arug_cas01,247,52,0 duplicate(Control#template) Control Device01#ar01 111
arug_cas01,118,131,0 duplicate(Control#template) Control Device02#ar01 111
arug_cas01,82,172,0 duplicate(Control#template) Control Device03#ar01 111
agit_main_se.txt
//===== rAthena Script =======================================//= War of Emperium SE - Template File//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.4a//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= Like agit_main, this file is required//= for SE castles to function.//===== Additional Comments: =================================//= 0.x Previous authors: L0ne_W0lf, Zephyrus, Brian.//= 1.0 If anything breaks, blame Maki. [Euphy]//= 1.1 Fixed an incorrect label execution. [Euphy]//= 1.2 Hopefully fixed a processing error. [Euphy]//= 1.3 Fixed barricade issue in schg_cas02. [Cookie]//= 1.4 Added OnGuildBreak event and a spawn check. [Euphy]//= 1.4a Fixed Guardian Stone respawns. [Euphy]//============================================================// Core, triggers all other events//============================================================- script Manager#template -1,{OnAgitInit2:OnRecvCastle2:if(strnpcinfo(2)=="template") end;if(!getcastledata(strnpcinfo(2),1)){
donpcevent strnpcinfo(0)+"::OnStart";// Monster spawns are identical for all castles.
monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
monster strnpcinfo(2),0,0,"Abysmal Knight",1219,3;
monster strnpcinfo(2),0,0,"Executioner",1205,1;
monster strnpcinfo(2),0,0,"Penomena",1216,10;
monster strnpcinfo(2),0,0,"Alarm",1193,18;
monster strnpcinfo(2),0,0,"Clock",1269,9;
monster strnpcinfo(2),0,0,"Raydric Archer",1276,12;
monster strnpcinfo(2),0,0,"Wanderer",1208,3;
monster strnpcinfo(2),0,0,"Alice",1275,1;
monster strnpcinfo(2),0,0,"Bloody Knight",1268,2;
monster strnpcinfo(2),0,0,"Dark Lord",1272,2;
monster strnpcinfo(2),0,0,"Tower Keeper",1270,4;}if(getcastledata(strnpcinfo(2),9)<1)
disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
end;OnAgitStart2:if(strnpcinfo(2)=="template") end;if(agitcheck2()){
maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),2;
gvgon strnpcinfo(2);
donpcevent strnpcinfo(0)+"::OnStart";}elsefor(set.@i,0;.@i<4;set.@i,.@i+1)
donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable";
end;OnAgitEnd2:if(strnpcinfo(2)=="template") end;
gvgoff strnpcinfo(2);if(getcastledata(strnpcinfo(2),1)){set.@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena";
donpcevent strnpcinfo(0)+"::OnReset";
donpcevent "Steward#"+.@str$+"::OnStop";}
end;OnGuildBreak:if(strnpcinfo(2)=="template") end;
killmonster strnpcinfo(2),"gard1#"+strnpcinfo(2)+"::OnGuardianDied";
killmonster strnpcinfo(2),"gard2#"+strnpcinfo(2)+"::OnGuardianDied";
disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
setcastledata strnpcinfo(2),1,0;
sleep 7000;
announce "Guild Base ["+getcastlename(strnpcinfo(2))+"] has been abandoned.",0;
donpcevent strnpcinfo(0)+"::OnRecvCastle2";
end;OnStart:// $agit_ar0x[] - $agit_sc0x[]// 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians// Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing// Summon Guardians: 0 = Do not Summon | 1 = Summonif(getcastledata(strnpcinfo(2),1)){
setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,0,0,0,0;
donpcevent "df1#"+strnpcinfo(2)+"::OnEnable";
donpcevent "df2#"+strnpcinfo(2)+"::OnEnable";for(set.@i,0;.@i<4;set.@i,.@i+1)
donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable";}OnEmpSpawn:set.@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);if(mobcount(strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena")) end;if(compare(strnpcinfo(2),"arug")){if(strnpcinfo(2)=="arug_cas01") setarray .@i[0],87,219;elseif(strnpcinfo(2)=="arug_cas02") setarray .@i[0],89,256;else setarray .@i[0],141,293;// Castles 3,4,5 are identical.}else{if(strnpcinfo(2)=="schg_cas02") setarray .@i[0],162,193;elseif(strnpcinfo(2)=="schg_cas03") setarray .@i[0],338,202;else setarray .@i[0],120,272;// Castles 1,4,5 are identical.}
monster strnpcinfo(2),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena";
end;OnReset:set.@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
donpcevent "df1#"+strnpcinfo(2)+"::OnDisable";
donpcevent "df2#"+strnpcinfo(2)+"::OnDisable";
donpcevent "gard1#"+strnpcinfo(2)+"::OnReset";
donpcevent "gard2#"+strnpcinfo(2)+"::OnReset";
donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable";
donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable";for(set.@i,1;.@i<4;set.@i,.@i+1)
donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable";for(set.@i,0;.@i<4;set.@i,.@i+1)
donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable";if(agitcheck2())
setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,1,1,1,0;
end;OnChange:set.@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0;
donpcevent strnpcinfo(0)+"::OnEmpSpawn";
donpcevent "Control Device03#"+.@str$+"::OnEnable";
donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable";
donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable";
end;OnClock0001:// Spawn Treasure Chests based on castle economy.if(strnpcinfo(2)=="template") end;if(!getcastledata(strnpcinfo(2),1)) end;
killmonster strnpcinfo(2),strnpcinfo(0)+"::OnTreasureDied";if(getcastledata(strnpcinfo(2),4)){set.@Economy,getcastledata(strnpcinfo(2),2);
setcastledata strnpcinfo(2),2,.@Economy+getcastledata(strnpcinfo(2),4)+(rand(2)&& getgdskilllv(getcastledata(strnpcinfo(2),1),10014));if(getcastledata(strnpcinfo(2),2)>100) setcastledata strnpcinfo(2),2,100;
setcastledata strnpcinfo(2),4,0;}if(getcastledata(strnpcinfo(2),5)){set.@Defence,getcastledata(strnpcinfo(2),3);
setcastledata strnpcinfo(2),3,.@Defence+getcastledata(strnpcinfo(2),5);if(getcastledata(strnpcinfo(2),3)>100) setcastledata strnpcinfo(2),3,100;
setcastledata strnpcinfo(2),5,0;}set.@Treasure,getcastledata(strnpcinfo(2),2)/5+4;if(!.@Treasure) end;
freeloop(1);if(compare(strnpcinfo(2),"arug")){if(strnpcinfo(2)=="arug_cas01"){set.@treasurebox,1943;
setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258;
setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364;}elseif(strnpcinfo(2)=="arug_cas02"){set.@treasurebox,1944;
setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389;
setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224;}else{// Castles 3,4,5 are identical, except 4's treasure.set.@treasurebox,(strnpcinfo(2)=="arug_cas04")?1946:1945;
setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298;
setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269;}}else{if(strnpcinfo(2)=="schg_cas02"){set.@treasurebox,1939;
setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253;
setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370;}elseif(strnpcinfo(2)=="schg_cas03"){set.@treasurebox,1940;
setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194;
setarray .@treasurey[0],21,21,21,21,21,21,19,19,19,19,19,19,17,17,17,17,17,17,15,15,15,15,15,15;}else{// Castles 1,4,5 are identical, except treasures.if(strnpcinfo(2)=="schg_cas01")set.@treasurebox,1938;elseif(strnpcinfo(2)=="schg_cas04")set.@treasurebox,1941;elseset.@treasurebox,1942;
setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386;
setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386;}}for(set.@i,0;.@i<4;set.@i,.@i+1)
monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied";for(set.@i,4;.@i<24;set.@i,.@i+1){if(.@Treasure<.@i+1)break;
monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied";}
freeloop(0);
end;OnTreasureDied:
end;}// Guild Manager//============================================================- script Steward#template -1,{set.@GID, getcastledata(strnpcinfo(4),1);if(!.@GID){
mes "[ Steward ]";
mes "I await for the master";
mes "whom destiny will choose";
mes "for me. Do you think you";
mes "have to courage and strength";
mes "to conquer this stronghold?";
close;}if(getcharid(2)!=.@GID|| strcharinfo(0)!= getguildmaster(.@GID)){
mes "[ Steward ]";
mes "Hmpf. Your threats don't";
mes "scare me! Guardians, drive";
mes "this infidel away from here!";
mes "I will always be loyal to the";
mes "master of this stronghold,";
mes "the one and only ^FF0000"+getguildmaster(.@GID)+"^000000.";
close;}
mes "[ Steward ]";
mes "Ah, Master ^FF0000"+getguildmaster(.@GID)+"^000000...";
mes "How shall I serve you today?";
mes "Was there an aspect of this";
mes "stronghold's maintenance";
mes "you wanted to discuss?";
next;switch(select("Stronghold Briefing:Invest in Commercial Growth:Invest in Defense growth:Hire/Fire Storage Staff:Go to Master's room")){case1:
mes "[ Steward ]";
mes "The Commercial Growth";
mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(4),2)+".";if(getcastledata(strnpcinfo(4),4)>0){
mes "Last time, you invested in";
mes "Commercial Growth "+getcastledata(strnpcinfo(4),4)+".";}
next;
mes "[ Steward ]";
mes "Our stronghold's";
mes "safeguard level is "+getcastledata(strnpcinfo(4),3)+".";if(getcastledata(strnpcinfo(4),5)>0){
mes "Last time, you invested";
mes "in defense "+getcastledata(strnpcinfo(4),5)+" times.";}
mes " ";
mes "That is all, master.";
close;case2:set.@Economy,getcastledata(strnpcinfo(4),2);
setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000;set.@j,0;for(set.@i,6;.@i<101;set.@i,.@i+5){if(.@Economy<.@i){set.@eco_invest,.@cost[.@j];break;}set.@j,.@j+1;}// Quadruple the cost of investing if you've already invested once.if(getcastledata(strnpcinfo(4),4))set.@eco_invest,.@eco_invest*4;
mes "[ Steward ]";
mes "Raising the stronghold's";
mes "commercial growth will";
mes "increase the quantity of";
mes "goods produced for the guild.";
mes "Investing in commercial growth";
mes "will help the guild's future.";
next;
mes "[ Steward ]";
mes "You can make one investment";
mes "each day, but if you can make";
mes "two investments if you pay";
mes "more Zeny: this will speed";
mes "up commercial development,";
mes "but can be quite expensive.";
next;if(.@Economy==100){
mes "[ Steward ]";
mes "However, our stronghold's";
mes "commerical growth level is";
mes "at 100%. It's not possible to";
mes "develop commercial growth";
mes "any further than that.";
close;}if(getcastledata(strnpcinfo(4),4)>=2){
mes "[ Steward ]";
mes "You've already made two";
mes "investments today, so you'll";
mes "have to wait until tomorrow";
mes "to make another investment.";
close;}if(getcastledata(strnpcinfo(4),4)==0){
mes "[ Steward ]";
mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny";
mes "to make an investment";
mes "Will you invest in this";
mes "stronghold's commerical";
mes "development now?";}else{
mes "[ Steward ]";
mes "You must pay ^FF0000"+.@eco_invest+"^000000";
mes "more Zeny to make a second";
mes "investment today. Will you";
mes "invest one more time?";}
next;switch(select("Invest in Commercial Growth:Cancel")){case1:if(getcastledata(strnpcinfo(4),4)>=2){
mes "[ Steward ]";
mes "You've already made two";
mes "investments today, so you'll";
mes "have to wait until tomorrow";
mes "to make another investment.";
close;}if(Zeny<.@eco_invest){
mes "[ Steward ]";
mes "I'm sorry, Master, but";
mes "you do not have enough";
mes "Zeny to make an investment";
mes "for the guild today.";
close;}setZeny,Zeny-.@eco_invest;
setcastledata strnpcinfo(4),4,getcastledata(strnpcinfo(4),4)+1;
mes "[ Steward ]";
mes "A wise use of the guild's";
mes "funds, Master. We can expect";
mes "to see the results of this";
mes "investment by tomorrow.";
close;case2:
mes "[ Steward ]";
mes "As you command, Master.";
close;}case3:set.@Defence,getcastledata(strnpcinfo(4),3);
setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000;set.@j,0;for(set.@i,6;.@i<101;set.@i,.@i+5){if(.@Defence<.@i){set.@def_invest,.@cost[.@j];break;}set.@j,.@j+1;}// Quadruple the cost of investing if you've already invested once.if(getcastledata(strnpcinfo(4),5))set.@def_invest,.@def_invest*4;
mes "[ Steward ]";
mes "Investing in our stronghold's";
mes "defense will enhance the";
mes "durability of our Guardians";
mes "and the Emperium. We'll need";
mes "every advantage to protect";
mes "ourselves from our enemies.";
next;
mes "[ Steward ]";
mes "You can invest in defense";
mes "once per day, but if you pay";
mes "more Zeny, you can invest";
mes "a maximum of two times daily.";
next;
mes "[ Steward ]";if(getcastledata(strnpcinfo(4),3)==100){
mes "The Defense Level of this";
mes "stronghold is 100%, and";
mes "cannot be increased further.";
close;}if(getcastledata(strnpcinfo(4),5)>=2){
mes "Master, you've already";
mes "invested in Defense twice";
mes "today. You'll need to wait";
mes "until tomorrow if you really";
mes "want to increase our defenses.";
close;}if(getcastledata(strnpcinfo(4),5)==0){
mes "We need ^FF0000"+.@def_invest+"^000000";
mes "Zeny to invest in our";
mes "stronghold's defenses.";
mes "Will you invest now?";}else{
mes "We need ^FF0000"+.@def_invest+"^000000";
mes "Zeny to invest in our";
mes "stronghold's defenses";
mes "a second time today.";
mes "Will you invest now?";}
next;switch(select("Invest in Defense:Cancel")){case1:if(getcastledata(strnpcinfo(4),5)>=2){
mes "[ Steward ]";
mes "Master, you've already";
mes "invested in Defense twice";
mes "today. You'll need to wait";
mes "until tomorrow if you really";
mes "want to increase our defenses.";
close;}if(Zeny<.@def_invest){
mes "[ Steward ]";
mes "I'm sorry, Master, but";
mes "you do not have enough";
mes "Zeny to make an investment";
mes "for the guild today.";
close;}setZeny,Zeny-.@def_invest;
setcastledata strnpcinfo(4),5,getcastledata(strnpcinfo(4),5)+1;
mes "[ Steward ]";
mes "A wise use of the guild's";
mes "funds, Master. Increasing";
mes "the frequency of treasure";
mes "procured by the guild will";
mes "definitely help us all.";
close;case2:
mes "[ Steward ]";
mes "As you command, Master.";
close;}case4:if(getcastledata(strnpcinfo(4),9)==1){
mes "[ Steward ]";
mes "Do you wish to dismiss";
mes "the Kafra Employee that";
mes "we've hired for the guild?";
next;switch(select("Dismiss:Cancel")){case1:
cutin "kafra_01",2;
mes "[ Hired Kafra Employee ]";
mes "Master, please reconsider!";
mes "I've been working very hard";
mes "for the success of the guild!";
mes "I'll try harder to serve the";
mes "guild members of this";
mes "stronghold, I promise!";
next;switch(select("Dismiss:Cancel")){case1:
mes "[ Hired Kafra Employee ]";
mes "Why?! What have I done";
mes "to deserve this? Waaah~!";
next;
cutin "kafra_01",255;break;case2:
mes "[ Hired Kafra Employee ]";
mes "Thank you, Master!";
mes "I'll obey your every";
mes "command as best I can!";
mes "You won't regret this!";
close;}break;case2:
mes "[ Steward ]";
mes "She works very hard,";
mes "in my opinion. It was in";
mes "all of our best interests to";
mes "allow her to stay with us.";
close;}
disablenpc "Kafra Employee#"+strnpcinfo(2);
setcastledata strnpcinfo(4),9,0;
mes "[ Steward ]";
mes "That Kafra Employee";
mes "has been dismissed.";
mes "Were really dissatisfied";
mes "by the quality of her service?";
close;}else{
mes "[ Steward ]";
mes "Will you hire a";
mes "Kafra Employee to serve";
mes "our stronghold? You must";
mes "pay ^FF000010,000 Zeny^000000 to hire one.";
next;switch(select("Hire:Cancel")){case1:if(getgdskilllv(.@GID,10001)==0){
mes "[ Steward ]";
mes "Master, we cannot hire a";
mes "Kafra Employee because";
mes "you have not yet attained";
mes "the ^FF0000Contract with Kafra^000000";
mes "guild skill.";
close;}if(Zeny<10000){
mes "[ Steward ]";
mes "Master, we cannot hire a";
mes "Kafra Employee because";
mes "we do not have enough";
mes "funds to pay the contract fee.";
close;}setZeny,Zeny-10000;
enablenpc "Kafra Employee#"+strnpcinfo(2);
setcastledata strnpcinfo(4),9,1;
mes "[ Steward ]";
mes "Very well. We have formed";
mes "a contract with the Kafra";
mes "Head Office, and hired a";
mes "Kafra Employee for our";
mes "stronghold. Here she is~";
next;
cutin "kafra_01",2;
mes "[ Hired Kafra Employee ]";
mes "How do you do? I've";
mes "been dispatched by the";
mes "Kafra Head Office to";
mes "serve your guild's needs.";
mes "I'll do my best to follow";
mes "your every command, Master.";
next;
cutin "kafra_01",255;
mes "[ Steward ]";
mes "Our contract will expire";
mes "after one month, so we must";
mes "pay additional fees to keep";
mes "this Kafra Employee in";
mes "the service of our guild.";
close;case2:
mes "[ Steward ]";
mes "As you command, Master.";
mes "However, I suggest hiring";
mes "a Kafra Employee as soon";
mes "as possible since our guild";
mes "would greatly benefit from";
mes "the convenient Kafra services.";
close;}}case5:
mes "[ Steward ]";
mes "Do you wish to enter the";
mes "Guild Treasure Room?";
mes "Only you, the Guild Master,";
mes "are permitted to enter.";
next;
mes "[ Steward ]";
mes "Please remember to open";
mes "the Treasure Boxes at the";
mes "proper time. Otherwise, the";
mes "treasure may disappear if";
mes "something unexpected happens.";
next;switch(select("Go to Treasure Room:Cancel")){case1:
mes "[ Steward ]";
mes "Allow me to guide you";
mes "on the secret path to";
mes "the Treasure Room.";
mes "Press the secret switch";
mes "when you wish to return here.";
close2;if(compare(strnpcinfo(4),"arug")){if(strnpcinfo(4)=="arug_cas01") setarray .@i[0],250,363;elseif(strnpcinfo(4)=="arug_cas02") setarray .@i[0],382,227;else setarray .@i[0],292,266;// Castles 3,4,5 are identical.}else{if(strnpcinfo(4)=="schg_cas02") setarray .@i[0],249,373;elseif(strnpcinfo(4)=="schg_cas03") setarray .@i[0],190,16;else setarray .@i[0],381,381;// Castles 1,4,5 are identical.}
warp strnpcinfo(4),.@i[0],.@i[1];
end;case2:
mes "[ Steward ]";
mes "Items in the Treasure Room";
mes "are produced once each day.";
mes "Therefore, you must obtain";
mes "the treasure items everyday.";
mes "For the sake of the guild,";
mes "prioritize treasure harvesting!";
close;}}OnStop:
awake strnpcinfo(0);
end;OnStartArena:set.@GID,getcharid(2);set.@region$,(compare(strnpcinfo(4),"arug"))?"Valfreyja":"Nithafjoll";// Lower castle Economyset.@Economy,getcastledata(strnpcinfo(4),2)-5;if(.@Economy<0)set.@Economy,0;
setcastledata strnpcinfo(4),2,.@Economy;// Lower Castle Defenceset.@Defence,getcastledata(strnpcinfo(4),3)-5;if(.@Defence<0)set.@Defence,0;
setcastledata strnpcinfo(4),3,.@Defence;// Set new owner
setcastledata strnpcinfo(4),1,.@GID;// Clear castle's data.for(set.@i,4;.@i<10;set.@i,.@i+1)
setcastledata strnpcinfo(4),.@i,0;// Disable Kafra
disablenpc "Kafra Employee#"+strnpcinfo(2);
announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(2),3)+"] stronghold of "+getcastlename(strnpcinfo(4))+"!",bc_all|bc_woe;
mapannounce strnpcinfo(4),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40;
donpcevent "Manager#"+strnpcinfo(4)+"::OnReset";
maprespawnguildid strnpcinfo(4),getcastledata(strnpcinfo(4),1),2;
donpcevent "Manager#"+strnpcinfo(4)+"::OnRecvCastle2";
donpcevent "::OnRecvCastle"+strnpcinfo(2);
sleep 10000;if(agitcheck2()){
donpcevent "Manager#"+strnpcinfo(4)+"::OnChange";
mapannounce strnpcinfo(4),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40;}
end;}// Castle Guardians//============================================================- script Guardian#template -1,{set.@GID, getcastledata(strnpcinfo(4),1);set.@n$,"["+strnpcinfo(1)+"]";if(!.@GID){
mes .@n$;
mes "Great job. Now, all you";
mes "need to do is destroy this";
mes "Emperium to gain ownership";
mes "over this stronghold.";
close;}if(getcharid(2)==.@GID){if(strcharinfo(0)!= getguildmaster(.@GID)){
mes .@n$;
mes "As guardian of this";
mes "stronghold, I answer only";
mes "to the master of the guild";
mes "that controls this place.";
close;}else{if(!agitcheck2()){
mes .@n$;
mes "I am "+strnpcinfo(1)+", guardian of";
mes "this stronghold. For now,";
mes "all is quiet in this place.";
next;switch(select("Converse:Cancel")){case1:
mes .@n$;
mes "Do you have any questions";
mes "about this stronghold?";
next;switch(select("Guardian Stones:Fortress Gates:Link Flags:Battle Strategy:Cancel")){case1:
mes .@n$;
mes "There is one Emperium";
mes "and two Guardian Stones in";
mes "each fortress. These stones";
mes "are the first line of defense,";
mes "and must be destroyed before";
mes "enemies can even enter.";
next;
mes .@n$;
mes "The stones are located in";
mes "^4D4DFFGate Houses^000000 which must be";
mes "protected to prevent enemies";
mes "from reaching the Emperium.";
mes "Guardian Stones can ^4D4DFFrecall";
mes "your Guardians^000000 for protection.";
next;
mes .@n$;
mes "Fortresses with higher levels";
mes "of defense can summon more";
mes "Guardians: this is why it is";
mes "so important for guilds to";
mes "invest in Defense Growth.";
next;
mes .@n$;
mes "Guardian Stones that have";
mes "been destroyed can be revived";
mes "after a certain time, but one of the guild members must give";
mes "me the order. I can also report the status of the Guardian Stones.";
close;case2:
mes .@n$;
mes "^4D4DFFFortress Gates^000000 are the second line of guild stronghold defense,";
mes "and are protected by extra barricades activated by the Guardian Stones.";
mes "These gates are located in three different parts of the fortress.";
next;
mes .@n$;
mes "Barricades are protected by";
mes "Guardian Stones, and are";
mes "restored when the Guardian";
mes "Stones are retrieved. However,";
mes "it is not as easy to restore";
mes "destroyed Fortress Gates.";
next;
mes .@n$;
mes "Fortress Gates can only be";
mes "restored when the ^4D4DFFguild";
mes "master of a stronghold";
mes "changes^000000, or if ^4D4DFFrestoration";
mes "is requested by the guild";
mes "master of the stronghold^000000.";
close;case3:
mes .@n$;
mes "Strongholds have many";
mes "Link Flags that allow you";
mes "to access vital areas within";
mes "restrictions placed by the";
mes "Barricades. Usually, ^4D4DFFFlag 1";
mes "links to the Gate House^000000.";
next;
mes .@n$;
mes "Many flags link directly to";
mes "the flag near the Emperium.";
mes "The final numbered flag is";
mes "linked to the Convenience";
mes "Facility of the stronghold's";
mes "owner. Keep this in mind.";
close;case4:
mes .@n$;
mes "Strategy? It would be better";
mes "to develop your battle plan to";
mes "exploit your guild's advantages";
mes "and your enemies' weaknesses.";
mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!";
close;case5:
mes .@n$;
mes "You have no questions";
mes "to ask of me? Well, I'm";
mes "here to serve your needs.";
close;}case2:
mes .@n$;
mes "I'm always here, so";
mes "feel free to request my";
mes "assistance whenever";
mes "the need arises.";
close;}}else{
mes .@n$;
mes "Greetings, "+strcharinfo(0)+".";
mes "What are your orders?";
next;switch(select("Increase Stronghold Defense:Situational Briefing:Cancel")){case1:if(!getd("$agit_"+strnpcinfo(2)+"[5]")){if(getgdskilllv(.@GID,10002)==0){
mes .@n$;
mes "I'm sorry, but the Guardian";
mes "Stones aren't powerful enough";
mes "to summon Guardians yet. We";
mes "need to accumulate more";
mes "knowledge before they can";
mes "summon any Guardians.";
close;}else{
mes .@n$;
mes "I shall endeavor to summon";
mes "a Guardian through a Guardian";
mes "Stone. However, keep in mind";
mes "that this will not work if the";
mes "Guardian Stone is destroyed.";
setd "$agit_"+strnpcinfo(2)+"[5]",1;if(!getd("$agit_"+strnpcinfo(2)+"[0]"))
donpcevent "gard1#"+strnpcinfo(4)+"::OnEnable";if(!getd("$agit_"+strnpcinfo(2)+"[1]"))
donpcevent "gard2#"+strnpcinfo(4)+"::OnEnable";
close;}}else{
mes .@n$;
mes "You've already commanded";
mes "me to summon a Guardian";
mes "to defend the stronghold.";
close;}case2:
mes .@n$;
mes "Our defense status is...";
setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing";
mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[0]")]+"^000000";
mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[1]")]+"^000000";
mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[2]")]+"^000000";
mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[3]")]+"^000000";
mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[4]")]+"^000000";
close;case3:
mes .@n$;
mes "I'll be standing by,";
mes "awaiting your orders.";
close;}}}}else{
mes .@n$;
mes "Who are you? Scoundrel!";
mes "Leave this stronghold now!";
close;}OnInit:
setarray getd("$agit_"+strnpcinfo(2)+"[0]"),0,0,0,0,0,0;
end;}// Guild Kafras//============================================================- script Kafra#template -1,{
cutin "kafra_01",2;set.@GID, getcastledata(strnpcinfo(4),1);if(getcharid(2)==.@GID&& getgdskilllv(.@GID,10001)){
mes "[Kafra Employee]";
mes "Welcome, proud member";
mes "of the ^FF0000"+GetGuildName(.@GID)+"^000000 Guild!";
mes "The Kafra Corporation is ready";
mes "to assist you wherever you go!";
next;switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")){case1:if(!callfunc("F_CanOpenStorage")){
mes "[Kafra Employee]";
mes "I'm so sorry, but you must";
mes "have at least Novice Skill";
mes "Lv.6 to use the Storage.";}else openstorage;break;case2:
mes "[Kafra Employee]";
mes "Please tell me your";
mes "Warp destination.";
next;switch(select("Rachel -> 200 z:Cancel")){case1:if(Zeny<200){
mes "[Kafra Employee]";
mes "I'm sorry, but you don't";
mes "have enough Zeny to pay";
mes "the warp fee. Would you";
mes "please check your funds again?";
close2;
cutin "kafra_01",255;
end;}setZeny,Zeny-200;
warp "rachel",115,125;
end;case2:
cutin "kafra_01",255;break;}break;case3:if(BaseClass!=Job_Merchant){
mes "[Kafra Employee]";
mes "I'm sorry, but the Pushcart";
mes "rental service can only be";
mes "used by Merchant, Blacksmith,";
mes "and Alchemist class characters.";}elseif(checkcart()==1){
mes "[Kafra Employee]";
mes "Hm? You've already";
mes "rented a Pushcart.";}else{
mes "[Kafra Employee]";
mes "The Pushcart rental fee";
mes "is 800 Zeny. Would you";
mes "like to rent a Pushcart?";
next;switch(select("Rent Pushcart:Cancel")){case1:if(Zeny<800){
mes "[Kafra Employee]";
mes "I'm sorry, but you don't";
mes "have enough Zeny to rent";
mes "one of our Pushcarts.";
close2;
cutin "kafra_01",255;
end;}setZeny,Zeny-800;
setcart;break;case2:break;}}break;case4:
mes "[Kafra Employee]";
mes "Thank you for using the";
mes "Kafra Service. Wherever";
mes "you go, Kafra will be";
mes "there to support you!";
close2;
cutin "kafra_01",255;
end;}
close2;
cutin "kafra_01",255;
end;}else{
mes "[Kafra Employee]";
mes "I'm sorry, but I've been";
mes "exclusively contracted";
mes "to the members of the";
mes "^FF0000"+getguildname(.@GID)+"^000000 Guild.";
mes "You'll have to ask another";
mes "Kafra Employee to help you...";
close2;
cutin "kafra_01",255;
end;}}// Guardian Stones (2)//============================================================- script GuardianStone#template -1,{set.@GID, getcastledata(strnpcinfo(4),1);set.@num, atoi(charat(strnpcinfo(1),0));set.@var$,"$agit_"+strnpcinfo(2);if(getcharid(2)==.@GID){
mes "^3355FFYou will need the";
mes "following materials to";
mes "rebuild a destroyed";
mes "Guardian Stone.^000000";
next;
mes "1 Oridecon";
mes "1 Elunium";
mes "30 Stones";
mes "5 Blue Gemstones";
mes "5 Yellow Gemstones";
mes "5 Red Gemstones";
next;
mes "^3355FFDo you want to continue?^000000";
next;if(select("No:Continue")==1){
mes "^3355FFWork canceled.^000000";
close;}if((countitem(984)>0)&&(countitem(985)>0)&&(countitem(7049)>29)&&(countitem(717)>4)&&(countitem(715)>4)&&(countitem(716)>4)){
mes "^3355FFArrange Stones, Elunium, and";
mes "Oridecon, in that order, in the";
mes "center. Then you must arrange";
mes "the enchanted Gemstones to";
mes "rebuild the Guardian Stone.^000000";
next;
setarray .@stone$[0],"Elunium","Oridecon","Stones";set.@i, select("Elunium:Oridecon:Stone")-1;if(.@i==2)set.@nice,.@nice+10;
mes "^3355FF"+.@stone$[.@i]+" has been";
mes "placed in the center.^000000";
next;set.@i, select("Elunium:Oridecon:Stone")-1;if(.@i==0)set.@nice,.@nice+10;
mes "^3355FFYou have lined the";
mes "outside of the center";
mes "with some "+.@stone$[.@i]+".^000000";
next;set.@i, select("Elunium:Oridecon:Stone")-1;if(.@i==1)set.@nice,.@nice+10;
mes "^3355FFYou covered the";
mes "rest of the materials";
mes "with some "+.@stone$[.@i]+".^000000";
next;
mes "^3355FFNow you need to arrange";
mes "the enchanted Gemstones";
mes "accordingly. You can identify";
mes "their Magic properties by";
mes "their casting effect.^000000";
next;
setarray .@effect[0],EF_BEGINSPELL4,EF_BEGINSPELL2,EF_VOLCANO;
setarray .@color$[0],"Red","Yellow","Blue";while(1){if(.@roof0>7)break;set.@i, rand(getarraysize(.@effect));
specialeffect .@effect[.@i];
mes "^3355FFThe Gemstones must";
mes "be arranged in the correct";
mes "order according to their";
mes "magic properties and power.^000000";
next;set.@j, select("Red Gemstone:Yellow Gemstone:Blue Gemstone")-1;
mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000";if(.@i==.@j){
mes "^3355FFHowever, the Guardian Stone";
mes "Repair System failed because";
mes "of a magic power conflict.^000000";
close;}set.@nice,.@nice+10;set.@roof0,.@roof0+1;
specialeffect EF_STEAL;
next;}if(.@nice>90){if(!getd(.@var$+"["+(.@num-1)+"]")){
mes "^3355FFThe Guardian Stone";
mes "Repair System has";
mes "already completed.^000000";
close;}else{if(!agitcheck2()){
mes "^3355FFIt is impossible to";
mes "rebuild the Guardian";
mes "Stone because the";
mes "Emperium is not present.^000000";
close;}else{
mes "^3355FFThe Gemstones have been";
mes "arranged, and the Guardian";
mes "Stone is successfully repaired.^000000";
delitem 984,1;//Oridecon
delitem 985,1;//Elunium
delitem 7049,30;//Stone
delitem 717,5;//Blue_Gemstone
delitem 715,5;//Yellow_Gemstone
delitem 716,5;//Red_Gemstone
close2;
donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
specialeffect EF_ICECRASH;
disablenpc strnpcinfo(0);
setd .@var$+"["+(.@num-1)+"]",0;set.@df_all,getd(.@var$+"[0]")+getd(.@var$+"[1]");if(!.@df_all){
mapannounce strnpcinfo(4),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00";
donpcevent "RL0#"+strnpcinfo(4)+"::OnEnable";}else mapannounce strnpcinfo(4),"The "+strnpcinfo(1)+" has been repaired successfully.",bc_map,"0x00ff00";if(getd(.@var$+"[5]")==1)
donpcevent "gard"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
end;}}}else{
mes "^3355FFAfter all of that work...";
mes "It looks like you failed";
mes "to fix the Guardian Stone,";
mes "and lost some materials.^000000";
delitem 7049,10;//Stone
delitem 717,2;//Blue_Gemstone
delitem 715,2;//Yellow_Gemstone
delitem 716,2;//Red_Gemstone
close;}}else{
mes "^3355FFYou don't have enough";
mes "materials to repair";
mes "the Guardian Stone.^000000";
close;}}
end;OnInit:OnDisable:
disablenpc strnpcinfo(0);
end;OnEnable:
enablenpc strnpcinfo(0);
specialeffect EF_MAPPILLAR2;
end;}// Control Devices (3)//============================================================- script Control#template -1,{set.@GID, getcastledata(strnpcinfo(4),1);set.@num, atoi(charat(strnpcinfo(1),15));set.@var$,"$agit_"+strnpcinfo(2);if(getcharid(2)==.@GID){if(strcharinfo(0)== getguildmaster(.@GID)){if(getd(.@var$+"["+(.@num+1)+"]")==2){
mes "^3355FFDemolished Fortress";
mes "Gates can be repaired,";
mes "but you will need to gather";
mes "the following materials.^000000";
next;
mes "^4D4DFF10 Steel^000000,";
mes "^4D4DFF30 Trunks^000000,";
mes "^4D4DFF5 Oridecon^000000, and";
mes "^4D4DFF10 Emveretarcon^000000.";
next;
select("Continue");if((countitem(1019)>29)&&(countitem(999)>9)&&(countitem(1011)>9)&&(countitem(984)>4)){
mes "^3355FFYou will need Trunks to";
mes "repair the support frame,";
mes "Oridecon to enhance the";
mes "gate's endurance, and";
mes "Emveretarcon to basically";
mes "hold everything together.^000000";
next;set.@ro_of01,rand(10,15);while(1){if(.@ro_of02==.@ro_of01)break;else{switch(rand(1,4)){case1:
mes "^3355FFThe support frame";
mes "is badly damaged:";
mes "fixing this part";
mes "is a top priority.^000000";
next;switch(select("Trunk:Steel:Emveretarcon:Oridecon")){case1:
mes "^3355FFThe frame has been";
mes "reinforced with wood.^000000";set.@rp_temp,.@rp_temp+1;set.@ro_of02,.@ro_of02+1;
specialeffect2 EF_REPAIRWEAPON;
next;break;case2:
mes "^3355FFYou tried using steel,";
mes "but it's not working very";
mes "well. You'll have to try";
mes "something else.^000000";
close;case3:
mes "^3355FFYou tried using emveretarcon";
mes "to reinforce the gate, but it's";
mes "not working well at all.";
mes "You'll have to start over.^000000";
close;case4:
mes "^3355FFYou tried using oridecon,";
mes "but it's not working very";
mes "well. You'll have to try";
mes "something else.^000000";
close;}break;case2:
mes "^3355FFIt looks like the gate's";
mes "overall endurance needs to";
mes "be reinforced with something.^000000";
next;switch(select("Trunk:Steel:Emveretarcon:Oridecon")){case1:
mes "^3355FFYou tried using wood";
mes "to reinforce the gate.^000000";set.@ro_of02,.@ro_of02+1;
next;break;case2:
mes "^3355FFYou tried using steel";
mes "to reinforce the gate, but";
mes "it's not working well at all.";
mes "You'll have to start over.^000000";
close;case3:
mes "^3355FFYou tried using emveretarcon";
mes "to reinforce the gate, but it's";
mes "not working well at all.";
mes "You'll have to start over.^000000";
close;case4:
mes "^3355FFYou hammered the";
mes "oridecon: it looks";
mes "like this will work.^000000";set.@rp_temp,.@rp_temp+1;set.@ro_of02,.@ro_of02+1;
specialeffect2 EF_REPAIRWEAPON;
next;break;}break;case3:
mes "^3355FFThe damage to the gate";
mes "has caused all these";
mes "cracks. You'll have to";
mes "weld them solid somehow.^000000";
next;switch(select("Trunk:Steel:Emveretarcon:Oridecon")){case1:
mes "^3355FFYou tried using wood to fix";
mes "this problem, but it seems";
mes "to have made it worse.";
mes "You'll have to start all over.^000000";
close;case2:
mes "^3355FFYou used steel to weld";
mes "all the cracks: the gate is";
mes "is starting to look more solid.^000000";set.@rp_temp,.@rp_temp+1;set.@ro_of02,.@ro_of02+1;
specialeffect2 EF_REPAIRWEAPON;
next;break;case3:
mes "^3355FFYou tried using emveretarcon";
mes "to reinforce the gate, but it's";
mes "not working well at all.";
mes "You'll have to start over.^000000";
close;case4:
mes "^3355FFYou tried using oridecon,";
mes "but it's not working very";
mes "well. You'll have to try";
mes "something else.^000000";
close;}break;case4:
mes "^3355FFNow you need to make";
mes "sure that the gate is held";
mes "together pretty solidly.^000000";
next;switch(select("Trunk:Steel:Emveretarcon:Oridecon")){case1:
mes "^3355FFYou tried using wood to fix";
mes "this problem, but it seems";
mes "to have made it worse.";
mes "You'll have to start all over.^000000";
close;case2:
mes "^3355FFYou tried using steel,";
mes "but it's not working very";
mes "well. You'll have to try";
mes "something else.^000000";
close;case3:
mes "^3355FFYou successfully used";
mes "the emveretarcon to repair";
mes "much of the gate's damage.^000000";set.@rp_temp,.@rp_temp+1;set.@ro_of02,.@ro_of02+1;
specialeffect2 EF_REPAIRWEAPON;
next;break;case4:
mes "^3355FFYou tried using oridecon,";
mes "but it's not working very";
mes "well. You'll have to try";
mes "something else.^000000";
close;}}}}
mes "^3355FFWell, it looks like";
mes "you're just about done";
mes "with repairing the gate.^000000";
next;if(!agitcheck2()){
mes "^3355FFUnfortunately, the Fortress";
mes "Gate can't be reconstructed:";
mes "the Emperium is no longer here.^000000";
close;}else{if(.@rp_temp==.@ro_of01){
mes "^3355FFThe Fortress Gate has";
mes "been successfully repaired!^000000";
delitem 1019,30;//Wooden_Block
delitem 999,10;//Steel
delitem 1011,10;//Emveretarcon
delitem 984,5;//Oridecon
close2;
donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
disablenpc strnpcinfo(0);if(.@num==1)set.@str$,"1st";elseif(.@num==2)set.@str$,"2nd";elseif(.@num==3)set.@str$,"3rd";
mapannounce strnpcinfo(4),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00";if(.@num==1) setd .@var$+"[2]",0;else{
setarray getd(.@var$+"["+.@num+"]"),2,0;
donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(2)+"::OnEnable";}
end;}else{
mes "^3355FFThe wall has been breached,";
mes "and the attempt to repair the";
mes "Fortress Gate has failed.";
mes "You lost some of your";
mes "repair resources...^000000";
delitem 984,2;//Oridecon
delitem 999,4;//Steel
delitem 1019,14;//Wooden_Block
delitem 1011,3;//Emveretarcon
close;}}}else{
mes "^3355FFYou can't attempt to repair";
mes "the Fortress Gate if you don't";
mes "have all the needed materials.^000000";
close;}}}}
end;OnInit:OnDisable:
disablenpc strnpcinfo(0);
end;OnEnable:
enablenpc strnpcinfo(0);
end;}// Guardian Summoners (2)//============================================================- script gard#template -1,{OnEnable:// .@x[i],.@y[i]: Normal coordinates, #0-21.// .@w[x],.@w[y]: Special coordinates if 'defence' is under 11.if(compare(strnpcinfo(2),"arug")){if(strnpcinfo(2)=="arug_cas01"){
setarray .@w[0],195,250,292,188;
setarray .x[0],233,252,232,201,224,196,269,252,201,224,222,294,256,240,246,235,235,246,240,256,254,242;
setarray .y[0],83,81,108,130,168,137,89,81,130,168,129,210,203,133,92,132,132,92,133,203,95,151;}elseif(strnpcinfo(2)=="arug_cas02"){
setarray .@w[0],20,169,268,169;
setarray .x[0],104,67,67,113,122,67,90,91,122,20,67,175,204,211,209,161,186,183,150,161,209,211;
setarray .y[0],32,36,85,87,112,60,167,119,112,169,85,31,32,63,88,91,170,121,110,91,88,63;}else{// Castles 3,4,5 are identical.
setarray .@w[0],66,157,211,159;
setarray .x[0],130,128,128,128,110,91,65,65,110,128,128,156,172,154,156,155,187,212,211,155,156,172;
setarray .y[0],60,77,90,100,96,53,71,103,96,100,77,101,95,90,77,60,54,67,105,60,77,95;}}else{if(strnpcinfo(2)=="schg_cas02"){
setarray .@w[0],337,95,307,222;
setarray .x[0],326,337,334,296,285,236,285,296,334,337,334,359,300,337,317,307,300,337,317,307,359,236;
setarray .y[0],83,95,119,82,40,41,40,82,119,95,119,85,119,154,183,222,119,154,183,222,85,41;}elseif(strnpcinfo(2)=="schg_cas03"){
setarray .@w[0],306,325,364,305;
setarray .x[0],323,273,288,306,323,323,273,288,306,273,273,338,364,365,317,338,338,364,365,317,364,329;
setarray .y[0],308,309,306,326,308,308,309,306,325,309,309,309,305,261,318,310,309,305,261,318,305,314;}else{// Castles 1,4,5 are identical.
setarray .@w[0],108,32,128,42,187,15;// Contains an extra pair, for whatever reason.
setarray .x[0],111,109,65,110,88,64,47,109,111,112,120,130,129,151,187,128,152,187,128,130,130,151;
setarray .y[0],18,44,22,40,20,40,43,48,18,32,37,22,47,18,15,42,43,15,42,22,28,18;}}if(charat(strnpcinfo(1),4)=="2")set.@z,11;
freeloop(1);set.@defence,getcastledata(strnpcinfo(2),3);
callsub OnSummon,.@z;if(.@defence>70)set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),5;elseif(.@defence>50)set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),4;elseif(.@defence>30)set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),3;elseif(.@defence>10)set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2;if(.@w[4]&&.@z)
guardian strnpcinfo(2),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied";elseif(.@defence<11){set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2;set.@i,(.@z)?2:0;
guardian strnpcinfo(2),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied";}elsefor(set.@i,1;.@i<getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2));set.@i,.@i+1)
callsub OnSummon,.@i+.@z;
freeloop(0);
copyarray getd(".x_"+strnpcinfo(2)+"[0]"),.@x[0],22;
copyarray getd(".y_"+strnpcinfo(2)+"[0]"),.@y[0],22;
setd ".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2),4+.@z;
setarray .count$[5],"1st","2nd","3rd","4th","5th";
initnpctimer;
end;OnTimer300000:OnTimer900000:OnTimer1800000:OnTimer2700000:OnTimer3600000:if(charat(strnpcinfo(1),4)=="2") end;set.@var$,".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2);
setd .@var$, getd(.@var$)+1;set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1;
callsub OnSummon,getd(.@var$);
setarray .count$[5],"1st","2nd","3rd","4th","5th";
mapannounce strnpcinfo(2),"The "+.count$[getd(.@var$)]+" Guardian has been summoned from the Gate House.",bc_map,"0xff4500";if(getd(.@var$)==9){
setd .@var$,0;
stopnpctimer;}
end;OnTimer600000:OnTimer1200000:OnTimer2100000:OnTimer3000000:OnTimer3900000:if(!(charat(strnpcinfo(1),4)=="2")) end;set.@var$,".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2);
setd .@var$, getd(.@var$)+1;set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1;
callsub OnSummon,getd(.@var$);if(getd(.@var$)==20){
setd .@var$,0;
stopnpctimer;}
end;OnSummon:
guardian strnpcinfo(2),getd(".x_"+strnpcinfo(2)+"["+getarg(0)+"]"),getd(".y_"+strnpcinfo(2)+"["+getarg(0)+"]"),"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied";return;OnGuardianDied:if(charat(strnpcinfo(1),4)=="2")set.@z,11;set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))-1;if(getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))<2){set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1;
callsub OnSummon,10+.@z;}
end;OnReset:
stopnpctimer;
killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";
deletearray getd(".x_"+strnpcinfo(2)+"[0]"),22;
deletearray getd(".y_"+strnpcinfo(2)+"[0]"),22;
end;}// Guardian Stone Summoners (2)//============================================================- script df#template -1,{OnEnable:if(compare(strnpcinfo(2),"arug")){if(strnpcinfo(2)=="arug_cas01") setarray .@i[0],210,234,308,189;elseif(strnpcinfo(2)=="arug_cas02") setarray .@i[0],33,168,245,168;else setarray .@i[0],65,171,212,149;// Castles 3,4,5 are identical.}else{if(strnpcinfo(2)=="schg_cas02") setarray .@i[0],231,58,335,230;elseif(strnpcinfo(2)=="schg_cas03") setarray .@i[0],242,309,376,251;else setarray .@i[0],27,35,207,75;// Castles 1,4,5 are identical.}set.@num, atoi(charat(strnpcinfo(1),2));set.@j,(.@num==1)?0:2;
guardian strnpcinfo(2),.@i[.@j],.@i[.@j+1],((.@num==1)?"1st":"2nd")+" Guardian Stone",1906+.@num,strnpcinfo(0)+"::OnGuardianStoneDied";
end;OnDisable:
killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianStoneDied";
setd "$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",1;
stopnpctimer;
end;OnGuardianStoneDied:set.@num, atoi(charat(strnpcinfo(1),2));set.@var$,"$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
setd .@var$+"["+(.@num-1)+"]",1;if(getd(.@var$+"[0]")==1|| getd(.@var$+"[0]")==2)set.@destroyed,.@destroyed+1;if(getd(.@var$+"[1]")==1|| getd(.@var$+"[1]")==2)set.@destroyed,.@destroyed+1;if(.@destroyed==2){
mapannounce strnpcinfo(2),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00";
donpcevent "RL0#"+strnpcinfo(2)+"::OnDisable";}else mapannounce strnpcinfo(2),"The "+((.@num==1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00";
donpcevent "gard"+.@num+"#"+strnpcinfo(2)+"::OnReset";
initnpctimer;
end;OnTimer300000:set.@num, atoi(charat(strnpcinfo(1),2));set.@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
donpcevent ((.@num==1)?"1st":"2nd")+" Guardian Stone#"+.@str$+"::OnEnable";
setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",2;
stopnpctimer;
end;}// Barrier Summoners (4)//============================================================- script RL#template -1,{OnEnable:.@npc_name$= strnpcinfo(0);.@npc_visible$= strnpcinfo(1);.@npc_hidden$= strnpcinfo(2);set.@num, atoi(charat(.@npc_visible$,2));if(.@num==0){if(compare(.@npc_hidden$,"arug")){if(.@npc_hidden$=="arug_cas01"){
setarray .@wall[0],238,74,8,6,0;
setarray .@x[0],239,241,243,245;
setarray .@y[0],73,73,73,73;}elseif(.@npc_hidden$=="arug_cas02"){
setarray .@wall[0],136,136,8,6,0;
setarray .@x[0],137,139,141,143;
setarray .@y[0],137,137,137,137;}else{// Castles 3,4,5 are identical.
setarray .@wall[0],138,110,8,6,0;
setarray .@x[0],139,141,143,145;
setarray .@y[0],111,111,111,111;}}else{if(.@npc_hidden$=="schg_cas02"){
setarray .@wall[0],290,98,8,0,0;
setarray .@x[0],289,289,289,289;
setarray .@y[0],98,100,102,104;}elseif(.@npc_hidden$=="schg_cas03"){
setarray .@wall[0],326,301,6,6,0;
setarray .@x[0],326,328,330;
setarray .@y[0],300,300,300;}else{// Castles 1,4,5 are identical.
setarray .@wall[0],114,48,13,6,0;
setarray .@x[0],115,117,119,121,123,125;
setarray .@y[0],49,49,49,49,49,49;}}}elseif(.@num==1){if(compare(.@npc_hidden$,"arug")){if(.@npc_hidden$=="arug_cas01"){
setarray .@wall[0],239,53,8,6,1;
setarray .@x[0],239,241,243,240,242,244;
setarray .@y[0],55,55,55,54,54,54;}elseif(.@npc_hidden$=="arug_cas02"){
setarray .@wall[0],150,223,12,6,1;
setarray .@x[0],151,153,155,157,159,161;
setarray .@y[0],222,222,222,222,222,222;}else{// Castles 3,4,5 are identical.
setarray .@wall[0],139,158,6,6,1;
setarray .@x[0],140,142,144,139,141,143;
setarray .@y[0],157,157,157,156,156,156;}}else{if(.@npc_hidden$=="schg_cas02"){
setarray .@wall[0],279,98,8,0,1;
setarray .@x[0],280,280,280,281,281,281;
setarray .@y[0],98,100,102,99,101,103;}elseif(.@npc_hidden$=="schg_cas03"){
setarray .@wall[0],325,277,8,6,1;
setarray .@x[0],326,328,330,327,329,331;
setarray .@y[0],278,278,278,279,279,279;}else{// Castles 1,4,5 are identical.
setarray .@wall[0],114,51,13,6,1;
setarray .@x[0],115,117,119,121,123,125;
setarray .@y[0],50,50,50,50,50,50;}}}elseif(.@num==2){if(compare(.@npc_hidden$,"arug")){if(.@npc_hidden$=="arug_cas01"){
setarray .@wall[0],107,124,6,6,1;
setarray .@x[0],107,109,111,108,110,112;
setarray .@y[0],122,122,122,123,123,123;}elseif(.@npc_hidden$=="arug_cas02"){
setarray .@wall[0],125,342,8,0,1;
setarray .@x[0],126,126,126,127,127,127;
setarray .@y[0],343,345,347,344,346,348;}else{// Castles 3,4,5 are identical.
setarray .@wall[0],138,210,8,6,1;
setarray .@x[0],140,142,144,139,141,143;
setarray .@y[0],209,209,209,208,208,208;}}else{if(.@npc_hidden$=="schg_cas02"){
setarray .@wall[0],230,213,6,0,1;
setarray .@x[0],231,231,231,232,232,232;
setarray .@y[0],213,215,217,213,215,217;}elseif(.@npc_hidden$=="schg_cas03"){
setarray .@wall[0],200,230,8,0,1;
setarray .@x[0],201,201,201,202,202,202;
setarray .@y[0],231,233,235,232,234,236;}else{// Castles 1,4,5 are identical.
setarray .@wall[0],114,154,13,6,1;
setarray .@x[0],115,117,119,121,123,125;
setarray .@y[0],153,153,153,153,153,153;}}}else{if(compare(.@npc_hidden$,"arug")){if(.@npc_hidden$=="arug_cas01"){
setarray .@wall[0],84,171,8,6,1;
setarray .@x[0],84,86,88,90;
setarray .@y[0],170,170,170,170;}elseif(.@npc_hidden$=="arug_cas02"){
setarray .@wall[0],38,314,12,6,1;
setarray .@x[0],40,42,44,46;
setarray .@y[0],315,315,315,315;}else{// Castles 3,4,5 are identical.
setarray .@wall[0],138,263,8,6,1;
setarray .@x[0],139,141,143,145;
setarray .@y[0],262,262,262,262;}}else{if(.@npc_hidden$=="schg_cas02"){
setarray .@wall[0],160,141,6,6,1;
setarray .@x[0],160,162,164,166;
setarray .@y[0],140,140,140,140;}elseif(.@npc_hidden$=="schg_cas03"){
setarray .@wall[0],285,198,8,0,1;
setarray .@x[0],284,284,284,284;
setarray .@y[0],199,201,203,205;}else{// Castles 1,4,5 are identical.
setarray .@wall[0],116,241,11,6,1;
setarray .@x[0],116,118,120,122;
setarray .@y[0],240,240,240,240;}}}
setwall .@npc_hidden$,.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(.@npc_hidden$,0,1)+substr(.@npc_hidden$,8,9)+"_"+.@npc_visible$;switch(.@num){case0:
killmonster .@npc_hidden$,.@npc_name$+"::OnBarrierDestroyed";.@j= getarraysize(.@x);for(.@i=0;.@i<.@j;++.@i){.@unit_id= guardian(.@npc_hidden$,.@x[.@i],.@y[.@i]," ",1905,.@npc_name$+"::OnBarrierDestroyed");
setunitdata .@unit_id,UMOB_DMGIMMUNE,1;// The 1st barricades are immunes to damage until both Guardian Stones are destroyed}
end;case3:
setd ".MyMobCount_"+.@num+.@npc_hidden$,4;break;default:
setd ".MyMobCount_"+.@num+.@npc_hidden$,6;break;}for(.@i=0;.@i< getd(".MyMobCount_"+.@num+.@npc_hidden$);++.@i)
guardian .@npc_hidden$,.@x[.@i],.@y[.@i]," ",1905,.@npc_name$+"::OnBarrierDestroyed";
end;OnBarrierDestroyed:set.@num, atoi(charat(strnpcinfo(1),2));if(!.@num) end;set getd(".MyMobCount_"+.@num+strnpcinfo(2)),getd(".MyMobCount_"+.@num+strnpcinfo(2))-1;if(getd(".MyMobCount_"+.@num+strnpcinfo(2))==0){set.@var$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
setd "$agit_"+.@var$+"["+(.@num+1)+"]",1;
setarray .@count$[0],"1st","2nd","3rd";
mapannounce strnpcinfo(2),"The "+.@count$[.@num-1]+" Fortress Gate is destroyed.",bc_map,"0x00ff00";
delwall .@var$+"_"+strnpcinfo(1);}
end;OnDisable:.@wall_name$= substr(strnpcinfo(2),0,1)+ substr(strnpcinfo(2),8,9)+"_"+ strnpcinfo(1);if(checkwall(.@wall_name$)==true)
delwall .@wall_name$;
killmonster strnpcinfo(2),strnpcinfo(0)+"::OnBarrierDestroyed";
end;}// Link Flags (function)//============================================================
function script LinkFlag{if(!getcharid(2)|| getcharid(2)!= getcastledata(strnpcinfo(4),1)) end;if(getarg(0)=="Convenience Facility"){
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to the";
mes "Convenience Facility for";
mes "guild members?^000000";if(select("Go to Convenience Facility:Cancel")==1)
warp strnpcinfo(4),getarg(1),getarg(2);
close;}if(getarg(0)=="Emperium Center"){
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Would";
mes "you like to teleport to";
mes "the Emperium Center?^000000";if(select("Teleport:Cancel")==1)
warp strnpcinfo(4),getarg(1),getarg(2);
close;}
mes "^3355FFThis is the Stronghold";
mes "Teleport Service. Please";
mes "choose a destination";
mes "within the stronghold.^000000";for(set.@i,0;.@i<getargcount();set.@i,.@i+3)set.@menu$,.@menu$+getarg(.@i)+":";set.@menu$,.@menu$+"Cancel";set.@i, select(.@menu$)-1;if(.@i!= getargcount()/3)
warp strnpcinfo(4),getarg(.@i*3+1),getarg(.@i*3+2);
close;}// Return Flags (function)//============================================================
function script ReturnFlag{.@map$= getarg(0);set.@str$,(compare(strnpcinfo(4),"aru"))?"Arunafeltz":"Schwaltzvalt";.@GID= getcastledata(.@map$,1);if(!.@GID){
mes "[ "+.@str$+" Royal Edict ]";
mes "The Holy Kingdom of";
mes .@str$+" declares that";
mes "one has yet to claim lordship";
mes "over this stronghold. The one";
mes "that breaks the Emperium will";
mes "be recognized as its new owner.";
close;}if(getcharid(2)==.@GID&& getarg(1,0)){
mes "[ Ringing Voice ]";
mes "Courageous one,";
mes "do you wish to return";
mes "to your stronghold?";
next;if(select("Return to the Stronghold:Cancel")==1&& getcharid(2)== getcastledata(.@map$,1)){if(compare(.@map$,"arug")){if(.@map$=="arug_cas01") setarray .@i[0],67,193;elseif(.@map$=="arug_cas02") setarray .@i[0],43,256;else setarray .@i[0],121,318;// Castles 3,4,5 are identical.}else{if(.@map$=="schg_cas02") setarray .@i[0],136,188;elseif(.@map$=="schg_cas03") setarray .@i[0],308,202;else setarray .@i[0],120,290;// Castles 1,4,5 are identical.}
warp .@map$,.@i[0],.@i[1];}
close;}
mes "[ "+.@str$+" Royal Edict ]";
mes "The Holy Kingdom of";
mes .@str$+" decrees that";
mes "this stronghold is owned";
mes "by the ^FF0000"+getguildname(.@GID)+"^000000 Guild.";
next;
mes "[ "+.@str$+" Royal Edict ]";
mes "^FF0000"+getguildmaster(.@GID)+"^000000 is";
mes "Guild Master of ^FF0000"+getguildname(.@GID)+"^000000.";
mes "Any that object must claim this";
mes "stronghold through strength of";
mes "steel and magic during the";
mes "appointed Guild Siege times.";
close;}// Treasure Room Switches//============================================================- script Switch#template -1,{
mes " ";
mes "^3355FFWill you pull";
mes "this small lever?^000000";
next;if(select("Pull Lever:Cancel")==2) close;if(compare(strnpcinfo(4),"arug")){if(strnpcinfo(4)=="arug_cas01") setarray .@i[0],121,357;elseif(strnpcinfo(4)=="arug_cas02") setarray .@i[0],387,323;else setarray .@i[0],321,57;// Castles 3,4,5 are identical.}else{if(strnpcinfo(4)=="schg_cas02") setarray .@i[0],339,79;elseif(strnpcinfo(4)=="schg_cas03") setarray .@i[0],57,13;else setarray .@i[0],275,244;// Castles 1,4,5 are identical.}
warp strnpcinfo(4),.@i[0],.@i[1];
close;}// Guild Dungeon Warps//============================================================- script Sunflower#template -1,{if(getcharid(2)== getcastledata(strnpcinfo(4),1)){
mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -";
next;switch(select("Hold the stem.:Do nothing.")){case1:if(compare(strnpcinfo(4),"arug")){set.@map$,"arug_dun01";
setarray .@mapx[0],350,350,50,50,200;
setarray .@mapy[0],350,50,50,350,386;}else{set.@map$,"schg_dun01";
setarray .@mapx[0],262,94,79,212,322;
setarray .@mapy[0],314,284,140,70,166;}set.@i, atoi(charat(strnpcinfo(4),9))-1;
warp .@map$,.@mapx[.@i],.@mapy[.@i];
close;case2:
mes "It's too scary to touch unknown things.";
close;}}}
I made a comparison with the most current revision and mine does not use "CD_"
Question
rickzera
The Control Device03 appears normally
but the 1 and 2 do not appear
arug_cas01.txt
agit_main_se.txt
I made a comparison with the most current revision and mine does not use "CD_"
Edited by monkeydluffyLink to comment
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