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Modified Questitem npc by Euphy

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Good day fellas .. I tried to modify @Euphy 's script for costume with view ... I have 1 concern .. How can I show the required amount needed to get item instead of zeny ???? the npc should show it like for example: GIGANTIC MAJESTIC GOAT 1000p instead of GIGANTIC MAJESTIC GOAT 1000zeny ...The players are always asking why I dont put price on viewing shop instead of on buying it ..theyre having confusions ...

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Update Hat Maker By: ==================================================
//= Boy
//===== Current Version: =====================================
//= 1.4a
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
					
bat_room,160,151,3	script	War Badge Shop	745 ,{
function Add; function Chk; function Slot; function A_An;

	if(.Shops$ != "") set [email protected],1;
	else {
		set [email protected]$,"";
		for(set [email protected],1; [email protected]<=getarraysize(.Shops$); set [email protected],[email protected]+1)
			set [email protected]$, [email protected]$+.Shops$[[email protected]]+":";
		set [email protected], select([email protected]$); }
	dispbottom "Select one item at a time.";
	callshop "bgshop"[email protected],1;
	npcshopattach "bgshop"[email protected];
	end;

function Add {
	if (getitemname(getarg(1))=="null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
	for(set [email protected],5; [email protected]<127; set [email protected],[email protected]+2) {
		if (!getarg([email protected],0)) break;
		if (getitemname(getarg([email protected]))=="null") {
			debugmes "Quest requirement #"+getarg([email protected])+" invalid (skipped) on Quest ItemID "+ getarg(1) +"."; return; } }
	for(set [email protected],2; [email protected]<[email protected]; set [email protected],[email protected]+1)
		set getd(".q_"+getarg(1)+"["+([email protected])+"]"), getarg([email protected]);
	npcshopadditem "bgshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return; }
function Chk {
	if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
	else return "^00FF00"; }
function Slot {
	set [email protected]s$,getitemname(getarg(0));
	switch(.ShowSlot){
		case 1: if (!getitemslots(getarg(0))) return [email protected]s$;
		case 2: if (getiteminfo(getarg(0),11)>0) return [email protected]$+" ["+getitemslots(getarg(0))+"]";
		default: return [email protected]$; } }
function A_An {
	setarray [email protected]$[0],"a","e","i","o","u";
	set [email protected]$, "_"+getarg(0);
	for(set [email protected],0; [email protected]<5; set [email protected],[email protected]+1)
		if (compare([email protected]$,"_"[email protected]$[[email protected]])) return "an "+getarg(0);
	return "a "+getarg(0); }

OnBuyItem:
	set [email protected][0],@bought_nameid;
	copyarray [email protected][1],getd(".q_"[email protected]_nameid+"[0]"),getarraysize(getd(".q_"[email protected]_nameid+"[0]"));
	if ([email protected][1]) { message strcharinfo(0),"An error has occurred."; end; }
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+(([email protected][1]>1)[email protected][1]+"x ":"")+Slot([email protected][0])+"^000000";
	mes "Requirements:";
	//if ([email protected][2]) mes " > "+Chk(Zeny,[email protected][2])[email protected][2]+" Zeny^000000";
	if ([email protected][3]) mes " > "+Chk(getd(.Points$[0]),[email protected][3])[email protected][3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"[email protected][3]+")^000000";
	if ([email protected][4]) for(set [email protected],4; [email protected]<getarraysize([email protected]q); set [email protected]i,[email protected]i+2)
		mes " > "+Chk(countitem([email protected][[email protected]]),[email protected][[email protected]+1])+((.DisplayID)?"{"[email protected][[email protected]]+"} ":"")+Slot([email protected][[email protected]])+" ("+countitem([email protected][[email protected]])+"/"[email protected][[email protected]+1]+")^000000";
	next;
	set @qe1, getiteminfo([email protected][0],5); set @qe2, getiteminfo([email protected][0],11);
	addtimer 1000, strnpcinfo(1)+"::OnEnd";
	while(1){
		switch(select(" ~ Purchase ^0055FF"+getitemname([email protected][0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512) || (@qe1&1024) || (@qe1&2048) || (@qe1&4096)) && @qe2>0 && [email protected])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {			case 1:
				if (@qe0) { 
					mes "[Quest Shop]";
					mes "You're missing one or more quest requirements.";
					close; }
				if (!checkweight([email protected][0],[email protected][1])) {
					mes "[Quest Shop]";
					mes "^FF0000You need "+((([email protected][1]*getiteminfo([email protected][0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
					close; }
				//if ([email protected][2]) set Zeny, [email protected][2];
				if ([email protected][3]) setd .Points$[0], getd(.Points$[0])[email protected][3];
				if ([email protected][4]) for(set [email protected],4; [email protected]<getarraysize([email protected]); set [email protected],[email protected]+2)
					delitem [email protected][[email protected]],[email protected][[email protected]+1];
				getitem [email protected][0],[email protected][1];
				if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname([email protected][0]))+"!",0;
				specialeffect2 699;
				close;
			case 2:
				set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
				if (@qe1&1) atcommand "@changelook 3 "[email protected];
				if (@qe1&256) atcommand "@changelook 1 "[email protected];
				if (@qe1&512) atcommand "@changelook 2 "[email protected];
				if (@qe1&1024) atcommand "@changelook 1 "[email protected];
				if (@qe1&2048) atcommand "@changelook 2 "[email protected];
				if (@qe1&4096) atcommand "@changelook 3 "[email protected];
				set @qe6,1;
				break;
			case 3:
				close; } }
OnEnd:
	if (@qe6) { atcommand "@changelook 3 "[email protected]; atcommand "@changelook 1 "[email protected]; atcommand "@changelook 2 "[email protected]; }
	for(set [email protected],0; [email protected]<7; set [email protected],[email protected]+1) setd "@qe"[email protected],0;
	end;
OnInit:
//waitingroom "[ Cash Items ]",0;
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
	setarray .Points$[0],"#CASHPOINTS","Cash Points";

	set .Announce,0;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .DisplayID,0;	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

	setarray .Shops$[1],"BG Costumes";
	setarray .Shops$[2],"BG Consumables";
	 //set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

	Add(1,19966,1,0,0,7773,1000);
	Add(1,31332,1,0,0,7773,1000);
	Add(1,19539,1,0,0,7773,1000);
	Add(1,31202,1,0,0,7773,1000);
	Add(1,31405,1,0,0,7773,1000);
	Add(1,31589,1,0,0,7773,1000);
	Add(1,31398,1,0,0,7773,1000);
	sleep 10;
	Add(2,14003,1,0,0,7773,10);
	Add(2,14209,1,0,0,7773,10);
	Add(2,13913,1,0,0,7773,50);
	Add(2,13912,1,0,0,7773,50);
	sleep 10;
	
// --------------------------------------------------
	for(set [email protected],1; [email protected]<=getarraysize(.Shops$); set [email protected],[email protected]+1)
		npcshopdelitem "bgshop"[email protected],909;
	end;
}

// -------- Dummy data (duplicate as needed) --------
-	shop	bgshop1	-1,909:-1
-	shop	bgshop2	-1,909:-1

 

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