Jump to content
  • 0

Modification def / mdef mob "puching bag"


legtoleg

Question


  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  21
  • Reputation:   0
  • Joined:  02/11/19
  • Last Seen:  


Hello,

I have an npc / mob punching bag on my server.

The mob is this:

1277,GREATEST_GENERAL,Greatest General,Greatest General,150,10000000,0,0,0,0,0,0,80,80,0,0,50,0,0,0,0,0,1,0,20,0x4680020,200,0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

 

I would like to be able to make the mob have the same resistance as a player but by modifying the def / mdef
For example, 100% def / mdef
80% def / mdef
70% def / mdef.

I changed the def / mdef to 80/80 but I do not have the impression of having a change on the damage ...

Can you help me please

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  25
  • Topics Per Day:  0.01
  • Content Count:  924
  • Reputation:   166
  • Joined:  04/05/13
  • Last Seen:  

Use setunitdata to change UMOB_ELETYPE with spawn mobs?

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...