calculation would be: 100 - 25 + 5 * skillLV Edited June 19, 2020 by Dazzu Quote Link to comment Share on other sites More sharing options...
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Strand
Hello guys,
I have a question in regards to AC_DOUBLE skill description formula in relation to the source code in battle.cpp.
Sadly I can't relate one to the other since I'm not understanding the source. Can someone kindly interpret it to me?
Where is the (75+5*SkillLV)% formula showing on the source? Specially the 75.
case AC_SHOWER: case MA_SHOWER: #ifdef RENEWAL skillratio += 50 + 10 * skill_lv; #else skillratio += -25 + 5 * skill_lv; #endif break;
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