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Costume npc converter converts ACCE instead of HG


Freecz

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hi mga sir. gusto ko lang sana humingi ng tulong about sa costume npc na meron ako. Ang nangyayari kasi imbis na headgear yung ma detect nya mga accessories  yung na nadedetect nya na iconvert as costume.

image.png.251b947f1f63d27aa37f2962f51f30f6.png

// -------------------------------------------------------------------------------
// 	Script Name : Headgear to Costume converter >> Costume to Headgear converter
// -------------------------------------------------------------------------------
// Description :
// - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a
//   costume item. It will remove any card and refine of the Item.
// - Allows a user to restore the equipped costume headgear (on Top, Mid or Low)
//    into its original form. It will not return any card or refine of the item.
// -------------------------------------------------------------------------------
firstcity,187,69,4	script	Costume Clown	715,{
	mes "[Clown]";
	mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form.";
	switch(select("I want to convert.:I want to restore.:No thanks.")) {
	case 1:
			next;
			mes "Please, select what to convert.";
			mes "Remember, cards and refine will be removed.";
			next;
				setarray .@Position$[1],"Top","Mid","Low";
				setarray .@Position[1],     256,    512,   1;
				set .@Menu$,"";
			for( set .@i, 1; .@i < 5; set .@i, .@i + 1 )
			{
				if( getequipisequiped(.@Position[.@i]) )
				set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
				set .@Menu$, .@Menu$ + ":";
			}
			set .@Part, .@Position[ select(.@Menu$) ];
			if( !getequipisequiped(.@Part) )
			{
				mes "[Clown]";
				mes "Your not wearing anything there...";
				close;
			}
			mes "[Clown]";
			mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?";
			next;
			if( select("Yes, proceed:No, I am sorry.") == 2 )
			{
				mes "[Clown]";
				mes "Need some time to think about it, huh?";
				mes "Alright, I can understand.";
				close;
			}
			costume .@Part; // Convert the Headgear
			mes "[Clown]";
			mes "Done, enjoy your costume headgear.";
			close;
	case 2:
			next;
			mes "Please, select what to restore.";
			mes "Remember, I will only restore it back without refine and cards.";
			next;
				setarray .@Position$[1],"Top","Mid","Low";
				setarray .@Position[1],     256,    512,   1;
				set .@Menu$,"";
			for( set .@i, 1; .@i < 5; set .@i, .@i + 1 )
			{
				if( getequipisequiped(.@Position[.@i]) )
				set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]";
				set .@Menu$, .@Menu$ + ":";
			}
			set .@Part, .@Position[ select(.@Menu$) ];
			if( !getequipisequiped(.@Part) )
			{
				mes "[Clown]";
				mes "Your not wearing anything there...";
				close;
			}
			mes "[Clown]";
			mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?";
			next;
			if( select("Yes, proceed:No, I am sorry.") == 2 )
			{
				mes "[Clown]";
				mes "Need some time to think about it, huh?";
				mes "Alright, I can understand.";
				close;
			}
			a = getequipid(.@Part);			
			delitem a,1;
			getitem a,1;
			
			mes "[Clown]";
			mes "Done, enjoy your restored headgear.";
			close;
	case 3:
		mes "[Clown]";
		mes "Very well. Return at once if you seek my services.";
		close;
	}
}
// --------------------------------------------------------------------------
// Use duplicates to put your npc on different cities
// --------------------------------------------------------------------------
//prontera,155,181,4	duplicate(Costume Clown)	Costume Clown#1	715

if you guys have a better script please kindly share it with me thanks!

Edited by Freecz
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From

 

setarray .@Position[1],     256,    512,   1;

To :

 

setarray .@Position[1],     EQI_HEAD_TOP,    EQI_HEAD_MID,   EQI_HEAD_LOW;
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4 hours ago, Haruka Mayumi said:

From

 


setarray .@Position[1],     256,    512,   1;

To :

 


setarray .@Position[1],     EQI_HEAD_TOP,    EQI_HEAD_MID,   EQI_HEAD_LOW;

thankyou!

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