DrakeSky Posted June 5, 2020 Share Posted June 5, 2020 (edited) Need help... Where should I put the waiting room? TIA //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6c //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //= 1.6c Replaced function 'A_An' with "F_InsertArticle". //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; // ADD YOUR NPC HERE //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } // prontera,165,203,6 script Quest Shop#2 998,{ callfunc "qshop",1,2; } // call the shop 1 and 2 defined below // etc.. Add your Shop NPCs 'Quest Shop#XXX' here //============================================================ // Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!! //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0], "#CASHPOINTS", "Cash Points"; //===================================================================================== // ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE -------------- //===================================================================================== // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1], "Costume Upper", // Shop Named 1 "Costume Middle", // Shop Named 2 "Costume Lower", // Shop Named 3 "Costume Garment"; // Shop Named 4 // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,31290,1,0,0,40129,15,641,1,1039,250,969,1,976,1,2255,1,2227,1); Add(1,31291,1,0,0,40129,15,642,1,1039,250,969,1,975,1,2255,1,2227,1); Add(1,31090,1,0,0,40129,15,619,1,7121,250,969,1,980,1,2254,1,2221,1); Add(1,31098,1,0,0,40129,15,638,1,1022,250,969,1,981,1,10007,1,2274,1); Add(1,31140,1,0,0,40129,15,628,1,7166,250,969,1,983,1,2248,1,1030,1); Add(1,31187,1,0,0,40129,15,622,1,1059,250,969,1,983,1,2250,1,7510,1); Add(1,31190,1,0,0,40129,15,639,1,1020,250,969,1,975,1,661,1,10016,1); Add(2,20406,1,0,0,40129,15,642,1,1098,250,969,1,979,1,2626,1,7023,1); Add(2,20314,1,0,0,40129,15,625,1,7126,250,969,1,983,1,5007,1,5104,1); Add(2,31122,1,0,0,40129,15,624,1,930,250,969,1,975,1,2258,1,5096,1); Add(3,31057,1,0,0,40129,15,626,1,7216,250,969,1,983,1,2507,1,1232,1); Add(3,20405,1,0,0,40129,15,626,1,7216,250,969,1,975,1,2507,1,1232,1); Add(3,31189,1,0,0,40129,15,633,1,7216,250,969,1,975,1,10019,1,5002,1); Add(4,20512,1,0,0,40129,15,640,1,538,250,969,1,975,1,2327,1,5019,1); // ----------------------------------------------------------- //===================================================================================== // ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED --------------------- //===================================================================================== freeloop(0); set .menu$,""; for(set [email protected],1; [email protected]<=getarraysize(.Shops$); set [email protected],[email protected]+1) { set .menu$, .menu$+.Shops$[[email protected]]+":"; npcshopdelitem "qshop"[email protected],909; } end; OnMenu: set [email protected], getarraysize(@i); if ([email protected]) set @shop_index, select(.menu$); else if ([email protected] == 1) set @shop_index, @i[0]; else { for(set [email protected],0; [email protected]<[email protected]; set [email protected],[email protected]+1) set [email protected]$, [email protected]$+.Shops$[@i[[email protected]]]+":"; set @shop_index, @i[select([email protected]$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[@shop_index] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"[email protected]_index,1; npcshopattach "qshop"[email protected]_index; end; OnBuyItem: // [email protected][] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray [email protected][0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray [email protected][3],getd(".q_"[email protected]_index+"_"[email protected][0]+"[0]"),getarraysize(getd(".q_"[email protected]_index+"_"[email protected][0])); set [email protected][2],[email protected][1]*[email protected][3]; if ([email protected][2] || [email protected][2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname([email protected][0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+(([email protected][2] > 1)[email protected][2]+"x ":"")+Slot([email protected][0])+"^000000"; mes "Requirements:"; disable_items; if ([email protected][4]) mes " > "+Chk(Zeny,[email protected][4]*[email protected][1])+([email protected][4]*[email protected][1])+" Zeny^000000"; if ([email protected][5]) mes " > "+Chk(getd(.Points$[0]),[email protected][5]*[email protected][1])+([email protected][5]*[email protected][1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+([email protected][5]*[email protected][1])+")^000000"; if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]q); set [email protected]i,[email protected]i+2) mes " > "+Chk(countitem([email protected][[email protected]]),[email protected][[email protected]+1]*[email protected][1])+((.ShowID)?"{"[email protected][[email protected]]+"} ":"")+Slot([email protected][[email protected]])+" ("+countitem([email protected][[email protected]])+"/"+([email protected][[email protected]+1]*[email protected][1])+")^000000"; next; setarray @qe[1], getiteminfo([email protected][0],5), getiteminfo([email protected][0],11); if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT))) set [email protected],1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname([email protected][0])+"^000000:"+(([email protected] && [email protected][7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight([email protected][0],[email protected][2])) { mes "[Quest Shop]"; mes "^FF0000You need "+((([email protected][2]*getiteminfo([email protected][0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if ([email protected][4]) set Zeny, Zeny-([email protected][4]*[email protected][1]); if ([email protected][5]) setd .Points$[0], getd(.Points$[0])-([email protected][5]*[email protected][1]); if ([email protected][6]) for(set [email protected],6; [email protected]<getarraysize([email protected]q); set [email protected]i,[email protected]i+2) delitem [email protected]q[[email protected]i],[email protected]q[[email protected]i+1]*[email protected]q[1]; getitem [email protected]q[0],[email protected]q[2]; if (.Announce) announce strcharinfo(0)+" has created "+(([email protected]q[2] > 1)[email protected][2]+"x "+getitemname([email protected][0]):callfunc("F_InsertArticle",getitemname([email protected][0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray [email protected][0],getarg(2),getarg(3),getarg(4); for(set [email protected],5; [email protected]<getargcount(); set [email protected],[email protected]+2) { if (getitemname(getarg([email protected])) == "null") { debugmes "Quest requirement #"+getarg([email protected])+" invalid (skipped)."; return; } else setarray [email protected][[email protected]],getarg([email protected]),getarg([email protected]+1); } copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),[email protected][0],getarraysize([email protected]); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set [email protected]$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return [email protected]$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return [email protected]$+" ["+getitemslots(getarg(0))+"]"; default: return [email protected]$; } } } function script qshop { deletearray @i[0],getarraysize(@i); for(set [email protected],0; [email protected]<getargcount(); set [email protected],[email protected]+1) set @i[[email protected]],getarg([email protected]); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 Edited June 6, 2020 by Emistry codebox Link to comment Share on other sites More sharing options...
0 Katazui Posted June 5, 2020 Share Posted June 5, 2020 prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; end; OnInit: waitingroom "Quest Shop", 0; end; } 1 Link to comment Share on other sites More sharing options...
0 DrakeSky Posted June 7, 2020 Author Share Posted June 7, 2020 On 6/6/2020 at 12:39 AM, Katazui said: prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; end; OnInit: waitingroom "Quest Shop", 0; end; } Perfect! Great Help! Link to comment Share on other sites More sharing options...
Need help... Where should I put the waiting room? TIA
Edited by Emistrycodebox
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